EDBT 2026 Demo / reviewers in the wild / expert
Juil Koo
dblp:309/6316
· DBLP profile ↗
7ranked-venue papers
5as first author
7since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 4 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Generative modeling · 56% 3D vision · 34% Vision and language · 7% | |
| Computer graphics and multimedia
4 papers |
Visual content generation and editing · 80% Geometric modeling and processing · 20% |
Topics — the 13 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
3.8 | 5 | 2025 | VideoHandles: Editing 3D Object Compositions in Videos Using Video Generative Priors · CVPR 2025 Neural Pose Representation Learning for Generating and Transferring Non-Rigid Object Poses · NeurIPS 2024 SyncTweedies: A General Generative Framework Based on Synchronized Diffusions · NeurIPS 2024 |
Visual content generation and editing
video editing |
0.9 | 1 | 2025 | VideoHandles: Editing 3D Object Compositions in Videos Using Video Generative Priors · CVPR 2025 |
Computer vision › 3D vision
neural radiance field |
0.8 | 1 | 2024 | Posterior Distillation Sampling · CVPR 2024 |
Visual content generation and editing › image editing
diffusion-based image editing |
0.8 | 1 | 2024 | Posterior Distillation Sampling · CVPR 2024 |
Visual content generation and editing
image editing |
0.8 | 1 | 2024 | Posterior Distillation Sampling · CVPR 2024 |
Visual content generation and editing › image generation › person image generation
pose-guided person image synthesis |
0.8 | 1 | 2024 | Neural Pose Representation Learning for Generating and Transferring Non-Rigid Object Poses · NeurIPS 2024 |
Visual content generation and editing › image generation › multi-view image generation
view-consistent generation |
0.8 | 1 | 2024 | SyncTweedies: A General Generative Framework Based on Synchronized Diffusions · NeurIPS 2024 |
Computer vision › 3D vision › 3d shape modeling
3d shape editing |
0.7 | 1 | 2023 | SALAD: Part-Level Latent Diffusion for 3D Shape Generation and Manipulation · ICCV 2023 |
Machine learning › Generative modeling › diffusion model
3d shape generation |
0.7 | 1 | 2023 | SALAD: Part-Level Latent Diffusion for 3D Shape Generation and Manipulation · ICCV 2023 |
Computer vision › 3D vision
3d reconstruction |
0.3 | 1 | 2025 | VideoHandles: Editing 3D Object Compositions in Videos Using Video Generative Priors · CVPR 2025 |
Computer vision › 3D vision
feature lifting |
0.3 | 1 | 2025 | VideoHandles: Editing 3D Object Compositions in Videos Using Video Generative Priors · CVPR 2025 |
Geometric modeling and processing › shape representation › vector graphics
vector graphics editing |
0.2 | 1 | 2024 | Posterior Distillation Sampling · CVPR 2024 |
Computer vision › Segmentation and scene understanding › part segmentation
semantic part segmentation |
0.2 | 1 | 2022 | PartGlot: Learning Shape Part Segmentation from Language Reference Games · CVPR 2022 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 3.3training-free editing · 1.73d reconstruction · 1.7tweedie's formula · 1.5posterior distillation sampling · 1.5optimization · 1.5keypoint-based hybrid representation · 1.5implicit deformation field · 1.5face jacobian · 1.5diffusion synchronization · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | BoxSplitGen: A Generative Model for 3D Part Bounding Boxes in Varying GranularityabstractHuman creativity follows a perceptual process, moving from abstract ideas to finer details during creation. While 3D generative models have advanced dramatically, models specifically designed to assist human imagination in 3D creation–particularly for detailing abstractions from coarse to fine–have not been explored. We propose a framework that enables intuitive and interactive 3D shape generation by iteratively splitting bounding boxes to refine the set of bounding boxes. The main technical components of our framework are two generative models: the box-splitting generative model and the box-to-shape generative model. The first model, named BoxSplitGen, generates a collection of 3D part bounding boxes with varying granularity by iteratively splitting coarse bounding boxes. It utilizes part bounding boxes created through agglomerative merging and learns the reverse of the merging process—the splitting sequences. The model consists of two main components: the first learns the categorical distribution of the box to be split, and the second learns the distribution of the two new boxes, given the set of boxes and the indication of which box to split. The second model, the box-to-shape generative model, is trained by leveraging the 3D shape priors learned by an existing 3D diffusion model while adapting the model to incorporate bounding box conditioning. In our experiments, we demonstrate that the box-splitting generative model outperforms token prediction models and the inpainting approach with an unconditional diffusion model. Also, we show that our box-to-shape model, based on a state-of-the-art 3D diffusion model, provides superior results compared to a previous model. Juil Koo, Wei-Tung Lin, Chanhyeok Park, Minhyuk Sung |
WACV | 1 |
| 2025 | VideoHandles: Editing 3D Object Compositions in Videos Using Video Generative PriorsabstractGenerative methods for image and video editing leverage generative models as priors to perform edits despite incomplete information, such as changing the composition of 3D objects depicted in a single image. Recent methods have shown promising composition editing results for images. However, in the video domain, editing methods have focused on editing objects’ appearance and motion, or camera motion. As a result, methods for editing object composition in videos remain largely unexplored. We propose VideoHandles as a method for editing 3D object compositions in videos of static scenes with camera motion. Our approach enables the editing of an object’s 3D position across all frames of a video in a temporally consistent manner. This is achieved by lifting intermediate features of a generative model to a 3D reconstruction that is shared between all frames, editing the reconstruction, and projecting the features on the edited reconstruction back to each frame. To the best of our knowledge, this is the first generative approach to edit object compositions in videos. Our approach is simple and training-free, while outperforming state-of-the-art image editing baselines. Our project page is https://videohandles.github.io. Juil Koo, Paul Guerrero 0001, Chun-Hao Paul Huang, Duygu Ceylan, Minhyuk Sung |
CVPR | 1 |
| 2024 | Posterior Distillation SamplingabstractWe introduce Posterior Distillation Sampling (PDS), a novel optimization method for parametric image editing based on diffusion models. Existing optimization-based methods, which leverage the powerful 2D prior of diffusion models to handle various parametric images, have mainly focused on generation. Unlike generation, editing requires a balance between conforming to the target attribute and preserving the identity of the source content. Recent 2D image editing methods have achieved this balance by leveraging the stochastic latent encoded in the generative process of diffusion models. To extend the editing capabilities of diffusion models shown in pixel space to parameter space, we reformulate the 2D image editing method into an optimization form named PDS. PDS matches the stochastic latents of the source and the target, enabling the sampling of targets in diverse parameter spaces that align with a desired attribute while maintaining the source's identity. We demonstrate that this optimization resembles running a generative process with the target attribute, but aligning this process with the trajectory of the source's generative process. Extensive editing results in Neural Radiance Fields and Scalable Vector Graphics representations demonstrate that PDS is capable of sampling targets to fulfill the aforementioned balance across various parameter spaces. Our project page is at https://posterior-distillation-sampling.github.io. Juil Koo, Minhyuk Sung |
CVPR | 1 |
| 2024 | SyncTweedies: A General Generative Framework Based on Synchronized DiffusionsabstractWe introduce a general diffusion synchronization framework for generating diverse visual content, including ambiguous images, panorama images, 3D mesh textures, and 3D Gaussian splats textures, using a pretrained image diffusion model. We first present an analysis of various scenarios for synchronizing multiple diffusion processes through a canonical space. Based on the analysis, we introduce a synchronized diffusion method, SyncTweedies, which averages the outputs of Tweedie’s formula while conducting denoising in multiple instance spaces. Compared to previous work that achieves synchronization through finetuning, SyncTweedies is a zero-shot method that does not require any finetuning, preserving the rich prior of diffusion models trained on Internet-scale image datasets without overfitting to specific domains. We verify that SyncTweedies offers the broadest applicability to diverse applications and superior performance compared to the previous state-of-the-art for each application. Our project page is at https://synctweedies.github.io. Jaihoon Kim, Juil Koo, Kyeongmin Yeo, Minhyuk Sung |
NeurIPS | 2 |
| 2024 | Neural Pose Representation Learning for Generating and Transferring Non-Rigid Object PosesabstractWe propose a novel method for learning representations of poses for 3D deformable objects, which specializes in 1) disentangling pose information from the object's identity, 2) facilitating the learning of pose variations, and 3) transferring pose information to other object identities. Based on these properties, our method enables the generation of 3D deformable objects with diversity in both identities and poses, using variations of a single object. It does not require explicit shape parameterization such as skeletons or joints, point-level or shape-level correspondence supervision, or variations of the target object for pose transfer.
To achieve pose disentanglement, compactness for generative models, and transferability, we first design the pose extractor to represent the pose as a keypoint-based hybrid representation and the pose applier to learn an implicit deformation field. To better distill pose information from the object's geometry, we propose the implicit pose applier to output an intrinsic mesh property, the face Jacobian. Once the extracted pose information is transferred to the target object, the pose applier is fine-tuned in a self-supervised manner to better describe the target object's shapes with pose variations. The extracted poses are also used to train a cascaded diffusion model to enable the generation of novel poses.
Our experiments with the DeformThings4D and Human datasets demonstrate state-of-the-art performance in pose transfer and the ability to generate diverse deformed shapes with various objects and poses. Seungwoo Yoo, Juil Koo, Kyeongmin Yeo, Minhyuk Sung |
NeurIPS | 2 |
| 2023 | SALAD: Part-Level Latent Diffusion for 3D Shape Generation and ManipulationabstractWe present a cascaded diffusion model based on a part-level implicit 3D representation. Our model achieves state-of-the-art generation quality and also enables part-level shape editing and manipulation without any additional training in conditional setup. Diffusion models have demonstrated impressive capabilities in data generation as well as zero-shot completion and editing via a guided reverse process. Recent research on 3D diffusion models has focused on improving their generation capabilities with various data representations, while the absence of structural information has limited their capability in completion and editing tasks. We thus propose our novel diffusion model using a part-level implicit representation. To effectively learn diffusion with high-dimensional embedding vectors of parts, we propose a cascaded framework, learning diffusion first on a low-dimensional subspace encoding extrinsic parameters of parts and then on the other high-dimensional subspace encoding intrinsic attributes. In the experiments, we demonstrate the outperformance of our method compared with the previous ones both in generation and part-level completion and manipulation tasks. Our project page is https://salad3d.github.io. Juil Koo, Seungwoo Yoo, Minhyuk Sung |
ICCV | 1 |
| 2022 | PartGlot: Learning Shape Part Segmentation from Language Reference GamesabstractWe introduce PartGlot, a neural framework and associated architectures for learning semantic part segmentation of 3D shape geometry, based solely on part referential language. We exploit the fact that linguistic descriptions of a shape can provide priors on the shape's parts - as natural language has evolved to reflect human perception of the compositional structure of objects, essential to their recognition and use. For training we use ShapeGlot's paired geometry /language data collected via a reference game where a speaker produces an utterance to differentiate a target shape from two distractors and the listener has to find the target based on this utterance [3]. Our network is designed to solve this target multi-modal recognition problem, by carefully incorporating a Transformer-based attention module so that the output attention can precisely highlight the semantic part or parts described in the language. Remarkably, the network operates without any direct supervision on the 3D geometry itself. Furthermore, we also demonstrate that the learned part information is generaliz-able to shape classes unseen during training. Our approach opens the possibility of learning 3D shape parts from language alone, without the need for large-scale part geometry annotations, thus facilitating annotation acquisition. The code is available at https://github.com/63days/PartGlot. Juil Koo, Ian Huang, Panos Achlioptas, Leonidas J. Guibas, Minhyuk Sung |
CVPR | 1 |