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Ehsan Jahangirzadeh Soure

dblp:309/8233 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0001-9308-0406ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Human-AI interaction · 57% Usability and user experience research · 39% Collaborative and social computing · 4%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › usability evaluation
usability testing
1.132026
CoUX: Collaborative Visual Analysis of Think-Aloud Usability Test Videos for Digital Interfaces · IEEE Trans. Vis. Comput. Graph. 2022
"It Became My Buddy, But I'm Not Afraid to Disagree": A Multi-Session Study of UX Evaluators Collaborating with Conversational AI Assistants · CHI 2026
Collaboration with Conversational AI Assistants for UX Evaluation: Questions and How to Ask them (Voice vs. Text) · CHI 2023
Human-AI interaction › conversational agents
conversational assistant
0.712023
Collaboration with Conversational AI Assistants for UX Evaluation: Questions and How to Ask them (Voice vs. Text) · CHI 2023
Human-AI interaction › conversational interaction
question asking
0.712023
Collaboration with Conversational AI Assistants for UX Evaluation: Questions and How to Ask them (Voice vs. Text) · CHI 2023
Visualization and visual analytics › visual analytics › interactive visual analysis
collaborative visual analytics
0.612022
CoUX: Collaborative Visual Analysis of Think-Aloud Usability Test Videos for Digital Interfaces · IEEE Trans. Vis. Comput. Graph. 2022
Visualization and visual analytics
visual analytics
0.612022
CoUX: Collaborative Visual Analysis of Think-Aloud Usability Test Videos for Digital Interfaces · IEEE Trans. Vis. Comput. Graph. 2022
Usability and user experience research
user experience evaluation
0.522026
"It Became My Buddy, But I'm Not Afraid to Disagree": A Multi-Session Study of UX Evaluators Collaborating with Conversational AI Assistants · CHI 2026
Collaboration with Conversational AI Assistants for UX Evaluation: Questions and How to Ask them (Voice vs. Text) · CHI 2023

Methods — techniques the papers use, named apart from their topics

text analysis · 1.1machine learning · 1.1acoustic feature extraction · 1.1within-subjects study · 1.0semi-structured interviews · 1.0behavioral logging · 1.0wizard-of-oz design probe · 0.7text vs. voice interaction · 0.7
YearPublicationVenuePosition
2026 "It Became My Buddy, But I'm Not Afraid to Disagree": A Multi-Session Study of UX Evaluators Collaborating with Conversational AI Assistants
abstract
AI-assisted usability analysis can potentially reduce the time and effort of finding usability problems, yet little is known about how AI's perceived expertise influences evaluators' analytic strategies and perceptions over time. We ran a within-subjects, five-session study (six hours per participant) with 12 professional UX evaluators who worked with two conversational assistants designed to appear novice- or expert-like (differing in suggestion quantity and response accuracy). We logged behavioral measures (number of passes, suggestion acceptance rate), collected subjective ratings (trust, perceived efficiency), and conducted semi-structured interviews. Participants experienced an initial novelty effect and a subsequent dip in trust that recovered over time. Their efficiency improved as they shifted from a two-pass to a one-pass video inspection approach. Evaluators ultimately rated the experienced CA as significantly more efficient, trustworthy, and comprehensive, despite not perceiving expertise differences early on. We conclude with design implications for adapting AI expertise to enable calibrated human-AI collaboration.
Emily Kuang, Ehsan Jahangirzadeh Soure, Luyao Shen, Nitesh Goyal, Mingming Fan 0001, Kristen Shinohara
CHI2
2023 Collaboration with Conversational AI Assistants for UX Evaluation: Questions and How to Ask them (Voice vs. Text)
abstract
AI is promising in assisting UX evaluators with analyzing usability tests, but its judgments are typically presented as non-interactive visualizations. Evaluators may have questions about test recordings, but have no way of asking them. Interactive conversational assistants provide a Q&A dynamic that may improve analysis efficiency and evaluator autonomy. To understand the full range of analysis-related questions, we conducted a Wizard-of-Oz design probe study with 20 participants who interacted with simulated AI assistants via text or voice. We found that participants asked for five categories of information: user actions, user mental model, help from the AI assistant, product and task information, and user demographics. Those who used the text assistant asked more questions, but the question lengths were similar. The text assistant was perceived as significantly more efficient, but both were rated equally in satisfaction and trust. We also provide design considerations for future conversational AI assistants for UX evaluation.
Emily Kuang, Ehsan Jahangirzadeh Soure, Mingming Fan 0001, Jian Zhao 0010, Kristen Shinohara
CHI2
2022 CoUX: Collaborative Visual Analysis of Think-Aloud Usability Test Videos for Digital Interfaces
abstract
Reviewing a think-aloud video is both time-consuming and demanding as it requires UX (user experience) professionals to attend to many behavioral signals of the user in the video. Moreover, challenges arise when multiple UX professionals need to collaborate to reduce bias and errors. We propose a collaborative visual analytics tool, CoUX, to facilitate UX evaluators collectively reviewing think-aloud usability test videos of digital interfaces. CoUX seamlessly supports usability problem identification, annotation, and discussion in an integrated environment. To ease the discovery of usability problems, CoUX visualizes a set of problem-indicators based on acoustic, textual, and visual features extracted from the video and audio of a think-aloud session with machine learning. CoUX further enables collaboration amongst UX evaluators for logging, commenting, and consolidating the discovered problems with a chatbox-like user interface. We designed CoUX based on a formative study with two UX experts and insights derived from the literature. We conducted a user study with six pairs of UX practitioners on collaborative think-aloud video analysis tasks. The results indicate that CoUX is useful and effective in facilitating both problem identification and collaborative teamwork. We provide insights into how different features of CoUX were used to support both independent analysis and collaboration. Furthermore, our work highlights opportunities to improve collaborative usability test video analysis.
Ehsan Jahangirzadeh Soure, Emily Kuang, Mingming Fan 0001, Jian Zhao 0010
IEEE Trans. Vis. Comput. Graph.1