Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.

Chuhan Jiao

dblp:309/8282 · DBLP profile ↗
← Back
6ranked-venue papers
4as first author
6since 2021 · last 2026
0000-0002-1769-2854ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Wearable and physiological sensing · 70% Human-AI interaction · 22% Interaction techniques and input · 8%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 2 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing › eye tracking
gaze-based interaction
0.912025
HAGI: Head-Assisted Gaze Imputation for Mobile Eye Trackers · UIST 2025
Visualization and visual analytics
visualization evaluation
0.612022
VisRecall: Quantifying Information Visualisation Recallability via Question Answering · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

question answering · 1.1crowdsourcing · 1.1computational prediction · 1.1gaze imputation · 0.9self-supervised learning · 0.7implicit neural representation · 0.7
YearPublicationVenuePosition
2026 Is this it? Benchmarking Scanpath Metrics for Information Display
abstract
Scanpath prediction is a fundamental task in human visual attention research, aiming to simulate user viewing behaviour for given stimuli. While scanpath prediction methods have matured in natural scenes, recent research has expanded to information displays, such as graphical user interfaces and data visualisations. However, there is currently no consensus on which scanpath metrics to use for evaluation, raising concerns regarding the validity and comparability of the proposed methods. This paper benchmarks ten commonly used scanpath metrics across the MASSVIS and UEyes datasets by comparing model predictions with empirical gaze data. We evaluate these metrics with subjective expert ratings of scanpath similarity. Our analysis reveals that vector-based and region-based metrics align more closely with expert ratings than pixel-based and recurrence-based metrics. Based on these findings, we provide best practices for evaluating visual scanpaths in information displays, emphasising the urgent need for appropriate metrics to ensure the validity of future research.
Yao Wang 0018, Junichi Nagasawa, Danqing Shi, Chuhan Jiao, Yue Jiang 0002, Andreas Bulling
ETRA4
2026 DiffEyeSyn: User-specific Subtle Eye Movement Synthesis Using Diffusion Models
Chuhan Jiao, Yeonjoo Cho, Zhiming Hu 0003, Andreas Bulling
FG1
2026 DiffGaze: A Diffusion Model for Modelling Fine-grained Human Gaze Behaviour on 360\({}^{\circ}\) Images
abstract
Modelling human gaze behaviour on 360 \({}^{\circ}\) images is important for various human–computer interaction applications. However, existing methods are limited to predicting discrete fixation sequences or aggregated saliency maps, thereby neglecting fine-grained gaze behaviour such as saccadic eye movements that can be captured by commercial eye-trackers. We introduce a more challenging task— fine-grained gaze sequence generation . This task aims to generate eye-tracker-like gaze data for given stimuli. We propose DiffGaze , a diffusion-based method for generating realistic and diverse fine-grained human gaze sequences conditioned on 360 \({}^{\circ}\) images. We evaluate DiffGaze on two 360 \({}^{\circ}\) image benchmarks for fine-grained gaze sequence generation as well as two downstream tasks, scanpath prediction and saliency prediction. Our evaluations show that DiffGaze outperforms the fine-grained gaze generation baselines in all tasks on both benchmarks. We also report a 21-participant survey study showing that our method generates gaze sequences that are indistinguishable from real human sequences. Taken together, our evaluations not only demonstrate the effectiveness of DiffGaze but also point towards a new generation of methods that faithfully model the rich spatial and temporal nature of natural human gaze behaviour.
Chuhan Jiao, Yao Wang 0018, Mihai Bâce, Zhiming Hu 0003, Andreas Bulling
ACM Trans. Interact. Intell. Syst.1
2025 HAGI: Head-Assisted Gaze Imputation for Mobile Eye Trackers
Chuhan Jiao, Zhiming Hu 0003, Andreas Bulling
UIST1
2023 SUPREYES: SUPer Resolutin for EYES Using Implicit Neural Representation Learning
abstract
We introduce SUPREYES – a novel self-supervised method to increase the spatio-temporal resolution of gaze data recorded using low(er)-resolution eye trackers. Despite continuing advances in eye tracking technology, the vast majority of current eye trackers – particularly mobile ones and those integrated into mobile devices – suffer from low-resolution gaze data, thus fundamentally limiting their practical usefulness. SUPREYES learns a continuous implicit neural representation from low-resolution gaze data to up-sample the gaze data to arbitrary resolutions. We compare our method with commonly used interpolation methods on arbitrary scale super-resolution and demonstrate that SUPREYES outperforms these baselines by a significant margin. We also test on the sample downstream task of gaze-based user identification and show that our method improves the performance of original low-resolution gaze data and outperforms other baselines. These results are promising as they open up a new direction for increasing eye tracking fidelity as well as enabling new gaze-based applications without the need for new eye tracking equipment.
Chuhan Jiao, Zhiming Hu 0003, Mihai Bâce, Andreas Bulling
UIST1
2022 VisRecall: Quantifying Information Visualisation Recallability via Question Answering
abstract
Despite its importance for assessing the effectiveness of communicating information visually, fine-grained recallability of information visualisations has not been studied quantitatively so far. In this work, we propose a question-answering paradigm to study visualisation recallability and present VisRecall - a novel dataset consisting of 200 visualisations that are annotated with crowd-sourced human (N = 305) recallability scores obtained from 1,000 questions of five question types. Furthermore, we present the first computational method to predict recallability of different visualisation elements, such as the title or specific data values. We report detailed analyses of our method on VisRecall and demonstrate that it outperforms several baselines in overall recallability and FE-, F-, RV-, and U-question recallability. Our work makes fundamental contributions towards a new generation of methods to assist designers in optimising visualisations.
Yao Wang 0018, Chuhan Jiao, Mihai Bâce, Andreas Bulling
IEEE Trans. Vis. Comput. Graph.2