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Riddhiman Bhattacharya

dblp:309/8632 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2024
0009-0003-6341-6054ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 50% Approximation and online algorithms · 33% Algorithms and data structures · 17%
Artificial intelligence
1 paper
Probabilistic and Bayesian machine learning · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods › markov chain monte carlo
discrete sampling
0.812024
Gradient-based Discrete Sampling with Automatic Cyclical Scheduling · NeurIPS 2024
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
markov chain monte carlo
0.812024
Gradient-based Discrete Sampling with Automatic Cyclical Scheduling · NeurIPS 2024
Machine learning › Probabilistic and Bayesian machine learning › sampling
multimodal sampling
0.812024
Gradient-based Discrete Sampling with Automatic Cyclical Scheduling · NeurIPS 2024
Algorithms and data structures › learning algorithms
active learning
0.812024
Active Learning for Fair and Stable Online Allocations · EC 2024
Algorithmic game theory and mechanism design
fair division
0.812024
Active Learning for Fair and Stable Online Allocations · EC 2024
Algorithmic game theory and mechanism design
matching
0.812024
Active Learning for Fair and Stable Online Allocations · EC 2024
Approximation and online algorithms
online allocation
0.812024
Active Learning for Fair and Stable Online Allocations · EC 2024
Approximation and online algorithms › online algorithms
online matching
0.812024
Active Learning for Fair and Stable Online Allocations · EC 2024
Algorithmic game theory and mechanism design › matching
stable matching
0.812024
Active Learning for Fair and Stable Online Allocations · EC 2024

Methods — techniques the papers use, named apart from their topics

online allocation · 0.8gradient-based discrete sampling · 0.8cyclical step size schedule · 0.8automatic hyperparameter tuning · 0.8active learning · 0.8
YearPublicationVenuePosition
2024 Gradient-based Discrete Sampling with Automatic Cyclical Scheduling
abstract
Discrete distributions, particularly in high-dimensional deep models, are often highly multimodal due to inherent discontinuities. While gradient-based discrete sampling has proven effective, it is susceptible to becoming trapped in local modes due to the gradient information. To tackle this challenge, we propose an automatic cyclical scheduling, designed for efficient and accurate sampling in multimodal discrete distributions. Our method contains three key components: (1) a cyclical step size schedule where large steps discover new modes and small steps exploit each mode; (2) a cyclical balancing schedule, ensuring "balanced" proposals for given step sizes and high efficiency of the Markov chain; and (3) an automatic tuning scheme for adjusting the hyperparameters in the cyclical schedules, allowing adaptability across diverse datasets with minimal tuning. We prove the non-asymptotic convergence and inference guarantee for our method in general discrete distributions. Extensive experiments demonstrate the superiority of our method in sampling complex multimodal discrete distributions.
Patrick Pynadath, Riddhiman Bhattacharya, Arun Hariharan, Ruqi Zhang
NeurIPS2
2024 Active Learning for Fair and Stable Online Allocations
abstract
Ensuring fair and stable allocation of scarce resources is a fundamental challenge in a wide range of applications. Examples of domains where these challenges manifest include applications where geographical and time constraints impede information collection, such as distributing resources to food banks and providing humanitarian aid to disaster areas and war zones [Aleksandrov et al., 2015, Aleksandrov and Walsh, 2020]. Even in online marketplaces devoid of physical constraints, such as dating services and job matching, evaluating information and collecting data presents a formidable challenge. Recent literature bridges this gap partially by learning noisy preferences as allocation decisions are made. This approach makes allocation processes more adaptable and efficient when the information is incomplete or dynamically changing. However, the current research typically assumes that input from all participants is available at each time-epoch of the allocation process [Bistritz et al., 2020, Cen and Shah, 2022, Leshem, 2024, Liu et al., 2020, Yamada et al., 2023]. Since gathering information is costly and often practical considerations make it infeasible, assuming its availability overlooks the possibility of designing efficient algorithms that operate with limited feedback and the accompanying analysis fails to illuminate which feedback is crucial for efficient design.
Riddhiman Bhattacharya, Thành Nguyen 0001, Will Wei Sun, Mohit Tawarmalani
EC1