Xiaohan Jiao

dblp:309/9011 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2024
0009-0004-8408-2329ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visualization and visual analytics · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
data storytelling
1.222023
Breaking the Fourth Wall of Data Stories through Interaction · IEEE Trans. Vis. Comput. Graph. 2023
Kineticharts: Augmenting Affective Expressiveness of Charts in Data Stories with Animation Design · IEEE Trans. Vis. Comput. Graph. 2022
Visualization and visual analytics › visual analytics
exploratory data analysis
0.812024
Supporting Guided Exploratory Visual Analysis on Time Series Data with Reinforcement Learning · IEEE Trans. Vis. Comput. Graph. 2024
Visualization and visual analytics
time series visualization
0.812024
Supporting Guided Exploratory Visual Analysis on Time Series Data with Reinforcement Learning · IEEE Trans. Vis. Comput. Graph. 2024
Visualization and visual analytics
interaction design
0.712023
Breaking the Fourth Wall of Data Stories through Interaction · IEEE Trans. Vis. Comput. Graph. 2023
Visualization and visual analytics › data storytelling
narrative visualization
0.712023
Breaking the Fourth Wall of Data Stories through Interaction · IEEE Trans. Vis. Comput. Graph. 2023
Visualization and visual analytics › information visualization › information graphics
chart animation
0.612022
Kineticharts: Augmenting Affective Expressiveness of Charts in Data Stories with Animation Design · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

user study · 2.0reinforcement learning · 0.8ablation study · 0.8design patterns · 0.7coding framework · 0.7need-finding study · 0.6corpus analysis · 0.6
YearPublicationVenuePosition
2024 Supporting Guided Exploratory Visual Analysis on Time Series Data with Reinforcement Learning
abstract
The exploratory visual analysis (EVA) of time series data uses visualization as the main output medium and input interface for exploring new data. However, for users who lack visual analysis expertise, interpreting and manipulating EVA can be challenging. Thus, providing guidance on EVA is necessary and two relevant questions need to be answered. First, how to recommend interesting insights to provide a first glance at data and help develop an exploration goal. Second, how to provide step-by-step EVA suggestions to help identify which parts of the data to explore. In this work, we present a reinforcement learning (RL)-based system, Visail, which generates EVA sequences to guide the exploration of time series data. As a user uploads a time series dataset, Visail can generate step-by-step EVA suggestions, while each step is visualized as an annotated chart combined with textual descriptions. The RL-based algorithm uses exploratory data analysis knowledge to construct the state and action spaces for the agent to imitate human analysis behaviors in data exploration tasks. In this way, the agent learns the strategy of generating coherent EVA sequences through a well-designed network. To evaluate the effectiveness of our system, we conducted an ablation study, a user study, and two case studies. The results of our evaluation suggested that Visail can provide effective guidance on supporting EVA on time series data.
Yang Shi 0007, Bingchang Chen, Zhuochen Jin, Xiaohan Jiao, Nan Cao 0001
IEEE Trans. Vis. Comput. Graph.6
2023 Understanding Design Collaboration Between Designers and Artificial Intelligence: A Systematic Literature Review
abstract
Recent interest in design through the artificial intelligence (AI) lens is rapidly increasing. Designers, as a special user group interacting with AI, have received more attention in the Human-Computer Interaction community. Prior work has discussed emerging challenges that persist in designing for AI. However, few systematic reviews focus on AI for design to understand how designers and AI can augment each other's complementary strengths in design collaboration. In this work, we conducted a landscape analysis of AI for design, via a systematic literature review of 93 papers. The analysis first provides a bird's eye view of overall patterns in this area. The analysis also reveals three themes interpreted from the paper corpus associated with AI for design, including AI assisting designers, designers assisting AI, and characterizing designer-AI collaboration. We discuss the implications of our findings and suggested methodological proposals to guide HCI toward research and practices that center on collaborative creativity.
Yang Shi 0007, Xiaohan Jiao, Nan Cao 0001
Proc. ACM Hum. Comput. Interact.3
2023 Breaking the Fourth Wall of Data Stories through Interaction
abstract
Interaction is increasingly integrating into data stories to support data exploration and explanation. Interaction can also be combined with the narrative device, breaking the fourth wall (BTFW), to build a deeper connection between readers and data stories. BTFW interaction directly addresses readers by requiring their input. Such user input is then integrated into the narrative or visuals of data stories to encourage readers to inspect the stories more closely. In this work, we explore the design patterns of BTFW interaction commonly used in data stories. Six design patterns were identified through the analysis of 58 high-quality data stories collected from a range of online sources. Specifically, the data stories were categorized using a coding framework, including the input of BTFW interaction provided by readers and the output of BTFW interaction generated by data stories to respond to the input. To explore the benefits as well as concerns of using BTFW interaction, we conducted a three-session user study including the reading, interview, and recall sessions. The results of our user study suggested that BTFW interaction has a positive impact on self-story connection, user engagement, and information recall. We also discussed design implications to address the possible negative effects on the interactivity-comprehensibility balance, information privacy, and the learning curve of interaction brought by BTFW interaction.
Yang Shi 0007, Xiaohan Jiao, Nan Cao 0001
IEEE Trans. Vis. Comput. Graph.3
2022 Kineticharts: Augmenting Affective Expressiveness of Charts in Data Stories with Animation Design
abstract
Data stories often seek to elicit affective feelings from viewers. However, how to design affective data stories remains under-explored. In this work, we investigate one specific design factor, animation, and present Kineticharts, an animation design scheme for creating charts that express five positive affects: joy, amusement, surprise, tenderness, and excitement. These five affects were found to be frequently communicated through animation in data stories. Regarding each affect, we designed varied kinetic motions represented by bar charts, line charts, and pie charts, resulting in 60 animated charts for the five affects. We designed Kineticharts by first conducting a need-finding study with professional practitioners from data journalism and then analyzing a corpus of affective motion graphics to identify salient kinetic patterns. We evaluated Kineticharts through two user studies. The results suggest that Kineticharts can accurately convey affects, and improve the expressiveness of data stories, as well as enhance user engagement without hindering data comprehension compared to the animation design from DataClips, an authoring tool for data videos.
Xingyu Lan, Yang Shi 0007, Yanqiu Wu 0001, Xiaohan Jiao, Nan Cao 0001
IEEE Trans. Vis. Comput. Graph.4