Demo Data from EDBT 2026 / reviewers in the wild / expert
Chenhao Zheng
dblp:309/9032
· DBLP profile ↗
8ranked-venue papers
3as first author
8since 2021 · last 2026
0009-0007-1794-519XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 3 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Computer networks · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Vision and language · 36% Segmentation and scene understanding · 23% Representation and self-supervised learning · 18% | |
| Computer graphics and multimedia
2 papers |
Rendering · 29% Audio and music processing · 29% Image and video processing · 25% |
Topics — the 16 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
multimodal language model |
0.9 | 1 | 2025 | Synthetic Visual Genome · CVPR 2025 |
Computer vision › Segmentation and scene understanding
panoptic segmentation |
0.9 | 1 | 2025 | One Trajectory, One Token: Grounded Video Tokenization Via Panoptic Sub-Object Trajectory · ICCV 2025 |
Computer vision › Segmentation and scene understanding
scene graph generation |
0.9 | 1 | 2025 | Synthetic Visual Genome · CVPR 2025 |
Computer vision › Video understanding and tracking › video representation learning
video tokenization |
0.9 | 1 | 2025 | One Trajectory, One Token: Grounded Video Tokenization Via Panoptic Sub-Object Trajectory · ICCV 2025 |
Computer vision › Vision and language › visual reasoning
visual relationship reasoning |
0.9 | 1 | 2025 | Synthetic Visual Genome · CVPR 2025 |
Computer vision › Vision and language
compositionality |
0.8 | 1 | 2024 | Iterated Learning Improves Compositionality in Large Vision-Language Models · CVPR 2024 |
Machine learning › Representation and self-supervised learning
contrastive learning |
0.8 | 1 | 2024 | Iterated Learning Improves Compositionality in Large Vision-Language Models · CVPR 2024 |
Audio and music processing
acoustic simulation |
0.8 | 1 | 2024 | Acoustic Volume Rendering for Neural Impulse Response Fields · NeurIPS 2024 |
Rendering
neural rendering |
0.8 | 1 | 2024 | Acoustic Volume Rendering for Neural Impulse Response Fields · NeurIPS 2024 |
Machine learning › Representation and self-supervised learning › multimodal representation learning
multimodal embedding |
0.7 | 1 | 2023 | EXIF as Language: Learning Cross-Modal Associations between Images and Camera Metadata · CVPR 2023 |
Computer vision › Vision and language › cross-modal alignment
visual-semantic embedding |
0.7 | 1 | 2023 | EXIF as Language: Learning Cross-Modal Associations between Images and Camera Metadata · CVPR 2023 |
Image and video processing
image forensics |
0.7 | 1 | 2023 | EXIF as Language: Learning Cross-Modal Associations between Images and Camera Metadata · CVPR 2023 |
Computer vision › Vision and language › visual grounding
referring expression comprehension |
0.3 | 1 | 2025 | Synthetic Visual Genome · CVPR 2025 |
Computer vision › Vision and language
vision-language model |
0.2 | 1 | 2024 | Iterated Learning Improves Compositionality in Large Vision-Language Models · CVPR 2024 |
Virtual and augmented reality
immersive audio |
0.2 | 1 | 2024 | Acoustic Volume Rendering for Neural Impulse Response Fields · NeurIPS 2024 |
Computational photography and imaging
camera calibration |
0.2 | 1 | 2023 | EXIF as Language: Learning Cross-Modal Associations between Images and Camera Metadata · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
transformer · 1.3self-supervised learning · 1.3multimodal embedding · 1.3synthetic data curation · 0.9self-distillation · 0.9panoptic sub-object trajectory · 0.9instruction tuning · 0.9volume rendering · 0.8spherical integration · 0.8lewis signaling game · 0.8iterated learning · 0.8frequency-domain volume rendering · 0.8cultural transmission · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | CADroid: A cross-combination attention based framework for android malware detection
Binqin Lu, Shangnan Yin, Chenhao Zheng, Huijuan Zhu 0001 |
Expert Syst. Appl. | 4 |
| 2026 | Reliable Interpretations of Deep Learning-Based Malware Detectors via Deep Q-NetworksabstractDeep learning has become widely used in Android malware detection, but its black-box nature raises trust concerns, limiting its use in critical security areas. To address this, various interpretation methods have been proposed. Unfortunately, these solutions often suffer from inconsistent results and poor adaptability to model updates. In this work, we propose XDQNMal, a Deep Q-Networks (DQN)-based global interpretation framework designed to uncover the critical features that drive decisions in deep learning-based malware detectors. To enhance the reliability of interpretation, XDQNMal captures API call frequency features derived from the runtime behavior of each application (App). Then, it unites a DQN model with the TabPFN detection model to work collaboratively, using variations in detection results as reward signals. These signals guide the DQN model to gradually identify the most impactful features as interpretations for the detection model’s decisions. Our experimental evaluation on real-world datasets demonstrates that the proposed XDQNMal framework generates reliable interpretation for deep learning-based malware detection models. For instance, suppressing the critical features identified by XDQNMal leads to an average decrease of 20.30% in the probability that the malicious sample is predicted as malicious, highlighting the pivotal role these features play in the model’s decision-making. Huijuan Zhu 0001, Chenhao Zheng, Zhongyuan Liu, Yuan Zhang 0004 |
IEEE Trans. Netw. Serv. Manag. | 2 |
| 2025 | Synthetic Visual GenomeabstractReasoning over visual relationships—spatial, functional, interactional, social, etc.—is considered to be a fundamental component of human cognition. Yet, despite the major advances in visual comprehension in multimodal language models (MLMs), precise reasoning over relationships and their generations remains a challenge. We introduce Robin: an MLM instruction-tuned with densely annotated relationships capable of constructing high-quality dense scene graphs at scale. To train Robin, we curate SVG1, a synthetic scene graph dataset by completing the missing relations of selected objects in existing scene graphs using a teacher MLM and a carefully designed filtering process to ensure high-quality. To generate more accurate and rich scene graphs at scale for any image, we introduce SG-Edit: a self-distillation framework where GPT-4o further refines Robin’s predicted scene graphs by removing unlikely relations and/or suggesting relevant ones. In total, our dataset contains 146K images and 5.6M relationships for 2.6M objects. Results show that our Robin-3B model, despite being trained on less than 3 million instances, outperforms similar-size models trained on over 300 million instances on relationship understanding benchmarks, and even surpasses larger models up to 13B parameters. Notably, it achieves state-of-the-art performance in referring expression comprehension with a score of 88.2, surpassing the previous best of 87.4. Our results suggest that training on the refined scene graph data is crucial to maintaining high performance across diverse visual reasoning tasks2. Zixian Ma, Chenhao Zheng, Cheng-Yu Hsieh, Ximing Lu, Khyathi Raghavi Chandu, Quan Kong, Norimasa Kobori, Ali Farhadi, Yejin Choi 0001, Ranjay Krishna |
CVPR | 4 |
| 2025 | One Trajectory, One Token: Grounded Video Tokenization Via Panoptic Sub-Object Trajectory
Chenhao Zheng, Jieyu Zhang 0001, Mohammadreza Salehi, Vishnu Iyengar, Norimasa Kobori, Quan Kong, Ranjay Krishna |
ICCV | 1 |
| 2024 | Iterated Learning Improves Compositionality in Large Vision-Language ModelsabstractA fundamental characteristic common to both human vision and natural language is their compositional nature. Yet, despite the performance gains contributed by large vision and language pretraining, recent investigations find that most-if not all-our state-of-the-art vision-language models struggle at compositionality. They are unable to distinguish between images of “a girl in white facing a man in black” and “a girl in blackfacing a man in white”. More-over, prior work suggests that compositionality doesn't arise with scale: larger model sizes or training data don't help. This paper develops a new iterated training algorithm that incentivizes compositionality. We draw on decades of cognitive science research that identifies cultural transmission-the need to teach a new generation-as a necessary inductive prior that incentivizes humans to develop compositional languages. Specifically, we reframe vision-language contrastive learning as the Lewis Signaling Game between a vision agent and a language agent, and ope rationalize cultural transmission by iteratively resetting one of the agent's weights during training. After every iteration, this training paradigm induces representations that become “easier to learn”, a property of compositional languages: e.g. our model trained on CC3M and CC12M improves standard CLIP by 4.7%, 4.0% respectfully in the SugarCrepe benchmark. Chenhao Zheng, Jieyu Zhang 0001, Aniruddha Kembhavi, Ranjay Krishna |
CVPR | 1 |
| 2024 | Acoustic Volume Rendering for Neural Impulse Response FieldsabstractRealistic audio synthesis that captures accurate acoustic phenomena is essential for creating immersive experiences in virtual and augmented reality. Synthesizing the sound received at any position relies on the estimation of impulse response (IR), which characterizes how sound propagates in one scene along different paths before arriving at the listener position. In this paper, we present Acoustic Volume Rendering (AVR), a novel approach that adapts volume rendering techniques to model acoustic impulse responses. While volume rendering has been successful in modeling radiance fields for images and neural scene representations, IRs present unique challenges as time-series signals. To address these challenges, we introduce frequency-domain volume rendering and use spherical integration to fit the IR measurements. Our method constructs an impulse response field that inherently encodes wave propagation principles and achieves state of-the-art performance in synthesizing impulse responses for novel poses. Experiments show that AVR surpasses current leading methods by a substantial margin. Additionally, we develop an acoustic simulation platform, AcoustiX, which provides more accurate and realistic IR simulations than existing simulators. Code for AVR and AcoustiX are available at https://zitonglan.github.io/avr. Zitong Lan, Chenhao Zheng, Zhiwei Zheng, Mingmin Zhao |
NeurIPS | 2 |
| 2023 | EXIF as Language: Learning Cross-Modal Associations between Images and Camera MetadataabstractWe learn a visual representation that captures information about the camera that recorded a given photo. To do this, we train a multimodal embedding between image patches and the EXIF metadata that cameras automatically insert into image files. Our model represents this meta-data by simply converting it to text and then processing it with a transformer. The features that we learn significantly outperform other self-supervised and supervised features on downstream image forensics and calibration tasks. In particular, we successfully localize spliced image regions “zero shot” by clustering the visual embeddings for all of the patches within an image. Chenhao Zheng, Ayush Shrivastava, Andrew Owens |
CVPR | 1 |
| 2023 | A-ESRGAN: Training Real-World Blind Super-Resolution with Attention U-Net Discriminators
Zihao Wei, Yidong Huang, Chenhao Zheng, Jingnan Gao |
PRICAI (3) | 4 |