Demo Data from EDBT 2026 / reviewers in the wild / expert
Mikko Lauri
dblp:31/10046
· DBLP profile ↗
14ranked-venue papers
5as first author
3since 2021 · last 2023
0000-0002-2223-9253ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 4 first-author · 1 since 2021Systems, architecture and hardware · 6 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
3D vision · 58% Planning, search and constraint satisfaction · 16% Multi-agent systems · 12% |
Topics — the 14 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
object pose estimation |
0.9 | 2 | 2021 | CloudAAE: Learning 6D Object Pose Regression with On-line Data Synthesis on Point Clouds · ICRA 2021 6D Object Pose Regression via Supervised Learning on Point Clouds · ICRA 2020 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process |
0.7 | 1 | 2023 | Partially Observable Markov Decision Processes in Robotics: A Survey · IEEE Trans. Robotics 2023 |
Computer vision › 3D vision › 3d generation
point cloud generation |
0.5 | 1 | 2021 | CloudAAE: Learning 6D Object Pose Regression with On-line Data Synthesis on Point Clouds · ICRA 2021 |
Computer vision › 3D vision
point cloud processing |
0.5 | 1 | 2021 | CloudAAE: Learning 6D Object Pose Regression with On-line Data Synthesis on Point Clouds · ICRA 2021 |
Computer vision › 3D vision › object pose estimation
6d object pose estimation |
0.4 | 1 | 2020 | 6D Object Pose Regression via Supervised Learning on Point Clouds · ICRA 2020 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
decentralized partially observable markov decision process |
0.4 | 1 | 2020 | Multi-agent active perception with prediction rewards · NeurIPS 2020 |
Knowledge, reasoning and agents › Multi-agent systems › decentralized planning
Dec-POMDP |
0.4 | 1 | 2020 | Multi-agent active perception with prediction rewards · NeurIPS 2020 |
Computer vision › 3D vision › point cloud analysis
point cloud learning |
0.4 | 1 | 2020 | 6D Object Pose Regression via Supervised Learning on Point Clouds · ICRA 2020 |
Computer vision › 3D vision › object pose estimation
point cloud pose estimation |
0.4 | 1 | 2020 | 6D Object Pose Regression via Supervised Learning on Point Clouds · ICRA 2020 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
information gathering |
0.3 | 1 | 2017 | Multi-robot active information gathering with periodic communication · ICRA 2017 |
Knowledge, reasoning and agents › Multi-agent systems
multi-robot coordination |
0.3 | 1 | 2017 | Multi-robot active information gathering with periodic communication · ICRA 2017 |
Computer vision › 3D vision › pose estimation
pose refinement |
0.1 | 1 | 2020 | 6D Object Pose Regression via Supervised Learning on Point Clouds · ICRA 2020 |
Robotics › Robot navigation and mapping
target tracking |
0.1 | 1 | 2017 | Multi-robot active information gathering with periodic communication · ICRA 2017 |
Robotics › Robot navigation and mapping
target monitoring |
0.1 | 1 | 2015 | Optimal sensing via multi-armed bandit relaxations in mixed observability domains · ICRA 2015 |
Methods — techniques the papers use, named apart from their topics
POMDP modeling · 0.7POMDP algorithms · 0.7data synthesis · 0.5augmented autoencoder · 0.5geodesic loss · 0.4convolutional neural network · 0.4axis-angle representation · 0.4Dec-POMDP solution algorithm · 0.4information-theoretic objective · 0.3Dec-POMDP · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Partially Observable Markov Decision Processes in Robotics: A SurveyabstractNoisy sensing, imperfect control, and environment changes are defining characteristics of many real-world robot tasks. Thepartially observable Markov decision process(POMDP) provides a principled mathematical framework for modeling and solving robot decision and control tasks under uncertainty. Over the last decade, it has seen many successful applications, spanning localization and navigation, search and tracking, autonomous driving, multirobot systems, manipulation, and human–robot interaction. This survey aims to bridge the gap between the development of POMDP models and algorithms at one end and application to diverse robot decision tasks at the other. It analyzes the characteristics of these tasks and connects them with the mathematical and algorithmic properties of the POMDP framework for effective modeling and solution. For practitioners, the survey provides some of the key task characteristics in deciding when and how to apply POMDPs to robot tasks successfully. For POMDP algorithm designers, the survey provides new insights into the unique challenges of applying POMDPs to robot systems and points to promising new directions for further research. Mikko Lauri, David Hsu, Joni Pajarinen |
IEEE Trans. Robotics | 1 |
| 2021 | CloudAAE: Learning 6D Object Pose Regression with On-line Data Synthesis on Point CloudsabstractIt is often desired to train 6D pose estimation systems on synthetic data because manual annotation is expensive. However, due to the large domain gap between the synthetic and real images, synthesizing color images is expensive. In contrast, this domain gap is considerably smaller and easier to fill for depth information. In this work, we present a system that regresses 6D object pose from depth information represented by point clouds, and a lightweight data synthesis pipeline that creates synthetic point cloud segments for training. We use an augmented autoencoder (AAE) for learning a latent code that encodes 6D object pose information for pose regression. The data synthesis pipeline only requires texture-less 3D object models and desired viewpoints, and it is cheap in terms of both time and hardware storage. Our data synthesis process is up to three orders of magnitude faster than commonly applied approaches that render RGB image data. We show the effectiveness of our system on the LineMOD, LineMOD Occlusion, and YCB Video datasets. The implementation of our system is available at: https://github.com/GeeeG/CloudAAE. Mikko Lauri, Xiaolin Hu 0001, Jianwei Zhang 0001, Simone Frintrop |
ICRA | 2 |
| 2021 | Object Localization with Attribute Preference Based on Top-Down Attention
Soubarna Banik, Mikko Lauri, Alois C. Knoll, Simone Frintrop |
ICVS | 2 |
| 2020 | Improving mix-and-separate training in audio-visual sound source separation with an object priorabstractThe performance of an audio-visual sound source separation system is determined by its ability to separate audio sources given the images of the sources and the audio mixture. The goal of this study is to investigate the ability to learn the mapping between the sounds and the images of instruments in the self-supervisied mix-and-seperate training paradigm used by state-of-the-art audio-visual sound source separation methods. Theoretical and empirical analyses illustrate that the self-supervised mix-and-separate training does not automatically learn the 1-to-1 correspondence between visual and audio signals, leading to low audio-visual object classification accuracy. Based on this analysis, a weakly-supervised method called Object-Prior is proposed and evaluated on two audio-visual datasets. The experimental results show that the Object-Prior method outperforms state-of-the-art baselines in the audio-visual sound source separation task. It is also more robust against asynchronized data, where the frame and the audio do not come from the same video, and recognizes musical instruments based on their sound with higher accuracy. This indicates that learning the 1-to-1 correspondence between visual and audio features of an instrument improves the effectiveness of audio-visual sound source separation. Julius Richter, Mikko Lauri, Timo Gerkmann, Simone Frintrop |
ICPR | 3 |
| 2020 | 6D Object Pose Regression via Supervised Learning on Point CloudsabstractThis paper addresses the task of estimating the 6 degrees of freedom pose of a known 3D object from depth information represented by a point cloud. Deep features learned by convolutional neural networks from color information have been the dominant features to be used for inferring object poses, while depth information receives much less attention. However, depth information contains rich geometric information of the object shape, which is important for inferring the object pose. We use depth information represented by point clouds as the input to both deep networks and geometry-based pose refinement and use separate networks for rotation and translation regression. We argue that the axis-angle representation is a suitable rotation representation for deep learning, and use a geodesic loss function for rotation regression. Ablation studies show that these design choices outperform alternatives such as the quaternion representation and L2 loss, or regressing translation and rotation with the same network. Our simple yet effective approach clearly outperforms state-of-the-art methods on the YCB-video dataset. Mikko Lauri, Xiaolin Hu 0001, Jianwei Zhang 0001, Simone Frintrop |
ICRA | 2 |
| 2020 | Multi-agent active perception with prediction rewardsabstractMulti-agent active perception is a task where a team of agents cooperatively gathers observations to compute a joint estimate of a hidden variable. The task is decentralized and the joint estimate can only be computed after the task ends by fusing observations of all agents. The objective is to maximize the accuracy of the estimate. The accuracy is quantified by a centralized prediction reward determined by a centralized decision-maker who perceives the observations gathered by all agents after the task ends. In this paper, we model multi-agent active perception as a decentralized partially observable Markov decision process (Dec-POMDP) with a convex centralized prediction reward. We prove that by introducing individual prediction actions for each agent, the problem is converted into a standard Dec-POMDP with a decentralized prediction reward. The loss due to decentralization is bounded, and we give a sufficient condition for when it is zero. Our results allow application of any Dec-POMDP solution algorithm to multi-agent active perception problems, and enable planning to reduce uncertainty without explicit computation of joint estimates. We demonstrate the empirical usefulness of our results by applying a standard Dec-POMDP algorithm to multi-agent active perception problems, showing increased scalability in the planning horizon. Mikko Lauri, Frans A. Oliehoek |
NeurIPS | 1 |
| 2020 | Multi-agent active information gathering in discrete and continuous-state decentralized POMDPs by policy graph improvementabstractAbstract Decentralized policies for information gathering are required when multiple autonomous agents are deployed to collect data about a phenomenon of interest when constant communication cannot be assumed. This is common in tasks involving information gathering with multiple independently operating sensor devices that may operate over large physical distances, such as unmanned aerial vehicles, or in communication limited environments such as in the case of autonomous underwater vehicles. In this paper, we frame the information gathering task as a general decentralized partially observable Markov decision process (Dec-POMDP). The Dec-POMDP is a principled model for co-operative decentralized multi-agent decision-making. An optimal solution of a Dec-POMDP is a set of local policies, one for each agent, which maximizes the expected sum of rewards over time. In contrast to most prior work on Dec-POMDPs, we set the reward as a non-linear function of the agents’ state information, for example the negative Shannon entropy. We argue that such reward functions are well-suited for decentralized information gathering problems. We prove that if the reward function is convex, then the finite-horizon value function of the Dec-POMDP is also convex. We propose the first heuristic anytime algorithm for information gathering Dec-POMDPs, and empirically prove its effectiveness by solving discrete problems an order of magnitude larger than previous state-of-the-art. We also propose an extension to continuous-state problems with finite action and observation spaces by employing particle filtering. The effectiveness of the proposed algorithms is verified in domains such as decentralized target tracking, scientific survey planning, and signal source localization. Mikko Lauri, Joni Pajarinen, Jan Peters 0001 |
Auton. Agents Multi Agent Syst. | 1 |
| 2019 | Explore, Approach, and Terminate: Evaluating Subtasks in Active Visual Object Search Based on Deep Reinforcement LearningabstractSearching for objects and distinguishing task-relevant objects from others is a key requirement for service robots. We propose a reinforcement learning solution to the active visual object search problem. Our method successfully learns to explore the environment, to approach the target object, and to decide when to terminate the search as the target object has been found. We demonstrate the efficiency of our solution on a dataset of real-world images collected by a robot. Our approach outperforms state-space planning or other baseline search strategies, reaching a higher success rate in a shorter time. We also study individual subtasks of active visual object search. Although strong baselines exist for the subtasks, our RL solution outperforms them in the overall search task. Jan Fabian Schmid, Mikko Lauri, Simone Frintrop |
IROS | 2 |
| 2019 | Distance Dependent Maximum Margin Dirichlet Process Mixture
Mikko Lauri, Simone Frintrop |
PRICAI (2) | 2 |
| 2017 | Multi-robot active information gathering with periodic communicationabstractA team of robots sharing a common goal can benefit from coordination of the activities of team members, helping the team to reach the goal more reliably or quickly. We address the problem of coordinating the actions of a team of robots with periodic communication capability executing an information gathering task. We cast the problem as a multi-agent optimal decision-making problem with an information theoretic objective function. We show that appropriate techniques for solving decentralized partially observable Markov decision processes (Dec-POMDPs) are applicable in such information gathering problems. We quantify the usefulness of coordinated information gathering through simulation studies, and demonstrate the feasibility of the method in a real-world target tracking domain. Mikko Lauri, Eero Heinänen, Simone Frintrop |
ICRA | 1 |
| 2017 | Saliency-guided adaptive seeding for supervoxel segmentationabstractWe propose a new saliency-guided method for generating supervoxels in 3D space. Rather than using an evenly distributed spatial seeding procedure, our method uses visual saliency to guide the process of supervoxel generation. This results in densely distributed, small, and precise supervoxels in salient regions which often contain objects, and larger supervoxels in less salient regions that often correspond to background. Our approach largely improves the quality of the resulting supervoxel segmentation in terms of boundary recall and under-segmentation error on publicly available benchmarks. Mikko Lauri, Jianwei Zhang 0001, Simone Frintrop |
IROS | 2 |
| 2015 | Optimal sensing via multi-armed bandit relaxations in mixed observability domainsabstractSequential decision making under uncertainty is studied in a mixed observability domain. The goal is to maximize the amount of information obtained on a partially observable stochastic process under constraints imposed by a fully observable internal state. An upper bound for the optimal value function is derived by relaxing constraints. We identify conditions under which the relaxed problem is a multi-armed bandit whose optimal policy is easily computable. The upper bound is applied to prune the search space in the original problem, and the effect on solution quality is assessed via simulation experiments. Empirical results show effective pruning of the search space in a target monitoring domain. Mikko Lauri, Risto Ritala |
ICRA | 1 |
| 2011 | Relating halftone dot quality to paper surface topography
Pekka Kumpulainen, Marja Mettänen, Mikko Lauri, Heimo Ihalainen |
Neural Comput. Appl. | 3 |
| 2009 | Relating Halftone Dot Quality to Paper Surface Topography
Pekka Kumpulainen, Marja Mettänen, Mikko Lauri, Heimo Ihalainen |
EANN | 3 |