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Kazuyuki Izuno

dblp:31/11181 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 77% Immersive interaction · 23%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual environment
virtual museum
0.112012
Vibration reproduction for a virtual Yamahoko Parade system · VR 2012

Methods — techniques the papers use, named apart from their topics

vibration platform · 0.3acceleration sensing · 0.3
YearPublicationVenuePosition
2012 Vibration reproduction for a virtual Yamahoko Parade system
abstract
We tried to build a virtual Yamahoko Parade experiencing system as a digital museum research for Kyoto Gion Festival. We collected route data and acceleration data of Hayashibutai, the performance stage of the Yamahoko float, with a GPS logger and acceleration sensors during the parade. We adopted the data to reproduce the vibration using a vibration platform and integrated vibration, sound, and 3D screen to build an experimental system. The analysis of the reproduced acceleration data and the original acceleration data showed that the virtual experiencing system reproduced the vibration of the Hayashibutai. We also received positive feedbacks from the experts participated in our experiment.
Liang Li 0002, Woong Choi, Yuichiro Hara, Kazuyuki Izuno, Keiji Yano, Kozaburo Hachimura
VR4