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Yoshiro Imai

dblp:31/1384 · DBLP profile ↗
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8ranked-venue papers
4as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-authorSystems, architecture and hardware · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 first-authorSoftware engineering, systems software and programming languages · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 93% Motion planning and robot control · 7%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › dexterous manipulation
dexterous and mobile manipulation
0.012004
Dynamic Active Catching using a High-speed Multifingered Hand and a High-speed Vision System · ICRA 2004
Robotics › Robot manipulation › nonprehensile manipulation
dynamic manipulation
0.012004
Dynamic Active Catching using a High-speed Multifingered Hand and a High-speed Vision System · ICRA 2004
Robotics › Robot manipulation
grasping
0.012004
Dynamic Active Catching using a High-speed Multifingered Hand and a High-speed Vision System · ICRA 2004
Robotics › Robot manipulation › grasping
multifingered hand
0.012004
Dynamic Active Catching using a High-speed Multifingered Hand and a High-speed Vision System · ICRA 2004
Robotics › Motion planning and robot control › robot control › sensor-based control › vision-based robot control
high-speed visual feedback
0.012004
Dynamic Active Catching using a High-speed Multifingered Hand and a High-speed Vision System · ICRA 2004
Rendering
hidden surface removal
0.011984
A parallel processor system for three-dimensional color graphics · SIGGRAPH 1984
Rendering › hidden surface removal
scan-line algorithms
0.011984
A parallel processor system for three-dimensional color graphics · SIGGRAPH 1984

Methods — techniques the papers use, named apart from their topics

impact force control · 0.0high-speed visual feedback · 0.0raster-scan display · 0.0hierarchical multiprocessor · 0.0
YearPublicationVenuePosition
2015 A study of load-balancing strategy based on students' action on university cooperative e-Learning
abstract
The University Consortium for e-Learning, Shikoku Center” is a parent organization of Cooperative University e-Learning Project for the Shikoku Area. The organization consists of five national universities in Shikoku area of Japan. Kagawa University takes the initiative of this project. The aim of this organization is to improve the educational quality in the five universities using e-Learning technology. To achieve the aim, in this project, we create the unique educational system that can provide courses with distinguished features opened in the respective universities to students. That is why it is anticipated that many students of the aforementioned five universities will take a lot of courses. It might cause heavy access to e-Learning servers. Therefore, the balancing of their loads is needed because e-Learning service must be suitable and available even in tough condition such as heavy and burst access. In this paper, we propose load-balancing strategy for our e-Learning management system. We have monitored and analyzed network environment of our university to design strategy of load balancing for future demand of e-Learning services.
Hiroshi Murai, Kazuhiro Ura, Norifumi Suehiro, Rihito Yaegashi, Yoshiro Imai, Keizo Saisho, Toshihiro Hayashi
SNPD5
2011 Automated Personal Course Scheduling Adaptive Spreading Activation Model
Yukio Hori, Takashi Nakayama, Yoshiro Imai
ISNN (3)3
2007 A Web-based Visual Simulator with Communication Support and its Application to Computer Architecture Education
abstract
This paper presents development of a Web-based visual simulator with communication support and its application to computer architecture education. The simulator written in Java has equipped visualization and communication support for real education. The former is designed to show how a computer works graphically and helps learners to understand basic computer architecture visually. The latter is realized with a built-in e-mail function. It allows learners to send question e-mails with a snapshot of simulator's execution to instructors. They receive such question e-mails and then redo to verify the execution of learners' simulators. With these supporting equipments, learners and their instructors can share suitable information between their simulators.
Yoshiro Imai, Keiichi Kaneko, Masaki Nakagawa
ICALT1
2005 remote control facilities of web-based surveillance system for electric power appliance and network cameras
Yoshiro Imai, Yuichi Sugiue, Akira Andatsu, Daisuke Yamane, Hirofumi Kuwajima, Shin'ichi Masuda
ICINCO1
2004 Dynamic Active Catching using a High-speed Multifingered Hand and a High-speed Vision System
abstract
A new robotic hand system with high-speed finger motion of 180 [deg] per 0.1 [s] has been developed. With high-speed visual feedback at a rate of 1 [kHz], various dynamic manipulations are achieved. As examples of dynamic manipulation we describe the dynamic active catching tasks for a falling ball and a falling cylinder using a high-speed multifingered hand. We achieved these difficult tasks by utilizing high-speed motion and impact forces actively. Experimental results using active catching strategy based on visual feedback are shown.
Yoshiro Imai, Akio Namiki, Koichi Hashimoto, Masatoshi Ishikawa
ICRA1
2003 Development of a high-speed multifingered hand system and its application to catching
abstract
In this paper we introduce a newly developed high-speed multi-fingered robotic hand. The hand has 8-joints and 3-fingers. A newly developed small harmonic drive gear and a high-power mini actuator are fitted in each finger link, and a strain gauge sensor is in each joint. The weight of the hand module is only 0.8 kg, but high-speed motion and high-power grasping are possible. The hand can close its joints at 180 deg per 0.1 s, and the fingertips have an output force of about 28 N. The hand system is controlled by a massively parallel vision system. Experimental results are shown in which a falling object was caught by the high-speed hand.
Akio Namiki, Yoshiro Imai, Masatoshi Ishikawa, Makoto Kaneko
IROS2
2002 Development of an Education Tool for Computer System
abstract
An education tool has been developed to explain internal behavior and structure of computer graphically. It is written in Java Language and designed for students to understand how computer works in the classroom lecture of information science. This paper describes some characteristics of our education tool and improvement of its facilities, especially embedded mail handling module for information exchange between teacher and students.
Yoshiro Imai, Shinji Tomita, Haruo Niimi, Hitoshi Inomo, Wataru Shiraki
ICCE1
1984 A parallel processor system for three-dimensional color graphics
abstract
This paper describes the hardware architecture and the employed algorithm of a parallel processor system for three-dimensional color graphics. The design goal of the system is to generate realistic images of three-dimensional environments on a raster-scan video display in real-time. In order to achieve this goal, the system is constructed as a two-level hierarchical multi-processor system which is particularly suited to incorporate scan-line algorithm for hidden surface elimination. The system consists of several Scan-Line Processors (SLPs), each of which controls several slave PiXel Processors (PXPs). The SLP prepares the specific data structure relevant to each scan line, while the PXP manipulates every pixel data in its own territory. Internal hardware structures of the SLP and the PXP are quite different, being designed for their dedicated tasks.
Haruo Niimi, Yoshiro Imai, Masayoshi Murakami, Shinji Tomita, Hiroshi Hagiwara
SIGGRAPH2