Uwe Wössner

dblp:31/1392 · DBLP profile ↗
← Back
4ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0002-0389-4527ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 4 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
High-performance computing · 50% Distributed systems · 34% Electronic design automation · 16%
Computer graphics and multimedia
2 papers
Rendering · 84% Visualization and visual analytics · 16%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › volume rendering
direct volume rendering
0.112006
Technological frontiers in global collaboration - ARCTIS: augmented reality collaborative tangible interactive simulation · SC 2006
Collaborative and social computing › mixed reality collaboration
collaborative augmented reality
0.112006
Technological frontiers in global collaboration - ARCTIS: augmented reality collaborative tangible interactive simulation · SC 2006
High-performance computing
scientific computing systems
0.122006
Application Steering in a Collaborative Environment · SC 2003
Technological frontiers in global collaboration - ARCTIS: augmented reality collaborative tangible interactive simulation · SC 2006
Distributed systems
grid computing
0.012003
Application Steering in a Collaborative Environment · SC 2003
Electronic design automation
interactive simulation
0.012006
Technological frontiers in global collaboration - ARCTIS: augmented reality collaborative tangible interactive simulation · SC 2006
Visualization and visual analytics
visualization toolkit
0.012003
Application Steering in a Collaborative Environment · SC 2003

Methods — techniques the papers use, named apart from their topics

tangible user interface · 0.2parallel simulation · 0.2remote visualization · 0.1access grid · 0.1OGSI · 0.1
YearPublicationVenuePosition
2023 The EU Center of Excellence for Exascale in Solid Earth (ChEESE): Implementation, results, and roadmap for the second phase
abstract
The EU Center of Excellence for Exascale in Solid Earth (ChEESE) develops exascale transition capabilities in the domain of Solid Earth, an area of geophysics rich in computational challenges embracing different approaches to exascale (capability, capacity, and urgent computing). The first implementation phase of the project (ChEESE-1P; 2018–2022) addressed scientific and technical computational challenges in seismology, tsunami science, volcanology, and magnetohydrodynamics, in order to understand the phenomena, anticipate the impact of natural disasters, and contribute to risk management. The project initiated the optimisation of 10 community flagship codes for the upcoming exascale systems and implemented 12 Pilot Demonstrators that combine the flagship codes with dedicated workflows in order to address the underlying capability and capacity computational challenges. Pilot Demonstrators reaching more mature Technology Readiness Levels (TRLs) were further enabled in operational service environments on critical aspects of geohazards such as long-term and short-term probabilistic hazard assessment, urgent computing, and early warning and probabilistic forecasting. Partnership and service co-design with members of the project Industry and User Board (IUB) leveraged the uptake of results across multiple research institutions, academia, industry, and public governance bodies (e.g. civil protection agencies). This article summarises the implementation strategy and the results from ChEESE-1P, outlining also the underpinning concepts and the roadmap for the on-going second project implementation phase (ChEESE-2P; 2023–2026).
Arnau Folch, Claudia Abril, Michael Afanasiev, Giorgio Amati, Michael Bader, Rosa M. Badia, Hafize B. Bayraktar, Sara Barsotti, Roberto Basili 0002, Fabrizio Bernardi, Christian Boehm, Beatriz Brizuela, Federico Brogi, Eduardo Cabrera, Emanuele Casarotti, Manuel Jesús Castro Díaz, Matteo Cerminara, Antonella Cirella, Alexey Cheptsov, Javier Conejero, Antonio Costa 0002, Marc de la Asunción, Josep de la Puente, Marco Djuric, Ravil Dorozhinskii, Gabriela Espinosa, Tomaso Esposti Ongaro, Joan Farnós, Nathalie Favretto-Cristini, Andreas Fichtner, Alexandre Fournier, Alice-Agnes Gabriel, Jean-Matthieu Gallard, Steven J. Gibbons, Sylfest Glimsdal, José Manuel González-Vida, José Gracia, Rose Gregorio, Natalia Gutiérrez, Benedikt Halldorsson, Okba Hamitou, Guillaume Houzeaux, Stephan Jaure, Mouloud Kessar, Lukas Krenz, Lion Krischer, Soline Laforet, Piero Lanucara, Bo Li 0147, Maria Concetta Lorenzino, Stefano Lorito, Finn Løvholt, Giovanni Macedonio, Jorge Macías Sánchez, Guillermo Marin, Beatriz Martínez Montesinos, Leonardo Mingari, Geneviève Moguilny, Vadim Montellier, Marisol Monterrubio Velasco, Georges-Emmanuel Moulard, Masaru Nagaso, Massimo Nazaria, Christoph Niethammer, Federica Pardini, Marta Pienkowska, Luca Pizzimenti, Natalia Poiata, Leonhard Rannabauer, Otilio Rojas, Juan Esteban Rodriguez, Fabrizio Romano, Oleksandr Rudyy, Vittorio Ruggiero, Philipp Samfass, Carlos Sánchez-Linares, Sabrina Sanchez, Laura Sandri, Antonio Scala, Nathanaël Schaeffer, Joseph Schuchart, Jacopo Selva, Amadine Sergeant, Angela Stallone, Matteo Taroni, Solvi Thrastarson, Manuel Titos, Nadia Tonelllo, Roberto Tonini, Thomas Ulrich, Jean-Pierre Vilotte, Malte Vöge, Manuela Volpe, Sara Aniko Wirp, Uwe Wössner
Future Gener. Comput. Syst.95
2006 Technological frontiers in global collaboration - ARCTIS: augmented reality collaborative tangible interactive simulation
abstract
We will present an interactive rapid prototyping platform which allows collaborative analysis of ongoing simulations to optimize products or carry out experiments. Our approach is to integrate the simulation, analysis and physical prototype or experiment into one consistent environment to not only analyse a problem but also modify and thus optimize the product we are simulating. By using parallel high performance computers, we can obtain high quality simulation results with interactive response times. We are using advanced visualization techniques like direct volume rendering, Virtual- and Augmented Reality to visualize the simulation results.Physical objects provide easy to use user interfaces to interact with both the simulation and the analysis of the simulation results. Virtual environments provide high quality visualization at scale 1:1 and allow for collaborative analysis of the results.We will demonstrate the applicability of our approach with an interactive air-flow simulation in urban planning.
Uwe Wössner
SC1
2003 Application Steering in a Collaborative Environment
abstract
In this showcase we will present live running simulations which are integrated into the Access Grid in a variety of different ways. An example of this is the use of vnc to distribute a desktop on which the simulation is being displayed. Another example is the redirection of the visualization into vic to make 3D animations available over the Access Grid. Other examples that will be explored are the use of SGI's OpenGL VizServer to direct the output of a graphics supercomputer located on the Grid to the AG locations. We will also utilize the ability of the next generation AG software to directly link with visualization toolkits such as vtk, AVS/Express, or COVISE as an integrated part of the Virtual Venue as this functionality has developed by the time of the SC2003 demonstrations. We also demonstrate steering in a collaborative setting using a steering service which is fully compliant with OGSI and with the proposed OGSA architecture. This can be integrated with current Grid middleware (e.g. GT2 and UNICORE) using a specially developed Perl hosting environment, OGSI:Lite.
John M. Brooke, Thomas Eickermann, Uwe Wössner
SC3
2003 Distributed, on-demand, data-intensive and collaborative simulation analysis
Arthurine Breckenridge, Lyndon Pierson, Sergiu Sanielevici, Joel Welling, Rainer Keller, Uwe Wössner, Jürgen P. Schulze
Future Gener. Comput. Syst.6