Demo Data from EDBT 2026 / reviewers in the wild / expert
George Awad
dblp:31/1560
· DBLP profile ↗
14ranked-venue papers
3as first author
3since 2021 · last 2023
0000-0003-2058-8422ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-author · 2 since 2021Databases, data management, data science and information retrieval · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 since 2021Artificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Multimedia analysis and retrieval · 100% | |
| Artificial intelligence
2 papers |
Video understanding and tracking · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking
deep video understanding |
1.2 | 2 | 2023 | The ACM Multimedia 2023 Deep Video Understanding Grand Challenge · ACM Multimedia 2023 The ACM Multimedia 2022 Deep Video Understanding Grand Challenge · ACM Multimedia 2022 |
Multimedia analysis and retrieval › video retrieval
interactive video search |
0.7 | 2 | 2018 | On Influential Trends in Interactive Video Retrieval: Video Browser Showdown 2015-2017 · IEEE Trans. Multim. 2018 Interactive Video Search: Where is the User in the Age of Deep Learning? · ACM Multimedia 2018 |
Multimedia analysis and retrieval
video retrieval |
0.3 | 1 | 2018 | On Influential Trends in Interactive Video Retrieval: Video Browser Showdown 2015-2017 · IEEE Trans. Multim. 2018 |
Multimedia analysis and retrieval › near-duplicate detection
video copy detection |
0.2 | 1 | 2014 | Content-Based Video Copy Detection Benchmarking at TRECVID · ACM Trans. Inf. Syst. 2014 |
Methods — techniques the papers use, named apart from their topics
multimodal fusion · 2.5user-in-the-loop retrieval · 0.3deep learning · 0.3automatic video search · 0.3normalized detection cost framework · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | The ACM Multimedia 2023 Deep Video Understanding Grand ChallengeabstractThis is the overview paper for the Deep Video Understanding (DVU) Grand Challenge. In recent years, a growing trend towards working on understanding videos (in particular movies) to a deeper level started to motivate researchers working in multimedia and computer vision to present new approaches and datasets to tackle this problem. This is a challenging research area which aims to develop a deep understanding of the relations which exist between different individuals and entities in movies using all available modalities such as video, audio, text and metadata. The aim of this grand challenge is to foster innovative research in this new direction and to provide benchmarking evaluations to advance technologies in the deep video understanding community. Keith Curtis, George Awad, Afzal Godil, Ian Soboroff |
ACM Multimedia | 2 |
| 2022 | Second International Workshop on Deep Video UnderstandingabstractThis is the introduction paper to the 2nd International Workshop on Deep Video Understanding, organized at the 24th ACM International Conference on Multimodal Interaction. In recent years, a growing trend towards working on understanding videos (in particular movies) to a deeper level started to motivate researchers working in multimedia and computer vision to present new approaches and datasets to tackle this problem. This is a challenging research area which aims to develop a deep understanding of the relations which exist between different individuals and entities in movies using all available modalities such as video, audio, text and metadata. The aim of this workshop is to foster innovative research in this new direction and to provide benchmarking evaluations to advance technologies in the deep video understanding community. Keith Curtis, George Awad, Shahzad Rajput, Ian Soboroff |
ICMI | 2 |
| 2022 | The ACM Multimedia 2022 Deep Video Understanding Grand ChallengeabstractThis is the overview paper for the Deep Video Understanding (DVU) Grand Challenge. In recent years, a growing trend towards working on understanding videos (in particular movies) to a deeper level started to motivate researchers working in multimedia and computer vision to present new approaches and datasets to tackle this problem. This is a challenging research area which aims to develop a deep understanding of the relations which exist between different individuals and entities in movies using all available modalities such as video, audio, text and metadata. The aim of this grand challenge is to foster innovative research in this new direction and to provide benchmarking evaluations to advance technologies in the deep video understanding community. Keith Curtis, George Awad, Shahzad Rajput, Ian Soboroff |
ACM Multimedia | 2 |
| 2020 | International Workshop on Deep Video UnderstandingabstractThis is the introduction paper to the International Workshop on Deep Video Understanding, organized at the 22nd ACM Interational Conference on Multimodal Interaction. In recent years, a growing trend towards working on understanding videos (in particular movies) to a deeper level started to motivate researchers working in multimedia and computer vision to present new approaches and datasets to tackle this problem. This is a challenging research area which aims to develop a deep understanding of the relations which exist between different individuals and entities in movies using all available modalities such as video, audio, text and metadata. The aim of this workshop is to foster innovative research in this new direction and to provide benchmarking evaluations to advance technologies in the deep video understanding community. Keith Curtis, George Awad, Shahzad Rajput, Ian Soboroff |
ICMI | 2 |
| 2020 | HLVU: A New Challenge to Test Deep Understanding of Movies the Way Humans doabstractIn this paper we propose a new evaluation challenge and direction in the area of High-level Video Understanding. The challenge we are proposing is designed to test automatic video analysis and understanding, and how accurately systems can comprehend a movie in terms of actors, entities, events and their relationship to each other. A pilot High-Level Video Understanding (HLVU) dataset of open source movies were collected for human assessors to build a knowledge graph representing each of them. A set of queries will be derived from the knowledge graph to test systems on retrieving relationships among actors, as well as reasoning and retrieving non-visual concepts. The objective is to benchmark if a computer system can "understand" non-explicit but obvious relationships the same way humans do when they watch the same movies. This is long-standing problem that is being addressed in the text domain and this project moves similar research to the video domain. Work of this nature is foundational to future video analytics and video understanding technologies. This work can be of interest to streaming services and broadcasters hoping to provide more intuitive ways for their customers to interact with and consume video content. Keith Curtis, George Awad, Shahzad Rajput, Ian Soboroff |
ICMR | 2 |
| 2019 | V3C1 Dataset: An Evaluation of Content CharacteristicsabstractIn this work we analyze content statistics of the V3C1 dataset, which is the first partition of theVimeo Creative Commons Collection (V3C). The dataset has been designed to represent true web videos in the wild, with good visual quality and diverse content characteristics, and will serve as evaluation basis for the Video Browser Showdown 2019-2021 and TREC Video Retrieval (TRECVID) Ad-Hoc Video Search tasks 2019-2021. The dataset comes with a shot segmentation (around 1 million shots) for which we analyze content specifics and statistics. Our research shows that the content of V3C1 is very diverse, has no predominant characteristics and provides a low self-similarity. Thus it is very well suited for video retrieval evaluations as well as for participants of TRECVID AVS or the VBS. Fabian Berns, Luca Rossetto, Klaus Schöffmann, Christian Beecks, George Awad |
ICMR | 5 |
| 2019 | V3C - A Research Video Collection
Luca Rossetto, Heiko Schuldt, George Awad, Asad A. Butt |
MMM (1) | 3 |
| 2018 | Interactive Video Search: Where is the User in the Age of Deep Learning?abstractIn this tutorial we discuss interactive video search tools and methods, review their need in the age of deep learning, and explore video and multimedia search challenges and their role as evaluation benchmarks in the field of multimedia information retrieval. We cover three different campaigns (TRECVID, Video Browser Showdown, and the Lifelog Search Challenge), discuss their goals and rules, and present their achieved findings over the last half-decade. Moreover, we talk about datasets, tasks, evaluation procedures, and examples of interactive video search tools, as well as how they evolved over the years. Participants of this tutorial will be able to gain collective insights from all three challenges and use them for focusing their research efforts on outstanding problems that still remain unsolved in this area. Klaus Schöffmann, Werner Bailer, Cathal Gurrin, George Awad, Jakub Lokoc |
ACM Multimedia | 4 |
| 2018 | On Influential Trends in Interactive Video Retrieval: Video Browser Showdown 2015-2017abstractThe last decade has seen innovations that make video recording, manipulation, storage, and sharing easier than ever before, thus impacting many areas of life. New video retrieval scenarios emerged as well, which challenge the state-of-the-art video retrieval approaches. Despite recent advances in content analysis, video retrieval can still benefit from involving the human user in the loop. We present our experience with a class of interactive video retrieval scenarios and our methodology to stimulate the evolution of new interactive video retrieval approaches. More specifically, the video browser showdown evaluation campaign is thoroughly analyzed, focusing on the years 2015-2017. Evaluation scenarios, objectives, and metrics are presented, complemented by the results of the annual evaluations. The results reveal promising interactive video retrieval techniques adopted by the most successful tools and confirm assumptions about the different complexity of various types of interactive retrieval scenarios. A comparison of the interactive retrieval tools with automatic approaches (including fully automatic and manual query formulation) participating in the TRECVID 2016 ad hoc video search task is discussed. Finally, based on the results of data analysis, a substantial revision of the evaluation methodology for the following years of the video browser showdown is provided. Jakub Lokoc, Werner Bailer, Klaus Schöffmann, Bernd Münzer, George Awad |
IEEE Trans. Multim. | 5 |
| 2017 | Video Indexing, Search, Detection, and Description with Focus on TRECVIDabstractThere has been a tremendous growth in video data the last decade. People are using mobile phones and tablets to take, share or watch videos more than ever before. Video cameras are around us almost everywhere in the public domain (e.g. stores, streets, public facilities, ...etc). Efficient and effective retrieval methods are critically needed in different applications. The goal of TRECVID is to encourage research in content-based video retrieval by providing large test collections, uniform scoring procedures, and a forum for organizations interested in comparing their results. In this tutorial, we present and discuss some of the most important and fundamental content-based video retrieval problems such as recognizing predefined visual concepts, searching in videos for complex ad-hoc user queries, searching by image/video examples in a video dataset to retrieve specific objects, persons, or locations, detecting events, and finally bridging the gap between vision and language by looking into how can systems automatically describe videos in a natural language. A review of the state of the art, current challenges, and future directions along with pointers to useful resources will be presented by different regular TRECVID participating teams. Each team will present one of the following tasks: George Awad, Duy-Dinh Le, Chong-Wah Ngo, Vinh-Tiep Nguyen, Georges Quénot, Cees Snoek, Shin'ichi Satoh 0001 |
ICMR | 1 |
| 2014 | Content-Based Video Copy Detection Benchmarking at TRECVIDabstractThis article presents an overview of the video copy detection benchmark which was run over a period of 4 years (2008--2011) as part of the TREC Video Retrieval (TRECVID) workshop series. The main contributions of the article include i) an examination of the evolving design of the evaluation framework and its components (system tasks, data, measures); ii) a high-level overview of results and best-performing approaches; and iii) a discussion of lessons learned over the four years. The content-based copy detection (CCD) benchmark worked with a large collection of synthetic queries, which is atypical for TRECVID, as was the use of a normalized detection cost framework. These particular evaluation design choices are motivated and appraised. George Awad, Paul Over, Wessel Kraaij |
ACM Trans. Inf. Syst. | 1 |
| 2013 | Boosted subunits: a framework for recognising sign language from videosabstractThis study addresses the problem of vision‐based sign language recognition, which is to translate signs to English. The authors propose a fully automatic system that starts with breaking up signs into manageable subunits. A variety of spatiotemporal descriptors are extracted to form a feature vector for each subunit. Based on the obtained features, subunits are clustered to yield codebooks. A boosting algorithm is then applied to learn a subset of weak classifiers representing discriminative combinations of features and subunits, and to combine them into a strong classifier for each sign. A joint learning strategy is also adopted to share subunits across sign classes, which leads to a more efficient classification. Experimental results on real‐world hand gesture videos demonstrate the proposed approach is promising to build an effective and scalable system. Junwei Han 0001, George Awad, Alistair Sutherland |
IET Image Process. | 2 |
| 2009 | Novel boosting framework for subunit-based sign language recognitionabstractRecently, a promising research direction has emerged in sign language recognition (SLR) aimed at breaking up signs into manageable subunits. This paper presents a novel SL learning technique based on boosted subunits. Three main contributions distinguish the proposed work from traditional approaches: 1) A novel boosting framework is developed to recognize SL. The learning is based on subunits instead of the whole sign, which is more scalable for the recognition task. 2) Feature selection is performed to learn a small set of discriminative combinations of subunits and SL features. 3) A joint learning strategy is adopted to share subunits across sign classes, which leads to a better performance classifiers. Our experiments show that compared to Dynamic Time Warping (DTW) when applied on the whole sign, our proposed technique gives better results. George Awad, Junwei Han 0001, Alistair Sutherland |
ICIP | 1 |
| 2009 | Modelling and segmenting subunits for sign language recognition based on hand motion analysis
Junwei Han 0001, George Awad, Alistair Sutherland |
Pattern Recognit. Lett. | 2 |