EDBT 2026 Demo / reviewers in the wild / expert
Hang Zhao 0018
dblp:31/2950-18 · also Hang (Alex) Zhao
· DBLP profile ↗
8ranked-venue papers
5as first author
7since 2021 · last 2025
0000-0003-0648-9823ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 49% Robot manipulation · 46% Motion planning and robot control · 5% | |
| Theoretical computer science
3 papers |
Mathematical optimization · 67% Approximation and online algorithms · 33% |
Topics — the 15 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Mathematical optimization
combinatorial optimization |
1.6 | 3 | 2022 | Learning practically feasible policies for online 3D bin packing · Sci. China Inf. Sci. 2022 Learning Efficient Online 3D Bin Packing on Packing Configuration Trees · ICLR 2022 Online 3D Bin Packing with Constrained Deep Reinforcement Learning · AAAI 2021 |
Robotics › Robot manipulation
grasping |
1.4 | 2 | 2025 | Designing Pin-pression Gripper and Learning its Dexterous Grasping with Online In-hand Adjustment · ACM Trans. Graph. 2025 Learning practically feasible policies for online 3D bin packing · Sci. China Inf. Sci. 2022 |
Machine learning › Reinforcement learning › reinforcement learning for combinatorial optimization
online 3d bin packing |
1.1 | 2 | 2022 | Learning practically feasible policies for online 3D bin packing · Sci. China Inf. Sci. 2022 Learning Efficient Online 3D Bin Packing on Packing Configuration Trees · ICLR 2022 |
Approximation and online algorithms
bin packing |
1.1 | 2 | 2022 | Learning practically feasible policies for online 3D bin packing · Sci. China Inf. Sci. 2022 Online 3D Bin Packing with Constrained Deep Reinforcement Learning · AAAI 2021 |
Robotics › Robot manipulation › grasping
gripper design |
0.9 | 1 | 2025 | Designing Pin-pression Gripper and Learning its Dexterous Grasping with Online In-hand Adjustment · ACM Trans. Graph. 2025 |
Robotics › Robot manipulation › grasping
multifingered grasping |
0.9 | 1 | 2025 | Designing Pin-pression Gripper and Learning its Dexterous Grasping with Online In-hand Adjustment · ACM Trans. Graph. 2025 |
Machine learning › Reinforcement learning
imitation learning |
0.8 | 1 | 2024 | Deep Demonstration Tracing: Learning Generalizable Imitator Policy for Runtime Imitation from a Single Demonstration · ICML 2024 |
Machine learning › Reinforcement learning
meta-reinforcement learning |
0.8 | 1 | 2024 | Deep Demonstration Tracing: Learning Generalizable Imitator Policy for Runtime Imitation from a Single Demonstration · ICML 2024 |
Machine learning › Reinforcement learning › imitation learning › few-shot imitation learning
one-shot imitation learning |
0.8 | 1 | 2024 | Deep Demonstration Tracing: Learning Generalizable Imitator Policy for Runtime Imitation from a Single Demonstration · ICML 2024 |
Robotics › Robot manipulation › object rearrangement
robotic packing |
0.7 | 1 | 2023 | Learning Physically Realizable Skills for Online Packing of General 3D Shapes · ACM Trans. Graph. 2023 |
Mathematical optimization › combinatorial optimization › packing problems
three-dimensional bin packing |
0.6 | 1 | 2022 | Learning Efficient Online 3D Bin Packing on Packing Configuration Trees · ICLR 2022 |
Machine learning › Reinforcement learning
constrained reinforcement learning |
0.5 | 1 | 2021 | Online 3D Bin Packing with Constrained Deep Reinforcement Learning · AAAI 2021 |
Robotics › Motion planning and robot control › robot control › learning control
reinforcement learning policy |
0.2 | 1 | 2023 | Learning Physically Realizable Skills for Online Packing of General 3D Shapes · ACM Trans. Graph. 2023 |
Robotics › Motion planning and robot control
robot learning |
0.2 | 1 | 2023 | Learning Physically Realizable Skills for Online Packing of General 3D Shapes · ACM Trans. Graph. 2023 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.1 | 1 | 2021 | Online 3D Bin Packing with Constrained Deep Reinforcement Learning · AAAI 2021 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 2.7packing configuration trees · 1.1constrained markov decision process · 1.0actor-critic · 1.0sim-to-real transfer · 0.9curriculum learning · 0.9meta-reinforcement learning · 0.8demonstration transformer · 0.8candidate action generation · 0.7asynchronous RL acceleration · 0.7prediction-and-projection · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DISCO: Efficient Diffusion Solver for large-scale Combinatorial Optimization problemsabstractCombinatorial Optimization (CO) problems are fundamentally important in numerous real-world applications across diverse industries, notably computer graphics, characterized by entailing enormous solution space and demanding time-sensitive response. Despite recent advancements in neural solvers, their limited expressiveness struggles to capture the multi-modal nature of CO landscapes. While some research has adopted diffusion models, these methods sample solutions indiscriminately from the entire NP-complete solution space with time-consuming denoising processes, limiting scalability for large-scale problems. We propose DISCO , an efficient DI ffusion S olver for large-scale C ombinatorial O ptimization problems that excels in both solution quality and inference speed. DISCO’s efficacy is twofold: First, it enhances solution quality by constraining the sampling space to a more meaningful domain guided by solution residues, while preserving the multi-modal properties of the output distributions. Second, it accelerates the denoising process through an analytically solvable approach, enabling solution sampling with very few reverse-time steps and significantly reducing inference time. This inference-speed advantage is further amplified by Jittor, a high-performance learning framework based on just-in-time compiling and meta-operators. DISCO delivers strong performance on large-scale Traveling Salesman Problems and challenging Maximal Independent Set benchmarks, with inference duration up to 5.38 times faster than existing diffusion solver alternatives. We apply DISCO to design 2D/3D TSP Art, enabling the generation of fluid stroke sequences at reduced path costs. By incorporating DISCO’s multi-modal property into a divide-and-conquer strategy, it can further generalize to solve unseen-scale instances out of the box. Hang Zhao 0018, Kexiong Yu, Yuhang Huang 0006, Renjiao Yi, Chenyang Zhu 0002, Kai Xu 0004 |
Graph. Model. | 1 |
| 2025 | Designing Pin-pression Gripper and Learning its Dexterous Grasping with Online In-hand AdjustmentabstractWe introduce a novel design of parallel-jaw grippers drawing inspiration from pin-pression toys. The proposed pin-pression gripper features a distinctive mechanism in which each finger integrates a 2D array of pins capable of independent extension and retraction. This unique design allows the gripper to instantaneously customize its finger's shape to conform to the object being grasped by dynamically adjusting the extension/retraction of the pins. In addition, the gripper excels in in-hand re-orientation of objects for enhanced grasping stability again via dynamically adjusting the pins. To learn the dynamic grasping skills of pin-pression grippers, we devise a dedicated reinforcement learning algorithm with careful designs of state representation and reward shaping. To achieve a more efficient grasp-while-lift grasping mode, we propose a curriculum learning scheme. Extensive evaluations demonstrate that our design, together with the learned skills, leads to highly flexible and robust grasping with much stronger generality to unseen objects than alternatives. We also highlight encouraging physical results of sim-to-real transfer on a physically manufactured pin-pression gripper, demonstrating the practical significance of our novel gripper design and grasping skill. Demonstration videos for this paper are available at https://github.com/siggraph-pin-pression-gripper/pin-pression-gripper-video. Hewen Xiao, Xiuping Liu, Hang Zhao 0018, Kai Xu 0004 |
ACM Trans. Graph. | 3 |
| 2024 | Deep Demonstration Tracing: Learning Generalizable Imitator Policy for Runtime Imitation from a Single DemonstrationabstractOne-shot imitation learning (OSIL) is to learn an imitator agent that can execute multiple tasks with only a single demonstration. In real-world scenario, the environment is dynamic, e.g., unexpected changes can occur after demonstration. Thus, achieving generalization of the imitator agent is crucial as agents would inevitably face situations unseen in the provided demonstrations. While traditional OSIL methods excel in relatively stationary settings, their adaptability to such unforeseen changes, which asking for a higher level of generalization ability for the imitator agents, is limited and rarely discussed. In this work, we present a new algorithm called Deep Demonstration Tracing (DDT). In DDT, we propose a demonstration transformer architecture to encourage agents to adaptively trace suitable states in demonstrations. Besides, it integrates OSIL into a meta-reinforcement-learning training paradigm, providing regularization for policies in unexpected situations. We evaluate DDT on a new navigation task suite and robotics tasks, demonstrating its superior performance over existing OSIL methods across all evaluated tasks in dynamic environments with unforeseen changes. The project page is in https://osil-ddt.github.io. Xiong-Hui Chen, Junyin Ye, Hang Zhao 0018, Yi-Chen Li 0001, XuHui Liu, Yu-Yan Xu, Zhihao Ye, Si-Hang Yang, Yang Yu 0001, Kai Xu 0004, Zongzhang Zhang |
ICML | 3 |
| 2023 | Learning Physically Realizable Skills for Online Packing of General 3D ShapesabstractWe study the problem of learning online packing skills for irregular 3D shapes , which is arguably the most challenging setting of bin packing problems. The goal is to consecutively move a sequence of 3D objects with arbitrary shapes into a designated container with only partial observations of the object sequence. We take physical realizability into account, involving physics dynamics and constraints of a placement. The packing policy should understand the 3D geometry of the object to be packed and make effective decisions to accommodate it in the container in a physically realizable way. We propose a Reinforcement Learning (RL) pipeline to learn the policy. The complex irregular geometry and imperfect object placement together lead to huge solution space. Direct training in such space is prohibitively data intensive. We instead propose a theoretically provable method for candidate action generation to reduce the action space of RL and the learning burden. A parameterized policy is then learned to select the best placement from the candidates. Equipped with an efficient method of asynchronous RL acceleration and a data preparation process of simulation-ready training sequences, a mature packing policy can be trained in a physics-based environment within 48 hours. Through extensive evaluation on a variety of real-life shape datasets and comparisons with state-of-the-art baselines, we demonstrate that our method outperforms the best-performing baseline on all datasets by at least 12.8% in terms of packing utility. We also release our datasets and source code to support further research in this direction. 1 Hang Zhao 0018, Zherong Pan, Yang Yu 0001, Kai Xu 0004 |
ACM Trans. Graph. | 1 |
| 2022 | Learning Efficient Online 3D Bin Packing on Packing Configuration Trees
Hang Zhao 0018, Yang Yu 0001, Kai Xu 0004 |
ICLR | 1 |
| 2022 | Learning practically feasible policies for online 3D bin packing
Hang Zhao 0018, Chenyang Zhu 0002, Xin Xu 0001, Hui Huang 0004, Kai Xu 0004 |
Sci. China Inf. Sci. | 1 |
| 2021 | Online 3D Bin Packing with Constrained Deep Reinforcement LearningabstractWe solve a challenging yet practically useful variant of 3D Bin Packing Problem (3D-BPP). In our problem, the agent has limited information about the items to be packed into a single bin, and an item must be packed immediately after its arrival without buffering or readjusting. The item's placement also subjects to the constraints of order dependence and physical stability. We formulate this online 3D-BPP as a constrained Markov decision process (CMDP). To solve the problem, we propose an effective and easy-to-implement constrained deep reinforcement learning (DRL) method under the actor-critic framework. In particular, we introduce a prediction-and-projection scheme: The agent first predicts a feasibility mask for the placement actions as an auxiliary task and then uses the mask to modulate the action probabilities output by the actor during training. Such supervision and projection facilitate the agent to learn feasible policies very efficiently. Our method can be easily extended to handle lookahead items, multi-bin packing, and item re-orienting. We have conducted extensive evaluation showing that the learned policy significantly outperforms the state-of-the-art methods. A preliminary user study even suggests that our method might attain a human-level performance. Hang Zhao 0018, Qijin She, Chenyang Zhu 0002, Kai Xu 0004 |
AAAI | 1 |
| 2019 | Active Scene Understanding via Online Semantic ReconstructionabstractAbstract We propose a novel approach to robot‐operated active understanding of unknown indoor scenes, based on online RGBD reconstruction with semantic segmentation. In our method, the exploratory robot scanning is both driven by and targeting at the recognition and segmentation of semantic objects from the scene. Our algorithm is built on top of a volumetric depth fusion framework and performs real‐time voxel‐based semantic labeling over the online reconstructed volume. The robot is guided by an online estimated discrete viewing score field (VSF) parameterized over the 3D space of 2D location and azimuth rotation. VSF stores for each grid the score of the corresponding view, which measures how much it reduces the uncertainty (entropy) of both geometric reconstruction and semantic labeling. Based on VSF, we select the next best views (NBV) as the target for each time step. We then jointly optimize the traverse path and camera trajectory between two adjacent NBVs, through maximizing the integral viewing score (information gain) along path and trajectory. Through extensive evaluation, we show that our method achieves efficient and accurate online scene parsing during exploratory scanning. Chenyang Zhu 0002, Jiazhao Zhang, Hang Zhao 0018, Hui Huang 0004, Matthias Nießner, Kai Xu 0004 |
Comput. Graph. Forum | 4 |