EDBT 2026 Demo / reviewers in the wild / expert
Richard Peter Weistroffer
dblp:31/3380
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › monte carlo rendering
adaptive sampling and reconstruction |
0.1 | 1 | 2008 | Multidimensional adaptive sampling and reconstruction for ray tracing · ACM Trans. Graph. 2008 |
Rendering › ray tracing
monte carlo ray tracing |
0.1 | 1 | 2008 | Multidimensional adaptive sampling and reconstruction for ray tracing · ACM Trans. Graph. 2008 |
Methods — techniques the papers use, named apart from their topics
structure tensor · 0.1multidimensional sample domain · 0.1anisotropic reconstruction · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2008 | Multidimensional adaptive sampling and reconstruction for ray tracingabstractWe present a new adaptive sampling strategy for ray tracing. Our technique is specifically designed to handle multidimensional sample domains, and it is well suited for efficiently generating images with effects such as soft shadows, motion blur, and depth of field. These effects are problematic for existing image based adaptive sampling techniques as they operate on pixels, which are possibly noisy results of a Monte Carlo ray tracing process. Our sampling technique operates on samples in the multidimensional space given by the rendering equation and as a consequence the value of each sample is noise-free. Our algorithm consists of two passes. In the first pass we adaptively generate samples in the multidimensional space, focusing on regions where the local contrast between samples is high. In the second pass we reconstruct the image by integrating the multidimensional function along all but the image dimensions. We perform a high quality anisotropic reconstruction by determining the extent of each sample in the multidimensional space using a structure tensor. We demonstrate our method on scenes with a 3 to 5 dimensional space, including soft shadows, motion blur, and depth of field. The results show that our method uses fewer samples than Mittchell's adaptive sampling technique while producing images with less noise. Toshiya Hachisuka, Wojciech Jarosz, Richard Peter Weistroffer, Kevin Dale, Greg Humphreys, Matthias Zwicker, Henrik Wann Jensen |
ACM Trans. Graph. | 3 |
| 2007 | Efficient Basis Decomposition for Scattered Reflectance Data
Richard Peter Weistroffer, Kristen R. Walcott, Greg Humphreys, Jason Lawrence |
Rendering Techniques | 1 |