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Richard Peter Weistroffer

dblp:31/3380 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › monte carlo rendering
adaptive sampling and reconstruction
0.112008
Multidimensional adaptive sampling and reconstruction for ray tracing · ACM Trans. Graph. 2008
Rendering › ray tracing
monte carlo ray tracing
0.112008
Multidimensional adaptive sampling and reconstruction for ray tracing · ACM Trans. Graph. 2008

Methods — techniques the papers use, named apart from their topics

structure tensor · 0.1multidimensional sample domain · 0.1anisotropic reconstruction · 0.1
YearPublicationVenuePosition
2008 Multidimensional adaptive sampling and reconstruction for ray tracing
abstract
We present a new adaptive sampling strategy for ray tracing. Our technique is specifically designed to handle multidimensional sample domains, and it is well suited for efficiently generating images with effects such as soft shadows, motion blur, and depth of field. These effects are problematic for existing image based adaptive sampling techniques as they operate on pixels, which are possibly noisy results of a Monte Carlo ray tracing process. Our sampling technique operates on samples in the multidimensional space given by the rendering equation and as a consequence the value of each sample is noise-free. Our algorithm consists of two passes. In the first pass we adaptively generate samples in the multidimensional space, focusing on regions where the local contrast between samples is high. In the second pass we reconstruct the image by integrating the multidimensional function along all but the image dimensions. We perform a high quality anisotropic reconstruction by determining the extent of each sample in the multidimensional space using a structure tensor. We demonstrate our method on scenes with a 3 to 5 dimensional space, including soft shadows, motion blur, and depth of field. The results show that our method uses fewer samples than Mittchell's adaptive sampling technique while producing images with less noise.
Toshiya Hachisuka, Wojciech Jarosz, Richard Peter Weistroffer, Kevin Dale, Greg Humphreys, Matthias Zwicker, Henrik Wann Jensen
ACM Trans. Graph.3
2007 Efficient Basis Decomposition for Scattered Reflectance Data
Richard Peter Weistroffer, Kristen R. Walcott, Greg Humphreys, Jason Lawrence
Rendering Techniques1