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Meng-Chieh Yu

dblp:31/4543 · DBLP profile ↗
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6ranked-venue papers
2as first author
0since 2021 · last 2014
0000-0002-6251-2373ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Hardware accelerators and domain-specific architectures · 50% Embedded and real-time systems · 50%
Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 77% Immersive interaction · 23%
Computer networks
1 paper
Internet of things and sensor networks · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Embedded and real-time systems
energy-efficient embedded systems
0.212014
Big Data Small Footprint: The Design of A Low-Power Classifier for Detecting Transportation Modes · Proc. VLDB Endow. 2014
Health and well-being technologies
rehabilitation technology
0.112010
i-m-Space: interactive multimedia-enhanced space for rehabilitation of breast cancer patients · ACM Multimedia 2010
Internet of things and sensor networks › wireless body area network
wearable sensors
0.112014
Big Data Small Footprint: The Design of A Low-Power Classifier for Detecting Transportation Modes · Proc. VLDB Endow. 2014

Methods — techniques the papers use, named apart from their topics

sensor-hub configuration · 0.4hardware-software co-design · 0.4
YearPublicationVenuePosition
2014 Big Data Small Footprint: The Design of A Low-Power Classifier for Detecting Transportation Modes
abstract
Sensors on mobile phones and wearables, and in general sensors on IoT (Internet of Things), bring forth a couple of new challenges to big data research. First, the power consumption for analyzing sensor data must be low, since most wearables and portable devices are power-strapped. Second, the velocity of analyzing big data on these devices must be high, otherwise the limited local storage may overflow. This paper presents our hardware-software co-design of a classifier for wearables to detect a person's transportation mode (i.e., still, walking, running, biking, and on a vehicle). We particularly focus on addressing the big-data small-footprint requirement by designing a classifier that is low in both computational complexity and memory requirement. Together with a sensor-hub configuration, we are able to drastically reduce power consumption by 99%, while maintaining competitive mode-detection accuracy. The data used in the paper is made publicly available for conducting research.
Meng-Chieh Yu, Tong Yu 0001, Shao-Chen Wang, Chih-Jen Lin, Edward Y. Chang
Proc. VLDB Endow.1
2011 i - m - Breath: The Effect of Multimedia Biofeedback on Learning Abdominal Breath
Meng-Chieh Yu, Jin-Shing Chen, King-Jen Chang, Su-Chu Hsu, Ming-Sui Lee, Yi-Ping Hung
MMM (1)1
2010 Turning Rust into Gold: An ancient artifact as an interactive artwork
abstract
Turning Rust into Gold is inspired by a Chinese antique Mao-Kung Ting (cauldron) treasured by the National Palace Museum in Taiwan. Having a five-hundred-character inscription cast inside, and its weathered appearance made the Mao-Kung very unique. Motivated by revealing the great nature of the artifact and interpreting it into a meaningful narrative, we have proposed an interactive multimedia system that facilitates effective communication between museum audiences and the Mao-Kung Ting. Three technologies have been implemented to emphasize the weathered appearance of the bronze. De-/weathering simulation techniques have been deployed to revive the bronze to its original shiny gold color; while breath-based biofeedback and haptic technology have been utilized as user interfaces to trigger the de-weathering process of the Mao-Kung Ting. Also, the interactive scenarios have been designed with the Chinese cultural context and philosophy Qi, enabling users more easily fall into the Chinese civilization. The paper aims to present the development of the artwork Turing Rust into Gold, in order to further contribute to the feasibility of incorporating new media art in a historical museum context, and bring a new horizon in the museum sector.
Chun-Ko Hsieh, Xin Tong 0001, Yi-Ping Hung, Chia-Ping Chen, Liang-Chun Lin, I-Ling Liu, Meng-Chieh Yu, Chu-Song Chen, Jiaping Wang
ICME7
2010 i-m-Space: interactive multimedia-enhanced space for rehabilitation of breast cancer patients
abstract
This paper presents i-m-Space, an interactive multimedia rehabilitation space that helps the post-surgery recovery of breast cancer patients. Our goal is to improve patients' physical therapy and psychological relaxation experience through careful applications of multimedia technology. i-m-Space consists of three types of breathing-based relaxation and three types for interactive exercise-based rehabilitation.
Ju-Chun Ko, Meng-Chieh Yu, Han-Hung Lin, Jin-Yao Lin, Szu-Wei Wu, Yi-Yu Chung, I-Ling Hu, Wei-Ting Peng, Shih-Yao Lin 0001, Chia-Han Chang, Pei-Hsuan Chou, King-Jen Chang, Mei-Lan Chang, Sue-Huei Chen, Jin-Shing Chen, Ming-Sui Lee, Mike Y. Chen, Yi-Ping Hung
ACM Multimedia3
2010 Transformational Breathing between Present and Past: Virtual Exhibition System of the Mao-Kung Ting
Chun-Ko Hsieh, Xin Tong 0001, Yi-Ping Hung, Chia-Ping Chen, Ju-Chun Ko, Meng-Chieh Yu, Han-Hung Lin, Szu-Wei Wu, Yi-Yu Chung, Liang-Chun Lin, Ming-Sui Lee, Chu-Song Chen, Jiaping Wang, Quo-Ping Lin, I-Ling Liu
MMM6
2007 Gesture-based interaction for a magic crystal ball
abstract
Crystal balls are generally considered as media to perform divination or fortune-telling. These imaginations are mainly from some fantasy films and fiction, in which an augur can see into the past, the present, or the future through a crystal ball. With the distinct impressions, crystal ball has revealed itself as a perfect interface for the users to access and to manipulate visual media in an intuitive, imaginative and playful manner. We developed an interactive visual display system named Magic Crystal Ball (MaC Ball). MaC Ball is a spherical display system, which allows the users to see a virtual object/scene appearing inside a transparent sphere, and to manipulate the displayed content with barehanded interactions. Interacting with MaC Ball makes the users feeling acting with magic power. With MaC Ball, user can manipulate the display with touch and hover interactions. For instance, the user waves hands above the ball, causing clouds blowing from bottom of the ball, or slides fingers on the ball to rotate the displayed object. In addition, the user can press single finger to select an object or to issue a button. MaC Ball takes advantages on the impressions of crystal balls, allowing the users acting with visual media following their imaginations. For applications, MaC Ball has high potential to be used for advertising and demonstration in museums, product launches, and other venues.
Li-Wei Chan 0001, Yi-Fan Chuang, Meng-Chieh Yu, Yi-Liu Chao, Ming-Sui Lee, Yi-Ping Hung, Yung-Jen Hsu 0001
VRST3