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Giovanni Adorni

dblp:31/5151 · DBLP profile ↗
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21ranked-venue papers
14as first author
0since 2021 · last 2019
0000-0003-3933-4377ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 10 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-authorHuman-computer interaction and ubiquitous computing · 6 · 4 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Knowledge representation and reasoning · 82% Information extraction and text analysis · 7% Robot navigation and mapping · 7%
Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 100%
Software engineering, system software, and programming languages
2 papers
Programming languages and type systems · 100%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools › user interface architecture
interaction architecture
0.011997
Attribute grammars as a robust technical basis for a human-computer interaction general purpose architecture · Int. J. Hum. Comput. Stud. 1997
Programming languages and type systems › object-oriented programming
object-oriented languages
0.011993
An Object-Oriented Language for Distributed Artificial Intelligence · Int. J. Man Mach. Stud. 1993
Knowledge, reasoning and agents › Knowledge representation and reasoning › reasoning about action and change
action representation
0.011991
Actions Representation in a 4-D Space · Int. J. Man Mach. Stud. 1991
Programming languages and type systems › grammar formalisms
attribute grammars
0.011997
Attribute grammars as a robust technical basis for a human-computer interaction general purpose architecture · Int. J. Hum. Comput. Stud. 1997
Knowledge, reasoning and agents › Knowledge representation and reasoning › spatial reasoning
scene description understanding
0.011986
Reasoning about scene descriptions · Proc. IEEE 1986
Knowledge, reasoning and agents › Knowledge representation and reasoning › spatial reasoning
spatial prepositions
0.011986
Reasoning about scene descriptions · Proc. IEEE 1986
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning
0.011986
Reasoning about scene descriptions · Proc. IEEE 1986
Knowledge, reasoning and agents › Knowledge representation and reasoning
commonsense reasoning
0.021986
Some Basic Mechanisms for Common Sense Reasoning About Stories Environments · IJCAI 1983
Reasoning about scene descriptions · Proc. IEEE 1986
Natural language and speech › Information extraction and text analysis
narrative understanding
0.011983
Some Basic Mechanisms for Common Sense Reasoning About Stories Environments · IJCAI 1983
Robotics › Robot navigation and mapping
spatial representation
0.011991
Actions Representation in a 4-D Space · Int. J. Man Mach. Stud. 1991
Machine learning › Trustworthy machine learning › interpretability
visual explanation
0.011987
From Early Processing to Conceptual Reasoning: An Attempt to Fill the Gap · IJCAI 1987

Methods — techniques the papers use, named apart from their topics

natural language understanding · 0.0natural language processing · 0.0logic-based reasoning · 0.0
YearPublicationVenuePosition
2019 Towards the Identification of Propaedeutic Relations in Textbooks
Giovanni Adorni, Chiara Alzetta, Frosina Koceva, Samuele Passalacqua, Ilaria Torre 0001
AIED (1)1
2018 Supporting users to take informed decisions on privacy settings of personal devices
Ilaria Torre 0001, Odnan Ref Sanchez, Frosina Koceva, Giovanni Adorni
Pers. Ubiquitous Comput.4
2005 Evolving binary classifiers through parallel computation of multiple fitness cases
abstract
This paper describes two versions of a novel approach to developing binary classifiers, based on two evolutionary computation paradigms: cellular programming and genetic programming. Such an approach achieves high computation efficiency both during evolution and at runtime. Evolution speed is optimized by allowing multiple solutions to be computed in parallel. Runtime performance is optimized explicitly using parallel computation in the case of cellular programming or implicitly taking advantage of the intrinsic parallelism of bitwise operators on standard sequential architectures in the case of genetic programming. The approach was tested on a digit recognition problem and compared with a reference classifier.
Stefano Cagnoni, Federico Bergenti, Monica Mordonini, Giovanni Adorni
IEEE Trans. Syst. Man Cybern. Part B4
2001 Stereo Obstacle Detection Method for a Hybrid Omni-directional/Pin-Hole Vision System
Giovanni Adorni, Luca Bolognini, Stefano Cagnoni, Monica Mordonini
RoboCup1
2000 ART'00 - Azzurra Robot Team for the Year 2000
Giovanni Adorni, Andrea Bonarini, Giorgio Clemente, Daniele Nardi, Enrico Pagello, Maurizio Piaggio
RoboCup1
2000 Team/Goal-Keeper Coordination in the RoboCup Mid-Size League
Giovanni Adorni, Stefano Cagnoni, Monica Mordonini, Maurizio Piaggio
RoboCup1
1999 ART99 - Azzurra Robot Team
Daniele Nardi, Giovanni Adorni, Andrea Bonarini, Antonio Chella, Giorgio Clemente, Enrico Pagello, Maurizio Piaggio
RoboCup2
1997 Attribute grammars as a robust technical basis for a human-computer interaction general purpose architecture
Giovanni Adorni, Agostino Poggi, Giacomo Ferrari
Int. J. Hum. Comput. Stud.1
1996 Integrating Agent and Object-Oriented Programming Paradigms for Multi-Agent Systems Development
Agostino Poggi, Giovanni Adorni, Paola Turci
IEA/AIE2
1993 An Object-Oriented Language for Distributed Artificial Intelligence
Giovanni Adorni, Agostino Poggi
Int. J. Man Mach. Stud.1
1991 Representing real world phenomena through HDPTN
abstract
The authors present a model, called HDPTN (hierarchical and distributed process transition network), for the representation of real world phenomena. This model is based on two types of entities: circumstances and episodes. A circumstance is an elementary entity which can take on a set of discrete values over time, while an episode is a compound entity whose parts are a circumstance and/or other episodes acting concurrently. In particular, the hierarchical and distributed structure of the episode seems to be suitable for the modeling of systems which need real-time performance and the integration of representations and reasoning at different levels of detail.>
Agostino Poggi, Giovanni Adorni
ICTAI2
1991 Actions Representation in a 4-D Space
Giovanni Adorni, Agostino Poggi
Int. J. Man Mach. Stud.1
1990 PROMETHEUS Session
Erik Sandewall, Giovanni Adorni, Hans-Hellmut Nagel, Monique Thonnat
ECAI2
1988 Integrating Spatio-Temporal Knowledge: A Hybrid Approach
Giovanni Adorni, Antonio Camurri, Agostino Poggi, Renato Zaccaria
ECAI1
1987 From Early Processing to Conceptual Reasoning: An Attempt to Fill the Gap
Giovanni Adorni, Lina Massone, Giulio Sandini, Maurizio Immovilli
IJCAI1
1986 Reasoning about scene descriptions
abstract
When a scene is described by means of natural language sentences, many details are usually omitted, because they are not in the focus of the conversation. Moreover, natural language is not the best tool to define precisely positions and spatial relationships. The process of interpreting ambiguous statements and inferring missing details involves many types of knowledge, from linguistics to physics. This paper is mainly concerned with the problem of modeling the process of understanding descriptions of static scenes. The specific topics covered by this work are the analysis of the meaning of spatial prepositions, the problem of the reference system and dimensionality, the activation of expectations about unmentioned objects, the role of default knowledge about object positions and its integration with contextual information sources, and the problem of space representation. The issue of understanding dynamic scenes descriptions is briefly approached in the last section.
Mauro Di Manzo, Giovanni Adorni, Fausto Giunchiglia
Proc. IEEE2
1984 Natural Language driven Image Generation
abstract
In this paper the experience made through the development of a NAtural Language driven Image Generation is discussed. This system is able to imagine a static scene described by means of a sequence of simple phrases. In particular, a theory for equilibrium and support will be outlined together with the problem of object positioning.
Giovanni Adorni, Mauro Di Manzo, Fausto Giunchiglia
COLING1
1984 From Descriptions to Images: What Reasoning in between?
Giovanni Adorni, Mauro Di Manzo, Fausto Giunchiglia
ECAI1
1983 Natural Language Input For Scene Generation
Giovanni Adorni, Mauro Di Manzo
EACL1
1983 Some Basic Mechanisms for Common Sense Reasoning About Stories Environments
Giovanni Adorni, Mauro Di Manzo, Fausto Giunchiglia
IJCAI1
1982 Cognitive Models For Computer Vision
Giovanni Adorni, Antonio Boccalatte, Mauro Di Manzo
COLING1