Demo Data from EDBT 2026 / reviewers in the wild / expert
Eric D. Grant
dblp:31/6502
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 1986
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 78% Geometric modeling and processing · 22% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › level-of-detail rendering
adaptive rendering |
0.0 | 1 | 1986 | Image rendering by adaptive refinement · SIGGRAPH 1986 |
Rendering › shading
phong shading |
0.0 | 1 | 1986 | Image rendering by adaptive refinement · SIGGRAPH 1986 |
Geometric modeling and processing
procedural modeling |
0.0 | 1 | 1986 | Managing geometric complexity with enhanced procedural models · SIGGRAPH 1986 |
Rendering
shading |
0.0 | 1 | 1986 | Image rendering by adaptive refinement · SIGGRAPH 1986 |
Rendering
hidden surface removal |
0.0 | 1 | 1983 | Near real-time shaded display of rigid objects · SIGGRAPH 1983 |
Rendering
real-time rendering |
0.0 | 1 | 1983 | Near real-time shaded display of rigid objects · SIGGRAPH 1983 |
Rendering
antialiasing |
0.0 | 1 | 1986 | Image rendering by adaptive refinement · SIGGRAPH 1986 |
Geometric modeling and processing
subdivision surfaces |
0.0 | 1 | 1986 | Managing geometric complexity with enhanced procedural models · SIGGRAPH 1986 |
GPUs and heterogeneous computing
graphics accelerator |
0.0 | 1 | 1983 | Near real-time shaded display of rigid objects · SIGGRAPH 1983 |
Methods — techniques the papers use, named apart from their topics
object-space preprocessing · 0.0binary space partitioning · 0.0state transition table · 0.0progressive refinement · 0.0idle-cycle rendering · 0.0constraint propagation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1986 | Managing geometric complexity with enhanced procedural modelsabstractWe illustrate two enhancements to procedural geometric models which allow autonomous procedures to jointly satisfy mutual constraints. One of the techniques adds communications paths between procedures which may affect one another. Conflicts are resolved by modifying communicating procedures as they execute.The second technique is a generalization of widely used subdivision procedures. The termination test of typical subdivision methods is replaced with a "transition" test. The subdivision procedure is augmented with a "script" in the form of a state transition table which controls the procedures' response to external events as well as to the normal termination conditions.In the examples we show how effective these techniques are building complex geometric models with very sparse input. Philip Amburn, Eric D. Grant, Turner Whitted |
SIGGRAPH | 2 |
| 1986 | Image rendering by adaptive refinementabstractThis paper describes techniques for improving the performance of image rendering on personal workstations by using CPU cycles going idle while the user is examining a static image on the screen. In that spirit, we believe that a renderer's work is never done. Our goal is to convey the most information to the user as early as possible, with image quality constantly improving with time. We do this by first generating a crude image rapidly and then adaptively refining it where necessary as long as the user does not change viewing parameters. The renderer operates in a succession of phases, first displaying only vertices of polygons, next polygon edges, then flat shading polygons, then shadowing polygons, then Gouraud shading polygons, then Phong shading polygons, and finally anti-aliasing. Performance is enhanced by each phase using results from previous phases and trimming the amount of data needed by the next phase. In this way, only a fraction of the pixels in an image may be Phong shaded while the rest may be Gouraud or flat shaded. Similarly anti-aliasing is performed only on pixels around which there is significant color change. The system features fast response to user intervention, encourages user intervention at any moment, and makes useful the idle cycles in a personal computer. Larry Bergman, Henry Fuchs, Eric D. Grant, Susan Spach |
SIGGRAPH | 3 |
| 1983 | Near real-time shaded display of rigid objectsabstractDescribed is a visible surface algorithm and an implementation that generates shaded display of objects with hundreds of polygons rapidly enough for interactive use — several images per second. The basic algorithm, introduced in [Fuchs, Kedem and Naylor, 1980], is designed to handle rigid objects and scenes by preprocessing the object data base to minimize visibility computation cost. The speed of the algorithm is further enhanced by its simplicity, which allows it to be implemented within the internal graphics processor of a general purpose raster system. Henry Fuchs, Greg Abram, Eric D. Grant |
SIGGRAPH | 3 |