EDBT 2026 Demo / reviewers in the wild / expert
Kai Lu 0003
dblp:31/6932-3
· DBLP profile ↗
9ranked-venue papers
3as first author
7since 2021 · last 2025
0000-0001-6063-5137ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 3 first-author · 7 since 2021Systems, architecture and hardware · 5 · 3 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | COOPERA: Continual Open-Ended Human-Robot AssistanceabstractTo understand and collaborate with humans, robots must account for individual human traits, habits, and activities over time. However, most robotic assistants lack these abilities, as they primarily focus on predefined tasks in structured environments and lack a human model to learn from. This work introduces COOPERA, a novel framework for COntinual, OPen-Ended human-Robot Assistance, where simulated humans, driven by psychological traits and long-term intentions, interact with robots in complex environments. By integrating continuous human feedback, our framework, for the first time, enables the study of long-term, open-ended human-robot collaboration (HRC) in different collaborative tasks across various time-scales. Within COOPERA, we introduce a benchmark and an approach to personalize the robot's collaborative actions by learning human traits and context-dependent intents. Experiments validate the extent to which our simulated humans reflect realistic human behaviors and demonstrate the value of inferring and personalizing to human intents for open-ended and long-term HRC. Kai Lu 0003, Ruta Desai, Xavier Puig, Andrew Markham, Agathoniki Trigoni |
NeurIPS | 2 |
| 2024 | Learning to Catch Reactive Objects with a Behavior PredictorabstractTracking and catching moving objects is an important ability for robots in a dynamic world. Whilst some objects have highly predictable state evolution e.g., the ballistic trajectory of a tennis ball, reactive targets alter their behavior in response to motion of the manipulator. Reactive applications range from gently capturing living animals such as snakes or fish for biological investigations, to smoothly interacting with and assisting a person. Existing works for dynamic catching usually perform target prediction followed by planning, but seldom account for highly non-linear reactive behaviors. Alternatively, Reinforcement Learning (RL) based methods simply treat the target and its motion as part of the observation of the world-state, but perform poorly due to the weak reward signal. In this work, we blend the approach of an explicit, yet learned, target state predictor with RL. We further show how a tightly coupled predictor which ‘observes’ the state of the robot leads to significantly improved anticipatory action, especially with targets that seek to evade the robot following a simple policy. Experiments show that our method achieves an 86.4% (open plane area) and a 73.8% (room) success rate on evasive objects, outperforming monolithic reinforcement learning and other techniques. We also demonstrate the efficacy of our approach across varied targets and trajectories. All code, data, and additional videos are at this GitHub link: https://kl-research.github.io/dyncatch. Kai Lu 0003, Jia-Xing Zhong, Bo Yang 0027, Bing Wang 0013, Andrew Markham |
ICRA | 1 |
| 2024 | Learning Generalizable Manipulation Policy with Adapter-Based Parameter Fine-TuningabstractThis study investigates the use of adapters in reinforcement learning for robotic skill generalization across multiple robots and tasks. Traditional methods are typically reliant on robot-specific retraining and face challenges such as efficiency and adaptability, particularly when scaling to robots with varying kinematics. We propose an alternative approach where a disembodied (virtual) hand manipulator learns a task (i.e., an abstract skill) and then transfers it to various robots with different kinematic constraints without retraining the entire model (i.e., the concrete, physical implementation of the skill). Whilst adapters are commonly used in other domains with strong supervision available, we show how weaker feedback from robotic control can be used to optimize task execution by preserving the abstract skill dynamics whilst adapting to new robotic domains. We demonstrate the effectiveness of our method with experiments conducted in the SAPIEN ManiSkill environment, showing improvements in generalization and task success rates. All code, data, and additional videos are at this GitHub link: https://kl-research.github.io/genrob. Kai Lu 0003, Kim Tien Ly, William Hebberd, Kaichen Zhou, Ioannis Havoutis, Andrew Markham |
IROS | 1 |
| 2024 | SpatialPIN: Enhancing Spatial Reasoning Capabilities of Vision-Language Models through Prompting and Interacting 3D PriorsabstractCurrent state-of-the-art spatial reasoning-enhanced VLMs are trained to excel at spatial visual question answering (VQA). However, we believe that higher-level 3D-aware tasks, such as articulating dynamic scene changes and motion planning, require a fundamental and explicit 3D understanding beyond current spatial VQA datasets. In this work, we present SpatialPIN, a framework designed to enhance the spatial reasoning capabilities of VLMs through prompting and interacting with priors from multiple 3D foundation models in a zero-shot, training-free manner. Extensive experiments demonstrate that our spatial reasoning-imbued VLM performs well on various forms of spatial VQA and can extend to help in various downstream robotics tasks such as pick and stack and trajectory planning. Kai Lu 0003, Ta Ying Cheng, Agathoniki Trigoni, Andrew Markham |
NeurIPS | 2 |
| 2023 | Decoupling Skill Learning from Robotic Control for Generalizable Object ManipulationabstractRecent works in robotic manipulation through reinforcement learning (RL) or imitation learning (IL) have shown potential for tackling a range of tasks e.g., opening a drawer or a cupboard. However, these techniques generalize poorly to unseen objects. We conjecture that this is due to the high-dimensional action space for joint control. In this paper, we take an alternative approach and separate the task of learning ‘what to do’ from ‘how to do it’ i.e., whole-body control. We pose the RL problem as one of determining the skill dynamics for a disembodied virtual manipulator interacting with articulated objects. The whole-body robotic kinematic control is optimized to execute the high-dimensional joint motion to reach the goals in the workspace. It does so by solving a quadratic programming (QP) model with robotic singularity and kinematic constraints. Our experiments on manipulating complex articulated objects show that the proposed approach is more generalizable to unseen objects with large intra-class variations, outperforming previous approaches. The evaluation results indicate that our approach generates more compliant robotic motion and outperforms the pure RL and IL baselines in task success rates. Additional information and videos are available at https://kl-research.github.io/decoupskill. Kai Lu 0003, Bo Yang 0027, Bing Wang 0013, Andrew Markham |
ICRA | 1 |
| 2023 | Multi-body SE(3) Equivariance for Unsupervised Rigid Segmentation and Motion EstimationabstractA truly generalizable approach to rigid segmentation and motion estimation is fundamental to 3D understanding of articulated objects and moving scenes. In view of the closely intertwined relationship between segmentation and motion estimates, we present an SE(3) equivariant architecture and a training strategy to tackle this task in an unsupervised manner. Our architecture is composed of two interconnected, lightweight heads. These heads predict segmentation masks using point-level invariant features and estimate motion from SE(3) equivariant features, all without the need for category information. Our training strategy is unified and can be implemented online, which jointly optimizes the predicted segmentation and motion by leveraging the interrelationships among scene flow, segmentation mask, and rigid transformations. We conduct experiments on four datasets to demonstrate the superiority of our method. The results show that our method excels in both model performance and computational efficiency, with only 0.25M parameters and 0.92G FLOPs. To the best of our knowledge, this is the first work designed for category-agnostic part-level SE(3) equivariance in dynamic point clouds. Jia-Xing Zhong, Ta Ying Cheng, Kai Lu 0003, Kaichen Zhou, Andrew Markham, Agathoniki Trigoni |
NeurIPS | 4 |
| 2023 | DynPoint: Dynamic Neural Point For View SynthesisabstractThe introduction of neural radiance fields has greatly improved the effectiveness of view synthesis for monocular videos. However, existing algorithms face difficulties when dealing with uncontrolled or lengthy scenarios, and require extensive training time specific to each new scenario.
To tackle these limitations, we propose DynPoint, an algorithm designed to facilitate the rapid synthesis of novel views for unconstrained monocular videos.
Rather than encoding the entirety of the scenario information into a latent representation, DynPoint concentrates on predicting the explicit 3D correspondence between neighboring frames to realize information aggregation.
Specifically, this correspondence prediction is achieved through the estimation of consistent depth and scene flow information across frames.
Subsequently, the acquired correspondence is utilized to aggregate information from multiple reference frames to a target frame, by constructing hierarchical neural point clouds.
The resulting framework enables swift and accurate view synthesis for desired views of target frames.
The experimental results obtained demonstrate the considerable acceleration of training time achieved - typically an order of magnitude - by our proposed method while yielding comparable outcomes compared to prior approaches. Furthermore, our method exhibits strong robustness in handling long-duration videos without learning a canonical representation of video content. Kaichen Zhou, Jia-Xing Zhong, Sang-Yun Shin, Kai Lu 0003, Yiyuan Yang, Andrew Markham, Agathoniki Trigoni |
NeurIPS | 4 |
| 2020 | Semi-Empirical Simulation of Learned Force Response Models for Heterogeneous Elastic ObjectsabstractThis paper presents a semi-empirical method for simulating contact with elastically deformable objects whose force response is learned using entirely data-driven models. A point-based surface representation and an inhomogeneous, nonlinear force response model are learned from a robotic arm acquiring force-displacement curves from a small number of poking interactions. The simulator then estimates displacement and force response when the deformable object is in contact with an arbitrary rigid object. It does so by estimating displacements by solving a Hertzian contact model, and sums the expected forces at individual surface points through querying the learned point stiffness models as a function of their expected displacements. Experiments on a variety of challenging objects show that our approach learns force response with sufficient accuracy to generate plausible contact response for novel rigid objects. Yifan Zhu 0020, Kai Lu 0003, Kris Hauser |
ICRA | 2 |
| 2019 | Deep Reinforcement Learning for Robotic Pushing and Picking in Cluttered EnvironmentabstractIn this paper, a novel robotic grasping system is established to automatically pick up objects in cluttered scenes. A composite robotic hand composed of a suction cup and a gripper is designed for grasping the object stably. The suction cup is used for lifting the object from the clutter first and the gripper for grasping the object accordingly. We utilize the affordance map to provide pixel-wise lifting point candidates for the suction cup. To obtain a good affordance map, the active exploration mechanism is introduced to the system. An effective metric is designed to calculate the reward for the current affordance map, and a deep Q-Network (DQN) is employed to guide the robotic hand to actively explore the environment until the generated affordance map is suitable for grasping. Experimental results have demonstrated that the proposed robotic grasping system is able to greatly increase the success rate of the robotic grasping in cluttered scenes. Yuhong Deng, Yixuan Wei, Kai Lu 0003, Bin Fang 0003, Di Guo 0002, Huaping Liu 0001, Fuchun Sun 0001 |
IROS | 4 |