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Andrew Proudfoot

dblp:31/900 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 1988
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 1Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
Distributed systems · 82% Storage systems · 18%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Distributed systems
fault tolerance
0.021988
Regeneration of Replicated Objects: A Technique and Its Eden Implementation · IEEE Trans. Software Eng. 1988
Regeneration of Replicated Objects: A Technique and Its Eden Implementation · ICDE 1986
Distributed systems
replication
0.021988
Regeneration of Replicated Objects: A Technique and Its Eden Implementation · IEEE Trans. Software Eng. 1988
Regeneration of Replicated Objects: A Technique and Its Eden Implementation · ICDE 1986
Storage systems › repair
data reconstruction
0.011988
Regeneration of Replicated Objects: A Technique and Its Eden Implementation · IEEE Trans. Software Eng. 1988
Distributed systems › replication › replica management
replica regeneration
0.011986
Regeneration of Replicated Objects: A Technique and Its Eden Implementation · ICDE 1986
Distributed systems › middleware
distributed directory service
0.011986
Regeneration of Replicated Objects: A Technique and Its Eden Implementation · ICDE 1986

Methods — techniques the papers use, named apart from their topics

probabilistic availability modeling · 0.0probabilistic availability analysis · 0.0performance measurement · 0.0
YearPublicationVenuePosition
1988 Regeneration of Replicated Objects: A Technique and Its Eden Implementation
abstract
A replicated directory system based on a method called regeneration is designed and implemented. The directory system allows selection of arbitrary object to be replicated, choice of the number of replicas for each object, and placement of the copies on machines with independent failure modes. Copies can become inaccessible due to node crashes, but as long as a single copy survives, the replication level is restored by automatically replacing lost copies on other active machines. The focus is on a regeneration algorithm for replica replacement and its application to a replicated directory structure in the Eden local area network. A simple probabilistic approach is used to compare the availability provided by the algorithm to three other replication techniques.>
Calton Pu, Jerre D. Noe, Andrew Proudfoot
IEEE Trans. Software Eng.3
1986 Regeneration of Replicated Objects: A Technique and Its Eden Implementation
abstract
We have designed and implemented a replicated directory system based on a method called Regeneration. The directory system allows selection of arbitrary objects to be replicated, choice of the number of replicas for each object, and placement of the copies on machines with independent failure modes. Copies may become inaccessible due to node crashes, but as long as a single copy survives, the replication level is restored by automatically replacing lost copies on other active machines. The paper focuses on the Regeneration algorithm for replica replacement and on its application to a replicated directory structure in the Eden system. Analytically, we use a simple probabilistic approach to compare the availability provided by the algorithm with other replication techniques. Empirically, we have measured the performance of the implementation.
Calton Pu, Jerre D. Noe, Andrew Proudfoot
ICDE3