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Anthony GX-Chen

dblp:310/1681 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
exploration
0.912025
Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction · ICLR 2025
Machine learning › Reinforcement learning
model-based reinforcement learning
0.912025
Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction · ICLR 2025
Machine learning › Reinforcement learning › model-based reinforcement learning › world model
object-centric world model
0.912025
Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction · ICLR 2025
Machine learning › Reinforcement learning
value function estimation
0.612022
A Generalized Bootstrap Target for Value-Learning, Efficiently Combining Value and Feature Predictions · AAAI 2022
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.312025
Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction · ICLR 2025
Machine learning › Reinforcement learning › hierarchical reinforcement learning
state and temporal abstraction
0.312025
Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction · ICLR 2025

Methods — techniques the papers use, named apart from their topics

supervised learning · 0.9value prediction · 0.6feature prediction · 0.6
YearPublicationVenuePosition
2025 Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction
abstract
In the face of difficult exploration problems in reinforcement learning, we study whether giving an agent an object-centric mapping (describing a set of items and their attributes) allow for more efficient learning. We found this problem is best solved hierarchically by modelling items at a higher level of state abstraction to pixels, and attribute change at a higher level of temporal abstraction to primitive actions. This abstraction simplifies the transition dynamic by making specific future states easier to predict. We make use of this to propose a fully model-based algorithm that learns a discriminative world model, plans to explore efficiently with only a count-based intrinsic reward, and can subsequently plan to reach any discovered (abstract) states. We demonstrate the model's ability to (i) efficiently solve single tasks, (ii) transfer zero-shot and few-shot across item types and environments, and (iii) plan across long horizons. Across a suite of 2D crafting and MiniHack environments, we empirically show our model significantly out-performs state-of-the-art low-level methods (without abstraction), as well as performant model-free and model-based methods using the same abstraction. Finally, we show how to learn low level object-perturbing policies via reinforcement learning, and the object mapping itself by supervised learning.
Anthony GX-Chen, Kenneth Marino, Rob Fergus
ICLR1
2022 A Generalized Bootstrap Target for Value-Learning, Efficiently Combining Value and Feature Predictions
Anthony GX-Chen, Veronica Chelu, Blake A. Richards, Joelle Pineau
AAAI1