Demo Data from EDBT 2026 / reviewers in the wild / expert
Haoran Hou
dblp:310/1688
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 34% Graph learning · 34% Knowledge representation and reasoning · 18% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d scene understanding
3d scene graph |
0.9 | 1 | 2025 | Exploring Hierarchical Spatial Layout Cues for 3D Point Cloud Based Scene Graph Prediction · IEEE Trans. Multim. 2025 |
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | Exploring Hierarchical Spatial Layout Cues for 3D Point Cloud Based Scene Graph Prediction · IEEE Trans. Multim. 2025 |
Machine learning › Graph learning
graph representation |
0.9 | 1 | 2025 | Exploring Hierarchical Spatial Layout Cues for 3D Point Cloud Based Scene Graph Prediction · IEEE Trans. Multim. 2025 |
Machine learning › Graph learning › graph neural network
hierarchical graph |
0.9 | 1 | 2025 | Exploring Hierarchical Spatial Layout Cues for 3D Point Cloud Based Scene Graph Prediction · IEEE Trans. Multim. 2025 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge graph |
0.7 | 1 | 2023 | 3D Spatial Multimodal Knowledge Accumulation for Scene Graph Prediction in Point Cloud · CVPR 2023 |
Computer vision › Segmentation and scene understanding
scene graph prediction |
0.7 | 1 | 2023 | 3D Spatial Multimodal Knowledge Accumulation for Scene Graph Prediction in Point Cloud · CVPR 2023 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › spatial reasoning
spatial relation reasoning |
0.3 | 1 | 2025 | Exploring Hierarchical Spatial Layout Cues for 3D Point Cloud Based Scene Graph Prediction · IEEE Trans. Multim. 2025 |
Methods — techniques the papers use, named apart from their topics
hierarchical reasoning · 0.9feature propagation · 0.9multimodal fusion · 0.7knowledge base · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Spatial Multimodal Knowledge-Driven 3D Scene Graph Prediction With Vision-Language ModelabstractIn-depth understanding of 3D environments not only involves locating and recognizing individual objects but also requires inferring the relationships and interactions among them. However, most existing methods heavily rely on scene-specific contents, which leads to poor performance due to the noisy, cluttered, and partial nature of real-world 3D scenes. In this work, we find that the inherently hierarchical structures of 3D environments, derived from support relationships, aid in the automatic association of semantic and spatial arrangements of objects and provide rich geometric and topological information independent of specific scenarios. To this end, we propose a 3D scene graph generation model that leverages the hierarchical structures of 3D environments as spatial multimodal knowledge to enhance 3D scene graph generation. Specifically, we first devise a cross-modal tuning approach, where a visually-prompted vision language model is learned to infer the support relationships between objects in a low-resource way. Subsequently, we build a hierarchical visual graph and hierarchical symbolic knowledge graph using the fine-tuned vision language model to extract contextualized visual contents and relevant textual facts, respectively. Finally, we progressively accumulate 3D spatial multimodal knowledge about the hierarchical structures by correlating contextualized visual contents and textual facts using a novel graph reasoning network. In addition, to better evaluate the performance of 3D scene graph generation models, we propose a new benchmark 3DSSG-M by reorganizing the widely-used 3D scene graph generation dataset 3DSSG. This reorganization balances the predicate distribution of 3DSSG and reduces the influence of frequency bias. Extensive results and ablations attest to the effectiveness of the hierarchical structures in 3D environments and demonstrate the superiority of our proposed method over current state-of-the-art competitors. Haoran Hou, Mingtao Feng, Yulan Guo, Yaonan Wang 0001, Ajmal Mian |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2025 | Exploring Hierarchical Spatial Layout Cues for 3D Point Cloud Based Scene Graph Predictionabstract3D scene graph prediction is important for intelligent agents to gather information and perceive semantics of their environments. However, constructing an effective graph is nontrivial given the complexity of natural scenes. Existing solutions for graph representation of 3D scenes still distinguish each detailed discrepancy among all the relationships as flat thinking, ignoring the mechanism used by humans to perform this task. Inspired by the role of the prefrontal cortex in hierarchical reasoning, we analyze this problem from a novel perspective: exploring hierarchical spatial layout cues in 3D space and navigating that hierarchy to make the 3D scene graph more accurate in a vertical division to horizontal propagation strategy. To this end, we first encode the contextual object features for fine-gained object category classification. Next, we build a bottom-up hierarchical graph to predict remarkably diverse support relationships in a single concept regardless of numerous irrelevant relationships. Finally, equipped with the spatially-true and semantically-meaningful support relationships, we focus on the local region layout to propagate the semantic features to predict the additional non-support relationships under the guidance of the given referred hierarchical graph nodes. Experiments on the challenging 3DSSG benchmark show that our algorithm outperforms existing state-of-the-art, and can also alleviate the impact of the long-tailed distribution of training data. Our code is available athttps://github.com/HHrEtvP/HSLC-3DSG/. Mingtao Feng, Haoran Hou, Liang Zhang 0010, Yulan Guo, Hongshan Yu, Yaonan Wang 0001, Ajmal Mian |
IEEE Trans. Multim. | 2 |
| 2024 | Scene Graph Generation: A comprehensive surveyabstractDeep learning techniques have led to remarkable breakthroughs in the field of object detection and have spawned a lot of scene-understanding tasks in recent years. Scene graph has been the focus of research because of its powerful semantic representation and applications to scene understanding. Scene Graph Generation (SGG) refers to the task of automatically mapping an image or a video into a semantic structural scene graph, which requires the correct labeling of detected objects and their relationships. In this paper, a comprehensive survey of recent achievements is provided. This survey attempts to connect and systematize the existing visual relationship detection methods, to summarize, and interpret the mechanisms and the strategies of SGG in a comprehensive way. Deep discussions about current existing problems and future research directions are given at last. This survey will help readers to develop a better understanding of the current researches. Hongsheng Li 0003, Guangming Zhu 0001, Liang Zhang 0010, Youliang Jiang, Yixuan Dang, Haoran Hou, Peiyi Shen, Syed Afaq Ali Shah, Mohammed Bennamoun |
Neurocomputing | 6 |
| 2024 | 3D Object Detection From Point Cloud via Voting Step Diffusionabstract3D object detection is a fundamental task in scene understanding. Numerous research efforts have been dedicated to better incorporate Hough voting into the 3D object detection pipeline. However, due to the noisy, cluttered, and partial nature of real 3D scans, existing voting-based methods often receive votes from the partial surfaces of individual objects together with severe noises, leading to sub-optimal detection performance. In this work, we focus on the distributional properties of point clouds and formulate the voting process as generating new points in the high-density region of the distribution of object centers. To achieve this, we propose a new method to move random 3D points toward the high-density region of the distribution by estimating the score function of the distribution with a noise conditioned score network. Specifically, we first generate a set of object center proposals to coarsely identify the high-density region of the object center distribution. To estimate the score function, we perturb the generated object center proposals by adding normalized Gaussian noise, and then jointly estimate the score function of all perturbed distributions. Finally, we generate new votes by moving random 3D points to the high-density region of the object center distribution according to the estimated score function. Extensive experiments on two large scale indoor 3D scene datasets, SUN RGB-D and ScanNet V2, demonstrate the superiority of our proposed method. The code will be released athttps://github.com/HHrEtvP/DiffVote. Haoran Hou, Mingtao Feng, Weisheng Dong, Qing Zhu 0003, Yaonan Wang 0001, Ajmal Mian |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2023 | 3D Spatial Multimodal Knowledge Accumulation for Scene Graph Prediction in Point CloudabstractIn-depth understanding of a 3D scene not only involves locating/recognizing individual objects, but also requires to infer the relationships and interactions among them. However, since 3D scenes contain partially scanned objects with physical connections, dense placement, changing sizes, and a wide variety of challenging relationships, existing methods perform quite poorly with limited training samples. In this work, we find that the inherently hierarchical structures of physical space in 3D scenes aid in the automatic association of semantic and spatial arrangements, specifying clear patterns and leading to less ambiguous predictions. Thus, they well meet the challenges due to the rich variations within scene categories. To achieve this, we explicitly unify these structural cues of 3D physical spaces into deep neural networks to facilitate scene graph prediction. Specifically, we exploit an external knowledge base as a baseline to accumulate both contextualized visual content and textual facts to form a 3D spatial multimodal knowledge graph. Moreover, we propose a knowledge-enabled scene graph prediction module benefiting from the 3D spatial knowledge to effectively regularize semantic space of relationships. Extensive experiments demonstrate the superiority of the proposed method over current state-of-the-art competitors. Our code is available at https://github.com/HHrEtvP/SMKA. Mingtao Feng, Haoran Hou, Liang Zhang 0010, Yulan Guo, Ajmal Mian |
CVPR | 2 |