EDBT 2026 Demo / reviewers in the wild / expert
Juho Kalliokoski
dblp:310/1792
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Immersive interaction · 70% Human-robot interaction · 24% Usability and user experience research · 6% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › telepresence
immersive telepresence |
1.4 | 2 | 2025 | Unwinding Rotations Reduces VR Sickness in Nonsimulated Immersive Telepresence · ISMAR 2025 Unwinding Rotations Improves User Comfort with Immersive Telepresence Robots · HRI 2022 |
Human-robot interaction
telepresence robot |
1.0 | 2 | 2025 | Unwinding Rotations Reduces VR Sickness in Nonsimulated Immersive Telepresence · ISMAR 2025 Unwinding Rotations Improves User Comfort with Immersive Telepresence Robots · HRI 2022 |
Immersive interaction › virtual reality › cybersickness
VR sickness |
1.0 | 2 | 2025 | Unwinding Rotations Reduces VR Sickness in Nonsimulated Immersive Telepresence · ISMAR 2025 Unwinding Rotations Improves User Comfort with Immersive Telepresence Robots · HRI 2022 |
Immersive interaction › locomotion › locomotion interface
leaning-based interface |
0.6 | 1 | 2022 | Leaning-Based Control of an Immersive-Telepresence Robot · ISMAR 2022 |
Virtual and augmented reality
cybersickness |
0.2 | 1 | 2022 | Leaning-Based Control of an Immersive-Telepresence Robot · ISMAR 2022 |
Virtual and augmented reality
virtual reality |
0.2 | 1 | 2022 | Leaning-Based Control of an Immersive-Telepresence Robot · ISMAR 2022 |
Methods — techniques the papers use, named apart from their topics
user study · 2.6balance board · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Unwinding Rotations Reduces VR Sickness in Nonsimulated Immersive TelepresenceabstractImmersive telepresence, when a user views the video stream of a 360° camera in a remote environment using a Head Mounted Display (HMD), has great potential to improve the sense of being in a remote environment. In most cases of immersive robotic telepresence, the camera is mounted on a mobile robot which increases the portion of the environment that the remote user can explore. However, robot motions can induce unpleasant symptoms associated with Virtual Reality (VR) sickness, degrading the overall user experience. Previous research has shown that unwinding the rotations of the robot, that is, decoupling the rotations that the camera undergoes due to robot motions from what is seen by the user, can increase user comfort and reduce VR sickness. However, that work considered a virtual environment and a simulated robot. In this work, to test whether the same hypotheses hold when the video stream from a real camera is used, we carried out a user study ($n=36$) in which the unwinding rotations method was compared against coupled rotations in a task completed through a panoramic camera mounted on a robotic arm. Furthermore, within an inspection task which involved translations and rotations in three dimensions, we tested whether unwinding the robot rotations impacted the performance of users. The results show that the users found the unwinding rotations method to be more comfortable and preferable, and that a reduced level of VR sickness can be achieved without a significant impact on task performance. Filip Kulisiewicz, Basak Sakçak, Evan G. Center, Juho Kalliokoski, Katherine J. Mimnaugh, Steven M. LaValle, Timo Ojala |
ISMAR | 4 |
| 2022 | Unwinding Rotations Improves User Comfort with Immersive Telepresence RobotsabstractWe propose unwinding the rotations experienced by the user of an immersive telepresence robot to improve comfort and reduce VR sickness of the user. By immersive telepresence we refer to a situation where a 360° camera on top of a mobile robot is streaming video and audio into a head-mounted display worn by a remote user possibly far away. Thus, it enables the user to be present at the robot's location, look around by turning the head and communicate with people near the robot. By unwinding the rotations of the camera frame, the user's viewpoint is not changed when the robot rotates. The user can change her viewpoint only by physically rotating in her local setting; as visual rotation without the corresponding vestibular stimulation is a major source of VR sickness, physical rotation by the user is expected to reduce VR sickness. We implemented unwinding the rotations for a simulated robot traversing a virtual environment and ran a user study (N=34) comparing unwinding rotations to user's viewpoint turning when the robot turns. Our results show that the users found unwound rotations more preferable and comfortable and that it reduced their level of VR sickness. We also present further results about the users' path integration capabilities, viewing directions, and subjective observations of the robot's speed and distances to simulated people and objects. Markku Suomalainen, Basak Sakçak, Adhi Widagdo, Juho Kalliokoski, Katherine J. Mimnaugh, Alexis Chambers, Timo Ojala, Steven M. LaValle |
HRI | 4 |
| 2022 | HI-DWA: Human-Influenced Dynamic Window Approach for Shared Control of a Telepresence RobotabstractThis paper considers the problem of enabling the user to modify the path of a telepresence robot. The robot is capable of autonomously navigating to a goal predefined by the user, but the user might still want to modify the path, for example, to go further away from other people, or to go closer to landmarks she wants to see on the way. We propose Human-Influenced Dynamic Window Approach (HI-DWA), a shared control method aimed for telepresence robots based on Dynamic Window Approach (DWA) that allows the user to influence the control input given to the robot. To verify the proposed method, we performed a user study (N=32) in Virtual Reality (VR) to compare HI-DWA with switching between autonomous navigation and manual control for controlling a simulated telepresence robot moving in a virtual environment. Results showed that users reached their goal faster using HI-DWA controller and found it easier to use. Preference between the two methods was split equally. Qualitative analysis revealed that a major reason for the participants that preferred switching between two modes was the feeling of control. We also analyzed the effect of different input methods, joystick and gesture, on the preference and perceived workload. Juho Kalliokoski, Basak Sakçak, Markku Suomalainen, Katherine J. Mimnaugh, Alexis Chambers, Timo Ojala, Steven M. LaValle |
IROS | 1 |
| 2022 | Leaning-Based Control of an Immersive-Telepresence RobotabstractIn this paper, we present an implementation of a leaning-based control of a differential drive telepresence robot and a user study in simulation, with the goal of bringing the same functionality to a real telepresence robot. The participants used a balance board to control the robot and viewed the virtual environment through a head-mounted display. The main motivation for using a balance board as the control device stems from Virtual Reality (VR) sickness; even small movements of your own body matching the motions seen on the screen decrease the sensory conflict between vision and vestibular organs, which lies at the heart of most theories regarding the onset of VR sickness. To test the hypothesis that the balance board as a control method would be less sickening than using joysticks, we designed a user study (N=32, 15 women) in which the participants drove a simulated differential drive robot in a virtual environment with either a Nintendo Wii Balance Board or joysticks. However, our pre-registered main hypotheses were not supported; the joystick did not cause any more VR sickness on the participants than the balance board, and the board proved to be statistically significantly more difficult to use, both subjectively and objectively. Analyzing the open-ended questions revealed these results to be likely connected, meaning that the difficulty of use seemed to affect sickness; even unlimited training time before the test did not make the use as easy as the familiar joystick. Thus, making the board easier to use is a key to enable its potential; we present a few possibilities towards this goal. Joona Halkola, Markku Suomalainen, Basak Sakçak, Katherine J. Mimnaugh, Juho Kalliokoski, Alexis Chambers, Timo Ojala, Steven M. LaValle |
ISMAR | 5 |