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Leon O. H. Kroczek

dblp:310/2748 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0002-5588-5067ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 44% Haptics and multimodal interaction · 44% Usability and user experience research · 13%
Computer graphics and multimedia
1 paper
Audio and music processing · 50% Virtual and augmented reality · 50%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
auditory distance perception
0.912025
Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025
Audio and music processing
spatial audio
0.912025
Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025
Haptics and multimodal interaction
multimodal perception
0.912025
Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025
Immersive interaction
virtual reality
0.912025
Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

user study · 1.7head-mounted display · 1.7
YearPublicationVenuePosition
2025 Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality
abstract
Investigating auditory perception and cognition in realistic, controlled environments is made possible by virtual reality (VR). However, when visual information is presented, sound localization results from multimodal integration. Additionally, using head-mounted displays leads to a distortion of visual egocentric distances. With two different paradigms, we investigated the extent to which different visual scenes influence auditory distance perception, and secondary presence and realism. To be more precise, different room models were displayed via HMD while participants had to localize sounds emanating from real loudspeakers. In the first paradigm, we manipulated whether a room was congruent or incongruent to the physical room. In a second paradigm, we manipulated room visibility - displaying either an audiovisual congruent room or a scene containing almost no spatial information- and localization task. Participants indicated distances either by placing a virtual loudspeaker, walking, or verbal report. While audiovisual room incongruence had a detrimental effect on distance perception, no main effect of room visibility was found but an interaction with the task. Overestimation of distances was higher using the placement task in the non-spatial scene. The results suggest an effect of visual scene on auditory perception in VR implying a need for consideration e.g. in virtual acoustics research.
Sarah Roßkopf, Andreas Mühlberger, Felix Stärz, Steven van de Par, Matthias Blau, Leon O. H. Kroczek
IEEE Trans. Vis. Comput. Graph.6