EDBT 2026 Demo / reviewers in the wild / expert
Linrui Tian
dblp:310/3461
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0003-1202-6040ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 48% Generative modeling · 30% Face, body and person analysis · 21% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | EMO: Emote Portrait Alive Generating Expressive Portrait Videos with Audio2Video Diffusion Model Under Weak Conditions · ECCV (83) 2024 |
Visual content generation and editing › talking head generation
audio-driven portrait animation |
0.8 | 1 | 2024 | EMO: Emote Portrait Alive Generating Expressive Portrait Videos with Audio2Video Diffusion Model Under Weak Conditions · ECCV (83) 2024 |
Visual content generation and editing › video generation
portrait video generation |
0.8 | 1 | 2024 | EMO: Emote Portrait Alive Generating Expressive Portrait Videos with Audio2Video Diffusion Model Under Weak Conditions · ECCV (83) 2024 |
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation |
0.7 | 1 | 2023 | RenderIH: A Large-scale Synthetic Dataset for 3D Interacting Hand Pose Estimation · ICCV 2023 |
Computer vision › 3D vision › pose estimation › 3d hand pose estimation
interacting hand pose estimation |
0.7 | 1 | 2023 | RenderIH: A Large-scale Synthetic Dataset for 3D Interacting Hand Pose Estimation · ICCV 2023 |
Computer vision › 3D vision
pose estimation |
0.7 | 1 | 2023 | RenderIH: A Large-scale Synthetic Dataset for 3D Interacting Hand Pose Estimation · ICCV 2023 |
Computer vision › 3D vision › geometric optimization
pose optimization |
0.2 | 1 | 2023 | RenderIH: A Large-scale Synthetic Dataset for 3D Interacting Hand Pose Estimation · ICCV 2023 |
Machine learning › Generative modeling
synthetic data generation |
0.2 | 1 | 2023 | RenderIH: A Large-scale Synthetic Dataset for 3D Interacting Hand Pose Estimation · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 1.5audio-driven animation · 1.5transformer-based pose estimation network · 0.7pose optimization · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | EMO: Emote Portrait Alive Generating Expressive Portrait Videos with Audio2Video Diffusion Model Under Weak Conditions
Linrui Tian, Bang Zhang, Liefeng Bo |
ECCV (83) | 1 |
| 2023 | RenderIH: A Large-scale Synthetic Dataset for 3D Interacting Hand Pose EstimationabstractThe current interacting hand (IH) datasets are relatively simplistic in terms of background and texture, with hand joints being annotated by a machine annotator, which may result in inaccuracies, and the diversity of pose distribution is limited. However, the variability of background, pose distribution, and texture can greatly influence the generalization ability. Therefore, we present a large-scale synthetic dataset –RenderIH– for interacting hands with accurate and diverse pose annotations. The dataset contains 1M photo-realistic images with varied backgrounds, perspectives, and hand textures. To generate natural and diverse interacting poses, we propose a new pose optimization algorithm. Additionally, for better pose estimation accuracy, we introduce a transformer-based pose estimation network, TransHand, to leverage the correlation between interacting hands and verify the effectiveness of RenderIH in improving results. Our dataset is model-agnostic and can improve more accuracy of any hand pose estimation method in comparison to other real or synthetic datasets. Experiments have shown that pretraining on our synthetic data can significantly decrease the error from 6.76mm to 5.79mm, and our Transhand surpasses contemporary methods. Our dataset and code are available at https://github.com/adwardlee/RenderIH. Linrui Tian, Xindi Zhang 0003, Qi Wang 0148, Bang Zhang, Liefeng Bo, Chen Chen 0001 |
ICCV | 2 |