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Junlong Ren

dblp:310/5277 · DBLP profile ↗
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6ranked-venue papers
3as first author
6since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 29% Multimedia analysis and retrieval · 29% Audio and music processing · 25%
Artificial intelligence
3 papers
Multi-agent systems · 31% 3D vision · 31% Deep learning architectures and training · 11%
Databases, data mining, and information retrieval
1 paper
Knowledge graphs · 100%

Topics — the 11 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › character animation
human avatar animation
1.012026
FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation · AAAI 2026
Computer vision › 3D vision › 3d shape analysis
3d shape understanding
0.912025
SCA3D: Enhancing Cross-Modal 3D Retrieval via 3D Shape and Caption Paired Data Augmentation · ICRA 2025
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
embodied agent
0.912025
VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft · EMNLP 2025
Multimedia analysis and retrieval
3d shape retrieval
0.912025
SCA3D: Enhancing Cross-Modal 3D Retrieval via 3D Shape and Caption Paired Data Augmentation · ICRA 2025
Multimedia analysis and retrieval
cross-modal retrieval
0.912025
SCA3D: Enhancing Cross-Modal 3D Retrieval via 3D Shape and Caption Paired Data Augmentation · ICRA 2025
Computer animation and physical simulation
modal analysis
0.812024
Optimal Modal Decomposition for Directionally Biased Sound Field Recording · IEEE ACM Trans. Audio Speech Lang. Process. 2024
Audio and music processing › spatial audio › sound field analysis
sound field decomposition
0.812024
Optimal Modal Decomposition for Directionally Biased Sound Field Recording · IEEE ACM Trans. Audio Speech Lang. Process. 2024
Audio and music processing
spatial audio
0.812024
Optimal Modal Decomposition for Directionally Biased Sound Field Recording · IEEE ACM Trans. Audio Speech Lang. Process. 2024
Machine learning › Deep learning architectures and training › encoder-decoder architecture
u-net
0.312026
FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation · AAAI 2026
Computer vision › Vision and language
cross-modal matching
0.312025
SCA3D: Enhancing Cross-Modal 3D Retrieval via 3D Shape and Caption Paired Data Augmentation · ICRA 2025
Computer vision › Image recognition and object detection
object detection
0.312025
VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft · EMNLP 2025

Methods — techniques the papers use, named apart from their topics

u-net · 2.0linear blend skinning · 2.0data-driven refinement · 2.0retrieval-based pooling · 1.7fine-tuning · 1.7earth mover's distance · 1.7data augmentation · 1.7cross-modal knowledge graph · 1.7contrastive learning · 1.7LLaVA · 1.7spherical microphone array encoding · 0.8least-squares optimization · 0.8
YearPublicationVenuePosition
2026 FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation
abstract
3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template construction and target pose deformation. However, current template construction methods demand extensive skeletal rigging and often produce artifacts in contact regions. Moreover, target pose deformation suffers from structural distortions caused by Linear Blend Skinning (LBS), which significantly undermines animation realism. To address these problems, we propose a unified learning-based framework to address both challenges in two phases. For the former phase, to overcome the inefficiencies and artifacts during template construction, we leverage a U-Net architecture that decouples texture and pose information in a feed-forward process, enabling fast generation of a human template. For the latter phase, we propose a data-driven refinement technique that enhances structural integrity. Extensive experiments show that our model delivers consistent performance across diverse poses with an optimal balance between efficiency and quality, surpassing state-of-the-art (SOTA) methods.
Jian Shu 0001, Nanjie Yao, Gangjian Zhang, Junlong Ren, Hao Wang 0094
AAAI4
2025 VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft
abstract
Large language models (LLMs) have shown significant promise in embodied decisionmaking tasks within virtual open-world environments.Nonetheless, their performance is hindered by the absence of domain-specific knowledge.Methods that finetune on largescale domain-specific data entail prohibitive development costs.This paper introduces Vista-Wise, a cost-effective agent framework that integrates cross-modal domain knowledge and finetunes a dedicated object detection model for visual analysis.It reduces the requirement for domain-specific training data from millions of samples to a few hundred.VistaWise integrates visual information and textual dependencies into a cross-modal knowledge graph (KG), enabling a comprehensive and accurate understanding of multimodal environments.We also equip the agent with a retrieval-based pooling strategy to extract task-related information from the KG, and a desktop-level skill library to support direct operation of the Minecraft desktop client via mouse and keyboard inputs.Experimental results demonstrate that VistaWise achieves state-of-the-art performance across various open-world tasks, highlighting its effectiveness in reducing development costs while enhancing agent performance.
Honghao Fu, Junlong Ren, Qi Chai, Deheng Ye, Yujun Cai
EMNLP2
2025 Diversified Augmentation with Domain Adaptation for Debiased Video Temporal Grounding
abstract
Temporal sentence grounding in videos (TSGV) faces challenges due to public TSGV datasets containing significant temporal biases, which are attributed to the uneven temporal distributions of target moments. Existing methods generate augmented videos, where target moments are forced to have varying temporal locations. However, since the video lengths of the given datasets have small variations, only changing the temporal locations results in poor generalization ability in videos with varying lengths. In this paper, we propose a novel training framework complemented by diversified data augmentation and a domain discriminator. The data augmentation generates videos with various lengths and target moment locations to diversify temporal distributions. However, augmented videos inevitably exhibit distinct feature distributions which may introduce noise. To address this, we design a domain adaptation auxiliary task to diminish feature discrepancies between original and augmented videos. We also encourage the model to produce distinct predictions for videos with the same text queries but different moment locations to promote debiased training. Experiments on Charades-CD and ActivityNet-CD datasets demonstrate the effectiveness and generalization abilities of our method in multiple grounding structures, achieving state-of-the-art results.
Junlong Ren, Gangjian Zhang, Hao Wang 0094
ICASSP1
2025 Enhanced Cross-modal 3D Retrieval via Tri-modal Reconstruction
abstract
Cross-modal 3D retrieval is a critical yet challenging task, aiming to achieve bi-directional retrieval between 3D and text modalities. Current methods predominantly rely on a certain 3D representation (e.g., point cloud), with few exploiting the 2D-3D consistency and complementary relationships, which constrains their performance. To bridge this gap, we propose to adopt multi-view images and point clouds to jointly represent 3D shapes, facilitating tri-modal alignment (i.e., image, point, text) for enhanced cross-modal 3D retrieval. Notably, we introduce tri-modal reconstruction to improve the generalization ability of encoders. Given point features, we reconstruct image features under the guidance of text features, and vice versa. With well-aligned point cloud and multi-view image features, we aggregate them as multimodal embeddings through fine-grained 2D-3D fusion to enhance geometric and semantic understanding. Recognizing the significant noise in current datasets where many 3D shapes and texts share similar semantics, we employ hard negative contrastive training to emphasize harder negatives with greater significance, leading to robust discriminative embeddings. Extensive experiments on the Text2Shape dataset demonstrate that our method significantly outperforms previous state-of-the-art methods in both shape-to-text and text-to-shape retrieval tasks by a substantial margin.
Junlong Ren, Hao Wang 0094
ICME1
2025 SCA3D: Enhancing Cross-Modal 3D Retrieval via 3D Shape and Caption Paired Data Augmentation
abstract
The cross-modal 3D retrieval task aims to achieve mutual matching between text descriptions and 3D shapes. This has the potential to enhance the interaction between natural language and the 3D environment, especially within the realms of robotics and embodied artificial intelligence (AI) applications. However, the scarcity and expensiveness of 3D data constrain the performance of existing cross-modal 3D retrieval methods. These methods heavily rely on features derived from the limited number of 3D shapes, resulting in poor generalization ability across diverse scenarios. To address this challenge, we introduce SCA3D, a novel 3D shape and caption online data augmentation method for cross-modal 3D retrieval. Our approach uses the LLaVA model to create a component library, captioning each segmented part of every 3D shape within the dataset. Notably, it facilitates the generation of extensive new 3D-text pairs containing new semantic features. We employ both inter and intra distances to align various components into a new 3D shape, ensuring that the components do not overlap and are closely fitted. Further, text templates are utilized to process the captions of each component and generate new text descriptions. Besides, we use unimodal encoders to extract embeddings for 3D shapes and texts based on the enriched dataset. We then calculate fine-grained cross-modal similarity using Earth Mover's Distance (EMD) and enhance cross-modal matching with contrastive learning, enabling bidirectional retrieval between texts and 3D shapes. Extensive experiments show our SCA3D outperforms previous works on the Text2Shape dataset, raising the Shape-to-Text RR@1 score from 20.03 to 27.22 and the Text-to-Shape RR@1 score from 13.12 to 16.67. Codes can be found in https://github.com/3DAgentWorld/SCA3D.
Junlong Ren, Hao Wu 0094, Hui Xiong 0001, Hao Wang 0094
ICRA1
2024 Optimal Modal Decomposition for Directionally Biased Sound Field Recording
abstract
Sound field recording aims to capture and preserve the information of the sound field in a specific area. Typically, the recorded sound field is decomposed as a superposition of a set of modes. Spherical harmonic functions are often used as basis functions for the modal decomposition, and they are optimal for directionally unbiased sound field recording, but the sound field recording problems in many practical application scenarios are directionally biased. However, most conventional directionally biased modal decomposition methods are non-optimal or have limited applications for sound field recording. In this paper, an optimal modal decomposition for directionally biased sound field recording is proposed, which minimizes the least-square error of the directionally biased sound field recording. This paper formulates the optimization problem of the modal decomposition with the consideration of the sound wave distribution and the directional importance. After that, the optimization problem is discretized and then solved to obtain the optimal basis functions for modal decomposition. To estimate the modal coefficients by using the spherical microphone array, the corresponding optimal encoding matrix is also derived. Finally, several simulations and experiments are presented to verify the proposed method. The results indicate that the proposed method performs well for directionally biased sound field recording.
Hao Gao 0010, Junlong Ren, Jiazheng Cheng
IEEE ACM Trans. Audio Speech Lang. Process.2