EDBT 2026 Demo / reviewers in the wild / expert
Aiden Swann
dblp:311/3756
· DBLP profile ↗
6ranked-venue papers
1as first author
6since 2021 · last 2026
0000-0003-4529-1318ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 4 · 1 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | TensorTouch: Calibration of Tactile Sensors for High Resolution Stress Tensor and Deformation for Dexterous ManipulationabstractAdvanced dexterous manipulation requires identifying and controlling multiple simultaneous contacts, including interactions with compliant objects where deformations are large. Raw optical tactile images are information rich but lack calibrated physical meaning, limiting cross-sensor use and real-world deployment. We present TensorTouch, a calibration framework that combines finite element analysis and learning to infer dense deformation and stress/force fields from a single tactile image. Across real sensors, TensorTouch achieves contact localization errors under 1.29 mm and mean force errors under 0.139 N per axis. In a multi-object selective grasp task with two simultaneously contacted objects (including identical cables), the system achieves up to 90.0% success. We further demonstrate robustness under repeated loading, yielding 38.295 dB PSNR between the initial tactile image and the image after 20,000 contacts. The learned model runs in real time at 95 Hz on an RTX 5090, proving to be suitable for contact-rich, dexterous manipulation. Won Kyung Do, Matthew Strong, Aiden Swann, Boshu Lei, Monroe Kennedy III |
IEEE Trans. Robotics | 3 |
| 2025 | A Control Barrier Function for Safe Navigation with Online Gaussian Splatting MapsabstractSAFER-Splat (Simultaneous Action Filtering and Environment Reconstruction) is a real-time, scalable, and minimally invasive safety filter, based on control barrier functions, for safe robotic navigation in a detailed map constructed at runtime using Gaussian Splatting (GSplat). We propose a novel Control Barrier Function (CBF) that not only induces safety with respect to all Gaussian primitives in the scene, but when synthesized into a controller, is capable of processing hundreds of thousands of Gaussians while maintaining a minimal memory footprint and operating at 15 Hz during online Splat training. Of the total compute time, a small fraction of it consumes GPU resources, enabling uninterrupted training. The safety layer is minimally invasive, correcting robot actions only when they are unsafe. To showcase the safety filter, we also introduce SplatBridge, an open-source software package built with ROS for real-time GSplat mapping for robots. We demonstrate the safety and robustness of our pipeline first in simulation, where our method is 20-50x faster, safer, and less conservative than competing methods based on neural radiance fields. Further, we demonstrate simultaneous GSplat mapping and safety filtering on a drone hardware platform using only on-board perception. We verify that under teleoperation a human pilot cannot invoke a collision. Our videos and codebase can be found at https://chengine.github.io/safer-splat. Timothy Chen, Aiden Swann, Javier Yu, Olaoluwa Shorinwa, Riku Murai, Monroe Kennedy III, Mac Schwager |
ICRA | 2 |
| 2025 | Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian SplattingabstractWe propose a framework for active next best view and touch selection for robotic manipulators using 3D Gaussian Splatting (3DGS). 3DGS is emerging as a useful explicit 3D scene representation for robotics, as it has the ability to represent scenes in a both photorealistic and geometrically accurate manner. However, in real-world, online robotic scenes where the number of views is limited given efficiency requirements, random view selection for 3DGS becomes impractical as views are often overlapping and redundant. We address this issue by proposing an end-to-end online training and active view selection pipeline, which enhances the performance of 3DGS in few-view robotics settings. We first elevate the performance of few-shot 3DGS with a novel semantic depth alignment method using Segment Anything Model 2 (SAM2) that we supplement with Pearson depth and surface normal loss to improve color and depth reconstruction of real-world scenes. We then extend FisherRF, a next-best-view selection method for 3DGS, to select views and touch poses based on depth uncertainty. We perform online view selection on a real robot system during live 3DGS training. We motivate our improvements to few-shot GS scenes, and extend depth-based FisherRF to them, where we demonstrate both qualitative and quantitative improvements on challenging robot scenes. For more information, please see our project page at arm.stanford.edu/next-best-sense. Matthew Strong, Boshu Lei, Aiden Swann, Wen Jiang 0008, Kostas Daniilidis, Monroe Kennedy III |
ICRA | 3 |
| 2025 | Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting MapsabstractWe present Splat-Nav, a real-time robot navigation pipeline for Gaussian splatting (GSplat) scenes, a powerful new 3-D scene representation. Splat-Nav consists of two components: first, Splat-Plan, a safe planning module, and second, Splat-Loc, a robust vision-based pose estimation module. Splat-Plan builds a safe-by-construction polytope corridor through the map based on mathematically rigorous collision constraints and then constructs a Bézier curve trajectory through this corridor. Splat-Loc provides real-time recursive state estimates given only an RGB feed from an on-board camera, leveraging the point-cloud representation inherent in GSplat scenes. Working together, these modules give robots the ability to recursively replan smooth and safe trajectories to goal locations. Goals can be specified with position coordinates, or with language commands by using a semantic GSplat. We demonstrate improved safety compared to point cloud-based methods in extensive simulation experiments. In a total of 126 hardware flights, we demonstrate equivalent safety and speed compared to motion capture and visual odometry, but without a manual frame alignment required by those methods. We show online replanning at more than 2 Hz and pose estimation at about 25 Hz, an order of magnitude faster than neural radiance field-based navigation methods, thereby enabling real-time navigation. Timothy Chen, Olaoluwa Shorinwa, Joseph Bruno, Aiden Swann, Javier Yu, Weijia Zeng, Keiko Nagami, Philip M. Dames, Mac Schwager |
IEEE Trans. Robotics | 4 |
| 2024 | Touch-GS: Visual-Tactile Supervised 3D Gaussian SplattingabstractIn this work, we propose a novel method to supervise 3D Gaussian Splatting (3DGS) scenes using optical tactile sensors. Optical tactile sensors have become widespread in their use in robotics for manipulation and object representation; however, raw optical tactile sensor data is unsuitable to directly supervise a 3DGS scene. Our representation leverages a Gaussian Process Implicit Surface to implicitly represent the object, combining many touches into a unified representation with uncertainty. We merge this model with a monocular depth estimation network, which is aligned in a two stage process, coarsely aligning with a depth camera and then finely adjusting to match our touch data. For every training image, our method produces a corresponding fused depth and uncertainty map. Utilizing this additional information, we propose a new loss function, variance-weighted depth supervised loss, for training the 3DGS scene model. We leverage the DenseTact optical tactile sensor and RealSense RGB-D camera to show that combining touch and vision in this manner leads to quantitatively and qualitatively better results than vision or touch alone in few-view scene synthesis on opaque, reflective and transparent objects. Please see our project page at armlabstanford.github.io/touchgs. Aiden Swann, Matthew Strong, Won Kyung Do, Gadiel Sznaier Camps, Mac Schwager, Monroe Kennedy III |
IROS | 1 |
| 2022 | Safe Drone Flight with Time-Varying Backup ControllersabstractThe weight, space, and power limitations of small aerial vehicles often prevent the application of modern control techniques without significant model simplifications. Moreover, high-speed agile behavior, such as that exhibited in drone racing, make these simplified models too unreliable for safety-critical control. In this work, we introduce the concept of time-varying backup controllers (TBCs): user-specified maneuvers combined with backup controllers that generate reference trajectories which guarantee the safety of nonlinear systems. TBCs reduce conservatism when compared to traditional backup controllers and can be directly applied to multi-agent coordination to guarantee safety. Theoretically, we provide conditions under which TBCs strictly reduce conservatism, describe how to switch between several TBC's and show how to embed TBCs in a multi-agent setting. Experimentally, we verify that TBCs safely increase operational freedom when filtering a pilot's actions and demonstrate robustness and computational efficiency when applied to decentralized safety filtering of two quadrotors. Andrew Singletary, Aiden Swann, Ivan Dario Jimenez Rodriguez, Aaron D. Ames |
IROS | 2 |