EDBT 2026 Demo / reviewers in the wild / expert
Amokh Varma
dblp:311/4002
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Planning, search and constraint satisfaction · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.7 | 1 | 2023 | Information-guided Planning: An Online Approach for Partially Observable Problems · NeurIPS 2023 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
online planning |
0.7 | 1 | 2023 | Information-guided Planning: An Online Approach for Partially Observable Problems · NeurIPS 2023 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable planning |
0.7 | 1 | 2023 | Information-guided Planning: An Online Approach for Partially Observable Problems · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
belief entropy estimation · 0.7I-UCB · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Information-guided Planning: An Online Approach for Partially Observable ProblemsabstractThis paper presents IB-POMCP, a novel algorithm for online planning under partial observability. Our approach enhances the decision-making process by using estimations of the world belief's entropy to guide a tree search process and surpass the limitations of planning in scenarios with sparse reward configurations. By performing what we denominate as an *information-guided planning process*, the algorithm, which incorporates a novel I-UCB function, shows significant improvements in reward and reasoning time compared to state-of-the-art baselines in several benchmark scenarios, along with theoretical convergence guarantees. Matheus Aparecido do Carmo Alves, Amokh Varma, Yehia El-khatib, Leandro Soriano Marcolino |
NeurIPS | 2 |
| 2022 | On-line estimators for ad-hoc task execution: learning types and parameters of teammates for effective teamworkabstractAbstract It is essential for agents to work together with others to accomplish common objectives, without pre-programmed coordination rules or previous knowledge of the current teammates, a challenge known as ad-hoc teamwork. In these systems, an agent estimates the algorithm of others in an on-line manner in order to decide its own actions for effective teamwork. A common approach is to assume a set of possible types and parameters for teammates, reducing the problem into estimating parameters and calculating distributions over types. Meanwhile, agents often must coordinate in a decentralised fashion to complete tasks that are displaced in an environment (e.g., in foraging, de-mining, rescue or fire control), where each member autonomously chooses which task to perform. By harnessing this knowledge, better estimation techniques can be developed. Hence, we present On-line Estimators for Ad-hoc Task Execution (OEATE), a novel algorithm for teammates’ type and parameter estimation in decentralised task execution. We show theoretically that our algorithm can converge to perfect estimations, under some assumptions, as the number of tasks increases. Additionally, we run experiments for a diverse configuration set in the level-based foraging domain over full and partial observability, and in a “capture the prey” game. We obtain a lower error in parameter and type estimation than previous approaches and better performance in the number of completed tasks for some cases. In fact, we evaluate a variety of scenarios via the increasing number of agents, scenario sizes, number of items, and number of types, showing that we can overcome previous works in most cases considering the estimation process, besides robustness to an increasing number of types and even to an erroneous set of potential types. Elnaz Shafipour, Matheus Aparecido do Carmo Alves, Amokh Varma, Leandro Soriano Marcolino, Jo Ueyama, Plamen Angelov 0001 |
Auton. Agents Multi Agent Syst. | 3 |