Daniel Rho

dblp:311/4143 · DBLP profile ↗
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11ranked-venue papers
3as first author
11since 2021 · last 2025
0000-0002-8568-9489ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 3 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 8 since 2021
YearPublicationVenuePosition
2025 NFL-BA: Near-Field Light Bundle Adjustment for SLAM in Dynamic Lighting
abstract
Simultaneous Localization and Mapping (SLAM) systems typically assume static, distant illumination; however, many real-world scenarios, such as endoscopy, subterranean robotics, and search & rescue in collapsed environments, require agents to operate with a co-located light and camera in the absence of external lighting. In such cases, dynamic near-field lighting introduces strong, view-dependent shading that significantly degrades SLAM performance. We introduce Near-Field Lighting Bundle Adjustment Loss (NFL-BA) which explicitly models near-field lighting as a part of Bundle Adjustment loss and enables better performance for scenes captured with dynamic lighting. NFL-BA can be integrated into neural rendering-based SLAM systems with implicit or explicit scene representations. Our evaluations mainly focus on endoscopy procedure where SLAM can enable autonomous navigation, guidance to unsurveyed regions, blindspot detections, and 3D visualizations, which can significantly improve patient outcomes and endoscopy experience for both physicians and patients. Replacing Photometric Bundle Adjustment loss of SLAM systems with NFL-BA leads to significant improvement in camera tracking, 37% for MonoGS and 14% for EndoGSLAM, and leads to state-of-the-art camera tracking and mapping performance on the C3VD colonoscopy dataset. Further evaluation on indoor scenes captured with phone camera with flashlight turned on, also demonstrate significant improvement in SLAM performance due to NFL-BA.
Andrea Dunn Beltran, Daniel Rho, Marc Niethammer, Roni Sengupta
NeurIPS2
2024 Compact 3D Gaussian Representation for Radiance Field
abstract
Neural Radiance Fields (NeRFs) have demonstrated re-markable potential in capturing complex 3D scenes with high fidelity. However, one persistent challenge that hin-ders the widespread adoption of NeRFs is the computational bottleneck due to the volumetric rendering. On the other hand, 3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussisan-based representation and adopts the ras-terization pipeline to render the images rather than volumetric rendering, achieving very fast rendering speed and promising image quality. However, a significant draw-back arises as 3DGS entails a substantial number of 3D Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and stor-age. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally, we learn codebooks to compactly represent the geometric attributes of Gaussian by vector quantization. With model compression techniques such as quantization and entropy coding, we consistently show over 25× reduced storage and enhanced rendering speed, while maintaining the quality of the scene representation, compared to 3DGS. Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compact-ness, and real-time rendering. Our project page is available at https://mainco/d2.github.io/c3dgs/.
Joo Chan Lee, Daniel Rho, Jong Hwan Ko, Eunbyung Park
CVPR2
2024 Coordinate-Aware Modulation for Neural Fields
abstract
Neural fields, mapping low-dimensional input coordinates to corresponding signals, have shown promising results in representing various signals. Numerous methodologies have been proposed, and techniques employing MLPs and grid representations have achieved substantial success. MLPs allow compact and high expressibility, yet often suffer from spectral bias and slow convergence speed. On the other hand, methods using grids are free from spectral bias and achieve fast training speed, however, at the expense of high spatial complexity. In this work, we propose a novel way for exploiting both MLPs and grid representations in neural fields. Unlike the prevalent methods that combine them sequentially (extract features from the grids first and feed them to the MLP), we inject spectral bias-free grid representations into the intermediate features in the MLP. More specifically, we suggest a Coordinate-Aware Modulation (CAM), which modulates the intermediate features using scale and shift parameters extracted from the grid representations. This can maintain the strengths of MLPs while mitigating any remaining potential biases, facilitating the rapid learning of high-frequency components. In addition, we empirically found that the feature normalizations, which have not been successful in neural filed literature, proved to be effective when applied in conjunction with the proposed CAM. Experimental results demonstrate that CAM enhances the performance of neural representation and improves learning stability across a range of signals. Especially in the novel view synthesis task, we achieved state-of-the-art performance with the least number of parameters and fast training speed for dynamic scenes and the best performance under 1MB memory for static scenes. CAM also outperforms the best-performing video compression methods using neural fields by a large margin. Our project page is available at https://maincold2.github.io/cam/.
Joo Chan Lee, Daniel Rho, Seungtae Nam, Jong Hwan Ko, Eunbyung Park
ICLR2
2024 F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting
abstract
The neural radiance field (NeRF) has made significant strides in representing 3D scenes and synthesizing novel views. Despite its advancements, the high computational costs of NeRF have posed challenges for its deployment in resource-constrained environments and real-time applications. As an alternative to NeRF-like neural rendering methods, 3D Gaussian Splatting (3DGS) offers rapid rendering speeds while maintaining excellent image quality. However, as it represents objects and scenes using a myriad of Gaussians, it requires substantial storage to achieve high-quality representation. To mitigate the storage overhead, we propose Factorized 3D Gaussian Splatting (F-3DGS), a novel approach that drastically reduces storage requirements while preserving image quality. Inspired by classical matrix and tensor factorization techniques, our method represents and approximates dense clusters of Gaussians with significantly fewer Gaussians through efficient factorization. We aim to efficiently represent dense 3D Gaussians by approximating them with a limited amount of information for each axis and their combinations. This method allows us to encode a substantially large number of Gaussians along with their essential attributes'such as color, scale, and rotation-necessary for rendering using a relatively small number of elements. Extensive experimental results demonstrate that F-3DGS achieves a significant reduction in storage costs while maintaining comparable quality in rendered images. Our project page is available at https://xiangyu1sun.github.io/Factorize-3DGS/.
Joo Chan Lee, Daniel Rho, Jong Hwan Ko, Usman Ali 0006, Eunbyung Park
ACM Multimedia3
2023 Masked Wavelet Representation for Compact Neural Radiance Fields
abstract
Neural radiance fields (NeRF) have demonstrated the potential of coordinate-based neural representation (neural fields or implicit neural representation) in neural rendering. However, using a multi-layer perceptron (MLP) to represent a 3D scene or object requires enormous computational resources and time. There have been recent studies on how to reduce these computational inefficiencies by using additional data structures, such as grids or trees. Despite the promising performance, the explicit data structure necessitates a substantial amount of memory. In this work, we present a method to reduce the size without compromising the advantages of having additional data structures. In detail, we propose using the wavelet transform on grid-based neural fields. Grid-based neural fields are for fast convergence, and the wavelet transform, whose efficiency has been demonstrated in high-performance standard codecs, is to improve the parameter efficiency of grids. Furthermore, in order to achieve a higher sparsity of grid coefficients while maintaining reconstruction quality, we present a novel trainable masking approach. Experimental results demonstrate that non-spatial grid coefficients, such as wavelet coefficients, are capable of attaining a higher level of sparsity than spatial grid coefficients, resulting in a more compact representation. With our proposed mask and compression pipeline, we achieved state-of-the-art performance within a memory budget of 2 MB. Our code is available at https://github.com/daniel03c1/masked_wavelet_nerf.
Daniel Rho, Byeonghyeon Lee, Seungtae Nam, Joo Chan Lee, Jong Hwan Ko, Eunbyung Park
CVPR1
2023 Regression to Classification: Waveform Encoding for Neural Field-Based Audio Signal Representation
abstract
Neural fields, also known as coordinate-based representations, are an emerging signal representation framework. This approach has also been used to represent audio signals, but the generated audio often contains noise. To reduce noise and improve representation quality, we propose using waveform encoding in the neural field. Instead of yielding real numbers for each temporal coordinate, this involves using discrete integers as outputs, with waveform-encoded integers as target classes, and treating the representation problem as a classification task rather than a regression problem. The experimental results show that waveform encoding can improve the audio quality of neural fields across a variety of audio datasets.
TaeSoo Kim, Daniel Rho, Gahui Lee, JaeHan Park, Jong Hwan Ko
ICASSP2
2023 FFNeRV: Flow-Guided Frame-Wise Neural Representations for Videos
abstract
Neural fields, also known as coordinate-based or implicit neural representations, have shown a remarkable capability of representing, generating, and manipulating various forms of signals. For video representations, however, mapping pixel-wise coordinates to RGB colors has shown relatively low compression performance and slow convergence and inference speed. Frame-wise video representation, which maps a temporal coordinate to its entire frame, has recently emerged as an alternative method to represent videos, improving compression rates and encoding speed. While promising, it has still failed to reach the performance of state-of-the-art video compression algorithms. In this work, we propose FFNeRV, a novel method for incorporating flow information into frame-wise representations to exploit the temporal redundancy across the frames in videos inspired by the standard video codecs. Furthermore, we introduce a fully convolutional architecture, enabled by one-dimensional temporal grids, improving the continuity of spatial features. Experimental results show that FFNeRV yields the best performance for video compression and frame interpolation among the methods using frame-wise representations or neural fields. To reduce the model size even further, we devise a more compact convolutional architecture using the group and pointwise convolutions. With model compression techniques, including quantization-aware training and entropy coding, FFNeRV outperforms widely-used standard video codecs (H.264 and HEVC) and performs on par with state-of-the-art video compression algorithms.
Joo Chan Lee, Daniel Rho, Jong Hwan Ko, Eunbyung Park
ACM Multimedia2
2023 Mip-Grid: Anti-aliased Grid Representations for Neural Radiance Fields
abstract
Despite the remarkable achievements of neural radiance fields (NeRF) in representing 3D scenes and generating novel view images, the aliasing issue, rendering 'jaggies' or 'blurry' images at varying camera distances, remains unresolved in most existing approaches. The recently proposed mip-NeRF has effectively addressed this challenge by introducing integrated positional encodings (IPE). However, it relies on MLP architecture to represent the radiance fields, missing out on the fast training speed offered by the latest grid-based methods. In this work, we present mip-Grid, a novel approach that integrates anti-aliasing techniques into grid-based representations for radiance fields, mitigating the aliasing artifacts while enjoying fast training time. Notably, the proposed method uses a single-scale shared grid representation and a single-sampling approach, which only introduces minimal additions to the model parameters and computational costs. To handle scale ambiguity, mip-Grid generates multiple grids by applying simple convolution operations over the shared grid and uses the scale-aware coordinate to retrieve the appropriate features from the generated multiple grids. To test the effectiveness, we incorporated the proposed approach into the two recent representative grid-based methods, TensoRF and K-Planes. The experimental results demonstrated that mip-Grid greatly improved the rendering performance of both methods and showed comparable performance to mip-NeRF on multi-scale datasets while achieving significantly faster training time.
Seungtae Nam, Daniel Rho, Jong Hwan Ko, Eunbyung Park
NeurIPS2
2022 Neural Residual Flow Fields for Efficient Video Representations
Daniel Rho, Junwoo Cho, Jong Hwan Ko, Eunbyung Park
ACCV (2)1
2022 Streamable Neural Fields
Junwoo Cho, Seungtae Nam, Daniel Rho, Jong Hwan Ko, Eunbyung Park
ECCV (20)3
2022 NAS-VAD: Neural Architecture Search for Voice Activity Detection
abstract
Various neural network-based approaches have been proposed for more robust and accurate voice activity detection (VAD). Manual design of such neural architectures is an error-prone and time-consuming process, which prompted the development of neural architecture search (NAS) that automatically design and optimize network architectures. While NAS has been successfully applied to improve performance in a variety of tasks, it has not yet been exploited in the VAD domain. In this paper, we present the first work that utilizes NAS approaches on the VAD task. To effectively search architectures for the VAD task, we propose a modified macro structure and a new search space with a much broader range of operations that includes attention operations. The results show that the network structures found by the propose NAS framework outperform previous manually designed state-of-the-art VAD models in various noise-added and real-world-recorded datasets. We also show that the architectures searched on a particular dataset achieve improved generalization performance on unseen audio datasets. Our code and models are available at https://github.com/daniel03c1/NAS_VAD.
Daniel Rho, Jinhyeok Park, Jong Hwan Ko
INTERSPEECH1