EDBT 2026 Demo / reviewers in the wild / expert
Kevin Shao
dblp:311/4885
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0003-3041-5998ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Efficient and distributed learning · 50% 3D vision · 50% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Hardware accelerators and domain-specific architectures · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › geometric deep learning
3d deep learning |
0.6 | 1 | 2022 | PVNAS: 3D Neural Architecture Search With Point-Voxel Convolution · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Machine learning › Efficient and distributed learning › automated machine learning
neural architecture search |
0.6 | 1 | 2022 | PVNAS: 3D Neural Architecture Search With Point-Voxel Convolution · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Methods — techniques the papers use, named apart from their topics
sparse convolution · 1.1point-voxel convolution · 1.1neural architecture search · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | PVNAS: 3D Neural Architecture Search With Point-Voxel Convolutionabstract3D neural networks are widely used in real-world applications (e.g., AR/VR headsets, self-driving cars). They are required to be fast and accurate; however, limited hardware resources on edge devices make these requirements rather challenging. Previous work processes 3D data using either voxel-based or point-based neural networks, but both types of 3D models are not hardware-efficient due to the large memory footprint and random memory access. In this paper, we study 3D deep learning from the efficiency perspective. We first systematically analyze the bottlenecks of previous 3D methods. We then combine the best from point-based and voxel-based models together and propose a novel hardware-efficient 3D primitive, Point-Voxel Convolution (PVConv). We further enhance this primitive with the sparse convolution to make it more effective in processing large (outdoor) scenes. Based on our designed 3D primitive, we introduce 3D Neural Architecture Search (3D-NAS) to explore the best 3D network architecture given a resource constraint. We evaluate our proposed method on six representative benchmark datasets, achieving state-of-the-art performance with 1.8-23.7× measured speedup. Furthermore, our method has been deployed to the autonomous racing vehicle of MIT Driverless, achieving larger detection range, higher accuracy and lower latency. Haotian Tang, Shengyu Zhao, Kevin Shao, Song Han 0003 |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |