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Chinyu Chien

dblp:311/6504 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 50% Visual content generation and editing · 50%
Artificial intelligence
1 paper
Face, body and person analysis · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › face editing
expression transfer
0.512021
Semi-supervised video-driven facial animation transfer for production · ACM Trans. Graph. 2021
Computer animation and physical simulation
facial animation
0.512021
Semi-supervised video-driven facial animation transfer for production · ACM Trans. Graph. 2021
Computer vision › Face, body and person analysis
face and body analysis
0.112021
Semi-supervised video-driven facial animation transfer for production · ACM Trans. Graph. 2021

Methods — techniques the papers use, named apart from their topics

linear regression · 1.0latent representation learning · 1.0image-to-image translation · 1.0
YearPublicationVenuePosition
2021 Semi-supervised video-driven facial animation transfer for production
abstract
We propose a simple algorithm for automatic transfer of facial expressions, from videos to a 3D character, as well as between distinct 3D characters through their rendered animations. Our method begins by learning a common, semantically-consistent latent representation for the different input image domains using an unsupervised image-to-image translation model. It subsequently learns, in a supervised manner, a linear mapping from the character images' encoded representation to the animation coefficients. At inference time, given the source domain (i.e., actor footage), it regresses the corresponding animation coefficients for the target character. Expressions are automatically remapped between the source and target identities despite differences in physiognomy. We show how our technique can be used in the context of markerless motion capture with controlled lighting conditions, for one actor and for multiple actors. Additionally, we show how it can be used to automatically transfer facial animation between distinct characters without consistent mesh parameterization and without engineered geometric priors. We compare our method with standard approaches used in production and with recent state-of-the-art models on single camera face tracking.
Lucio Moser, Chinyu Chien, Mark Williams 0008, José Serra, Darren Hendler, Douglas Roble
ACM Trans. Graph.2