Demo Data from EDBT 2026 / reviewers in the wild / expert
Zulfiqar Zaidi
dblp:311/6665 · also Zulfiqar Haider Zaidi
· DBLP profile ↗
7ranked-venue papers
0as first author
7since 2021 · last 2026
0000-0002-6053-6259ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 7 since 2021Systems, architecture and hardware · 3 · 3 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Motion planning and robot control · 38% Robot manipulation · 17% Reinforcement learning · 15% | |
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 78% Immersive interaction · 22% | |
| Computer graphics and multimedia
1 paper |
Computational fabrication · 100% |
Topics — the 20 heaviest of 23, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
learning from demonstration |
1.8 | 2 | 2026 | Teaching the Teacher: Live Foundation Model and Augmented Reality Feedback for Human-to-Robot Skill Transfer · HRI 2026 Enhancing Safety in Learning from Demonstration Algorithms via Control Barrier Function Shielding · HRI 2024 |
Machine learning › Reinforcement learning › transfer learning in reinforcement learning
skill transfer |
1.0 | 1 | 2026 | Teaching the Teacher: Live Foundation Model and Augmented Reality Feedback for Human-to-Robot Skill Transfer · HRI 2026 |
Immersive interaction › augmented reality
augmented reality feedback |
1.0 | 1 | 2026 | Teaching the Teacher: Live Foundation Model and Augmented Reality Feedback for Human-to-Robot Skill Transfer · HRI 2026 |
Human-robot interaction › educational robotics
robot teaching |
1.0 | 1 | 2026 | Teaching the Teacher: Live Foundation Model and Augmented Reality Feedback for Human-to-Robot Skill Transfer · HRI 2026 |
Robotics › Motion planning and robot control › trajectory optimization
constrained trajectory optimization |
0.9 | 1 | 2025 | Learning Diverse Robot Striking Motions with Diffusion Models and Kinematically Constrained Gradient Guidance · ICRA 2025 |
Robotics › Motion planning and robot control › motion planning › learning-based motion planning
diffusion-based motion planning |
0.9 | 1 | 2025 | Learning Wheelchair Tennis Navigation from Broadcast Videos with Domain Knowledge Transfer and Diffusion Motion Planning · ICRA 2025 |
Robotics › Robot navigation and mapping › learning-based navigation
imitation learning for navigation |
0.9 | 1 | 2025 | Learning Wheelchair Tennis Navigation from Broadcast Videos with Domain Knowledge Transfer and Diffusion Motion Planning · ICRA 2025 |
Robotics › Robot navigation and mapping
localization |
0.9 | 1 | 2025 | Learning Wheelchair Tennis Navigation from Broadcast Videos with Domain Knowledge Transfer and Diffusion Motion Planning · ICRA 2025 |
Robotics › Motion planning and robot control
motion planning |
0.9 | 1 | 2025 | Learning Wheelchair Tennis Navigation from Broadcast Videos with Domain Knowledge Transfer and Diffusion Motion Planning · ICRA 2025 |
Robotics › Motion planning and robot control
robot learning |
0.9 | 1 | 2025 | Learning Diverse Robot Striking Motions with Diffusion Models and Kinematically Constrained Gradient Guidance · ICRA 2025 |
Computer vision › Vision and language
vision-language model |
0.9 | 1 | 2025 | Generating CAD Code with Vision-Language Models for 3D Designs · ICLR 2025 |
Robotics › Motion planning and robot control
robot control |
0.8 | 1 | 2024 | Multi-Camera Asynchronous Ball Localization and Trajectory Prediction with Factor Graphs and Human Poses · ICRA 2024 |
Machine learning › Reinforcement learning › safe reinforcement learning
safe policy learning |
0.8 | 1 | 2024 | Enhancing Safety in Learning from Demonstration Algorithms via Control Barrier Function Shielding · HRI 2024 |
Robotics › Autonomous driving
trajectory prediction |
0.8 | 1 | 2024 | Multi-Camera Asynchronous Ball Localization and Trajectory Prediction with Factor Graphs and Human Poses · ICRA 2024 |
Human-robot interaction
human-robot collaboration |
0.7 | 1 | 2023 | The Effect of Robot Skill Level and Communication in Rapid, Proximate Human-Robot Collaboration · HRI 2023 |
Human-robot interaction
trust in robots |
0.7 | 1 | 2023 | The Effect of Robot Skill Level and Communication in Rapid, Proximate Human-Robot Collaboration · HRI 2023 |
Program synthesis and code generation
code generation with language models |
0.3 | 1 | 2025 | Generating CAD Code with Vision-Language Models for 3D Designs · ICLR 2025 |
Robotics › Motion planning and robot control › robot control › safe control
control barrier functions |
0.2 | 1 | 2024 | Enhancing Safety in Learning from Demonstration Algorithms via Control Barrier Function Shielding · HRI 2024 |
Computer vision › Face, body and person analysis
human pose estimation |
0.2 | 1 | 2024 | Multi-Camera Asynchronous Ball Localization and Trajectory Prediction with Factor Graphs and Human Poses · ICRA 2024 |
Human-robot interaction
robot communication |
0.2 | 1 | 2023 | The Effect of Robot Skill Level and Communication in Rapid, Proximate Human-Robot Collaboration · HRI 2023 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 2.6large language model · 2.6iterative feedback · 2.6human-subjects experiment · 2.0augmented reality · 2.0foundation models · 1.0foundation model · 1.0imitation learning · 0.9gradient guidance · 0.9diffusion-based imitation learning · 0.9diffusion model · 0.9user study · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Teaching the Teacher: Live Foundation Model and Augmented Reality Feedback for Human-to-Robot Skill TransferabstractDeploying robots in dynamic, human-populated environments will require techniques for adaptable robot skill acquisition that extend beyond pre-programmed functionality. Learning from demonstration (LfD) methods enable robots to learn skills from human-provided trajectories demonstrated in situ. However, prior work has shown non-expert end-users struggle to provide demonstrations that enable robots to perform complex, multi-step tasks, or to generalize skill knowledge beyond a specific environment and task context. This work enables robots to actively participate in the situated learning interaction by autonomously providing bespoke guidance in response to end-users' demonstrations, thus improving end-users' ability to teach robots useful skills via LfD. We introduce a novel LfD system integrating foundation model (FM)-based textual feedback and augmented reality (AR)-based visual feedback. The FM and AR feedbacks operate synergistically, with FM feedback helping users break tasks down effectively and with AR feedback allowing users to quickly evaluate how well demonstrations perform and generalize. This system provides targeted, actionable guidance throughout the demonstration process: it enhances users' ability to define, decompose, and demonstrate modular, repurposable skills capable of accomplishing complex tasks. We validate our system with a human-subjects experiment in which participants receive bespoke feedback as they teach a robot via kinesthetic demonstrations in a pair of robotic manipulation domains. From this study, we observe positive results demonstrating that the combination of AR and FM feedback improves the quality and generalizability of robot policies, compared to AR feedback alone, FM feedback alone, or a baseline system where learned skills can be played physically on the robot. Nina Moorman, Matthew B. Luebbers, Zhang Xi-Jia, Yee Ching (Marcus) Lau, Yixing Yao, Megan Langwasser, Zulfiqar Zaidi, Letian Chen, Sanne van Waveren, Matthew C. Gombolay |
HRI | 7 |
| 2025 | Generating CAD Code with Vision-Language Models for 3D DesignsabstractGenerative AI has transformed the fields of Design and Manufacturing by providing
efficient and automated methods for generating and modifying 3D objects. One
approach involves using Large Language Models (LLMs) to generate Computer-
Aided Design (CAD) scripting code, which can then be executed to render a 3D
object; however, the resulting 3D object may not meet the specified requirements.
Testing the correctness of CAD generated code is challenging due to the complexity
and structure of 3D objects (e.g., shapes, surfaces, and dimensions) that are not
feasible in code. In this paper, we introduce CADCodeVerify, a novel approach to
iteratively verify and improve 3D objects generated from CAD code. Our approach
works by producing ameliorative feedback by prompting a Vision-Language Model
(VLM) to generate and answer a set of validation questions to verify the generated
object and prompt the VLM to correct deviations. To evaluate CADCodeVerify, we
introduce, CADPrompt, the first benchmark for CAD code generation, consisting of
200 natural language prompts paired with expert-annotated scripting code for 3D
objects to benchmark progress. Our findings show that CADCodeVerify improves
VLM performance by providing visual feedback, enhancing the structure of the 3D
objects, and increasing the success rate of the compiled program. When applied to
GPT-4, CADCodeVerify achieved a 7.30% reduction in Point Cloud distance and a
5.0% improvement in success rate compared to prior work. Kamel Alrashedy, Pradyumna Tambwekar, Zulfiqar Zaidi, Megan Langwasser, Wei Xu 0004, Matthew C. Gombolay |
ICLR | 3 |
| 2025 | Learning Diverse Robot Striking Motions with Diffusion Models and Kinematically Constrained Gradient GuidanceabstractAdvances in robot learning have enabled robots to generate skills for a variety of tasks. Yet, robot learning is typically sample inefficient, struggles to learn from data sources exhibiting varied behaviors, and does not naturally incorporate constraints. These properties are critical for fast, agile tasks such as playing table tennis. Modern techniques for learning from demonstration improve sample efficiency and scale to diverse data, but are rarely evaluated on agile tasks. In the case of reinforcement learning, achieving good performance requires training on high-fidelity simulators. To overcome these limitations, we develop a novel diffusion modeling approach that is offline, constraint-guided, and expressive of diverse agile behaviors. The key to our approach is a kinematic constraint gradient guidance (KCGG) technique that computes gradients through both the forward kinematics of the robot arm and the diffusion model to direct the sampling process. KCGG minimizes the cost of violating constraints while simultaneously keeping the sampled trajectory in-distribution of the training data. We demonstrate the effectiveness of our approach for time-critical robotic tasks by evaluating KCGG in two challenging domains: simulated air hockey and real table tennis. In simulated air hockey, we achieved a 25.4% increase in block rate, while in table tennis, we achieved a 17.3% increase in success rate compared to imitation learning baselines. Kin Man Lee, Sean Ye, Qingyu Xiao, Zulfiqar Zaidi, David B. D'Ambrosio, Pannag R. Sanketi, Matthew C. Gombolay |
ICRA | 5 |
| 2025 | Learning Wheelchair Tennis Navigation from Broadcast Videos with Domain Knowledge Transfer and Diffusion Motion PlanningabstractIn this paper, we propose a novel and generalizable zero-shot knowledge transfer framework that distills expert sports navigation strategies from web videos into robotic systems with adversarial constraints and out-of-distribution image trajectories. Our pipeline enables diffusion-based imitation learning by reconstructing the full 3D task space from multiple partial views, warping it into 2D image space, closing the planning loop within this 2D space, and transfer constrained motion of interest back to task space. Additionally, we demonstrate that the learned policy can serve as a local planner in conjunction with position control. We apply this framework in the wheelchair tennis navigation problem to guide the wheelchair into the ball-hitting region. Our pipeline achieves a navigation success rate of$\mathbf{9 7. 6 7 \%}$in reaching real-world recorded tennis ball trajectories with a physical robot wheelchair, and achieve a success rate of 68.49% in a real-world, real-time experiment on a full-sized tennis court22Code is at https://github.gatech.edu/MCG-Lab/tennis_gameplay_learning. Zulfiqar Zaidi, Adithya Patil, Qingyu Xiao, Matthew C. Gombolay |
ICRA | 2 |
| 2024 | Enhancing Safety in Learning from Demonstration Algorithms via Control Barrier Function ShieldingabstractLearning from Demonstration (LfD) is a powerful method for non-roboticists end-users to teach robots new tasks, enabling them to customize the robot behavior. However, modern LfD techniques do not explicitly synthesize safe robot behavior, which limits the deployability of these approaches in the real world. To enforce safety in LfD without relying on experts, we propose a new framework, SElding with Control barrier fUnctions in inverse REinforcement learning (SECURE), which learns a customized Control Barrier Function (CBF) from end-users that prevents robots from taking unsafe actions while imposing little interference with the task completion. We evaluate SECURE in three sets of experiments. First, we empirically validate SECURE learns a high-quality CBF from demonstrations and outperforms conventional LfD methods on simulated robotic and autonomous driving tasks with improvements on safety by up to 100%. Second, we demonstrate that roboticists can leverage SECURE to outperform conventional LfD approaches on a real-world knife-cutting, meal-preparation task by 12.5% in task completion while driving the number of safety violations to zero. Finally, we demonstrate in a user study that non-roboticists can use SECURE to effectively teach the robot safe policies that avoid collisions with the person and prevent coffee from spilling. Yue Yang 0024, Letian Chen, Zulfiqar Zaidi, Sanne van Waveren, Arjun Krishna, Matthew C. Gombolay |
HRI | 3 |
| 2024 | Multi-Camera Asynchronous Ball Localization and Trajectory Prediction with Factor Graphs and Human PosesabstractThe rapid and precise localization and prediction of a ball are critical for developing agile robots in ball sports, particularly in sports like tennis characterized by high-speed ball movements and powerful spins. The Magnus effect induced by spin adds complexity to trajectory prediction during flight and bounce dynamics upon contact with the ground. In this study, we introduce an innovative approach that combines a multi-camera system with factor graphs for real-time and asynchronous 3D tennis ball localization. Additionally, we estimate hidden states like velocity and spin for trajectory prediction. Furthermore, to enhance spin inference early in the ball’s flight, where limited observations are available, we integrate human pose data using a temporal convolutional network (TCN) to compute spin priors within the factor graph. This refinement provides more accurate spin priors at the beginning of the factor graph, leading to improved early-stage hidden state inference for prediction. Our results show the trained TCN can predict the spin priors with RMSE of 5.27 Hz. Integrating TCN into the factor graph reduces the prediction error of landing positions by over 63.6% compared to a baseline method that utilized an adaptive extended Kalman filter. Qingyu Xiao, Zulfiqar Zaidi, Matthew C. Gombolay |
ICRA | 2 |
| 2023 | The Effect of Robot Skill Level and Communication in Rapid, Proximate Human-Robot CollaborationabstractAs high-speed, agile robots become more commonplace, these robots will have the potential to better aid and collaborate with humans. However, due to the increased agility and functionality of these robots, close collaboration with humans can create safety concerns that alter team dynamics and degrade task performance. In this work, we aim to enable the deployment of safe and trustworthy agile robots that operate in proximity with humans. We do so by 1) Proposing a novel human-robot doubles table tennis scenario to serve as a testbed for studying agile, proximate human-robot collaboration and 2) Conducting a user-study to understand how attributes of the robot (e.g., robot competency or capacity to communicate) impact team dynamics, perceived safety, and perceived trust, and how these latent factors affect human-robot collaboration (HRC) performance. We find that robot competency significantly increases perceived trust (p < .001), extending skill-to-trust assessments in prior studies to agile, proximate HRC. Furthermore, interestingly, we find that when the robot vocalizes its intention to perform a task, it results in a significant decrease in team performance (p = .037) and perceived safety of the system (p = .009). Kin Man Lee, Arjun Krishna, Zulfiqar Zaidi, Rohan R. Paleja, Letian Chen, Erin Hedlund-Botti, Mariah Schrum, Matthew C. Gombolay |
HRI | 3 |