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Kevin Tong

dblp:311/6938 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 51% Rendering · 26% Audio and music processing · 23%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › 3d display › stereoscopic display
autostereoscopic display
0.512021
Project starline: a high-fidelity telepresence system · ACM Trans. Graph. 2021
Rendering
image-based rendering
0.512021
Project starline: a high-fidelity telepresence system · ACM Trans. Graph. 2021
Virtual and augmented reality
telepresence
0.512021
Project starline: a high-fidelity telepresence system · ACM Trans. Graph. 2021
Audio and music processing › speech enhancement
dereverberation
0.112021
Project starline: a high-fidelity telepresence system · ACM Trans. Graph. 2021
Audio and music processing
spatial audio
0.112021
Project starline: a high-fidelity telepresence system · ACM Trans. Graph. 2021
Audio and music processing › sound source localization
speaker localization
0.112021
Project starline: a high-fidelity telepresence system · ACM Trans. Graph. 2021

Methods — techniques the papers use, named apart from their topics

multi-view capture · 0.5depth video compression · 0.5
YearPublicationVenuePosition
2021 Project starline: a high-fidelity telepresence system
abstract
We present a real-time bidirectional communication system that lets two people, separated by distance, experience a face-to-face conversation as if they were copresent. It is the first telepresence system that is demonstrably better than 2D videoconferencing, as measured using participant ratings (e.g., presence, attentiveness, reaction-gauging, engagement), meeting recall, and observed nonverbal behaviors (e.g., head nods, eyebrow movements). This milestone is reached by maximizing audiovisual fidelity and the sense of copresence in all design elements, including physical layout, lighting, face tracking, multi-view capture, microphone array, multi-stream compression, loudspeaker output, and lenticular display. Our system achieves key 3D audiovisual cues (stereopsis, motion parallax, and spatialized audio) and enables the full range of communication cues (eye contact, hand gestures, and body language), yet does not require special glasses or body-worn microphones/headphones. The system consists of a head-tracked autostereoscopic display, high-resolution 3D capture and rendering subsystems, and network transmission using compressed color and depth video streams. Other contributions include a novel image-based geometry fusion algorithm, free-space dereverberation, and talker localization.
Jason Lawrence, Dan B. Goldman, Supreeth Achar, Gregory Major Blascovich, Joseph G. Desloge, Tommy Fortes, Eric M. Gomez, Sascha Häberling, Hugues Hoppe, Andy Huibers, Claude Knaus, Brian Kuschak, Ricardo Martin-Brualla, Harris Nover, Andrew Ian Russell, Steven M. Seitz, Kevin Tong
ACM Trans. Graph.17