EDBT 2026 Demo / reviewers in the wild / expert
Yalei Liu
dblp:312/0319
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0000-2598-9845ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 33% Haptics and multimodal interaction · 33% Wearable and physiological sensing · 33% | |
| Artificial intelligence
1 paper |
Knowledge representation and reasoning · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
multimodal interaction |
1.0 | 1 | 2026 | MIFE: A Multimodal VR Immersive Training System for Fire Escape · VR 2026 |
Immersive interaction
virtual reality training |
1.0 | 1 | 2026 | MIFE: A Multimodal VR Immersive Training System for Fire Escape · VR 2026 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge graph |
0.3 | 1 | 2026 | MIFE: A Multimodal VR Immersive Training System for Fire Escape · VR 2026 |
Methods — techniques the papers use, named apart from their topics
dynamic fire spread simulation · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MIFE: A Multimodal VR Immersive Training System for Fire EscapeabstractHigh-rise fire escape training for the public poses a significant challenge, owing to the prohibitive cost and logistical intricacies involved in deploying high-fidelity simulations. While virtual reality (VR) technologies have demonstrated potential in safety education, the number of interaction modalities they offer is mostly limited to 3 to 5 types, and they heavily rely on controllers that abstract actions into button presses, limiting immersion and skill transfer. In this paper, we propose the MIFE system, which designs 8 distinct interaction modalities along with a real-time dynamic fire spread simulation to further improve immersion, allowing trainees to perceive the fire scene and efficiently master key escape skills through vision, auditory, olfactory, etc. Moreover, we have designed a controller-free and real-time full-body motion capture (MoCap) module, achieving precise mapping between the trainees’ full-body movements and the virtual avatar. Additionally, MIFE leverages a knowledge graph to provide tailored guidance, adapting dynamically to trainees with varying levels of fire escape proficiency. The results of the user study demonstrate that MIFE significantly outperforms self-study and controller-based training systems, particularly, improving by 3.08/10 and 2.38/10 in the performance score of the evaluation stage, respectively. This implies its practical utility and potential for broader adoption in high-rise fire emergency training. Yalei Liu, Jiaxuan Gao, Qiuyu Fu |
VR | 2 |
| 2024 | TSFF-Net: A novel lightweight network for video real-time detection of SF6 gas leaks
Jianjiang Yao, Zhanhang Xiong, Shugang Li 0004, Zhaoxu Yu, Yalei Liu |
Expert Syst. Appl. | 5 |
| 2024 | Pyramid Scale-aware and Soft-channel spatial attention for traffic sign detection
Yalei Liu, Jinghua Wu, Xueliang Sheng |
Multim. Tools Appl. | 1 |
| 2022 | KBRTE: A Deep Learning Model for Chinese Textual Entailment Recognition Based on Synonym Expansion and Sememe Enhancement
Yalei Liu, Lingling Mu, Hongying Zan |
NLPCC (1) | 1 |