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Niklas Höpner

dblp:312/6595 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 55% Multi-agent systems · 23% Knowledge representation and reasoning · 23%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › multi-agent collaboration
ad hoc teamwork
1.222023
A General Learning Framework for Open Ad Hoc Teamwork Using Graph-based Policy Learning · J. Mach. Learn. Res. 2023
Towards Open Ad Hoc Teamwork Using Graph-based Policy Learning · ICML 2021
Machine learning › Reinforcement learning
imitation learning
0.912025
Data Augmentation for Instruction Following Policies via Trajectory Segmentation · AAAI 2025
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.712023
A General Learning Framework for Open Ad Hoc Teamwork Using Graph-based Policy Learning · J. Mach. Learn. Res. 2023
Knowledge, reasoning and agents › Knowledge representation and reasoning › ontology › concept hierarchy
class hierarchy
0.612022
Leveraging Class Abstraction for Commonsense Reinforcement Learning via Residual Policy Gradient Methods · IJCAI 2022
Machine learning › Reinforcement learning
knowledge-based reinforcement learning
0.612022
Leveraging Class Abstraction for Commonsense Reinforcement Learning via Residual Policy Gradient Methods · IJCAI 2022
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge graph
0.612022
Leveraging Class Abstraction for Commonsense Reinforcement Learning via Residual Policy Gradient Methods · IJCAI 2022
Machine learning › Reinforcement learning › multi-agent reinforcement learning
opponent modeling
0.512021
Towards Open Ad Hoc Teamwork Using Graph-based Policy Learning · ICML 2021
Machine learning › Reinforcement learning › policy optimization
policy gradient
0.212022
Leveraging Class Abstraction for Commonsense Reinforcement Learning via Residual Policy Gradient Methods · IJCAI 2022

Methods — techniques the papers use, named apart from their topics

graph neural network · 1.2trajectory segmentation · 0.9probabilistic modeling · 0.9imitation learning · 0.9partial observability · 0.7belief estimation · 0.7residual policy gradient · 0.6joint-action value learning · 0.5
YearPublicationVenuePosition
2025 Data Augmentation for Instruction Following Policies via Trajectory Segmentation
abstract
The scalability of instructable agents in robotics or gaming is often hindered by limited data that pairs instructions with agent trajectories. However, large datasets of unannotated trajectories containing sequences of various agent behaviour (play trajectories) are often available. In a semi-supervised setup, we explore methods to extract labelled segments from play trajectories. The goal is to augment a small annotated dataset of instruction-trajectory pairs to improve the performance of an instruction-following policy trained downstream via imitation learning. Assuming little variation in segment length, recent video segmentation methods can effectively extract labelled segments. To address the constraint of segment length, we propose Play Segmentation (PS), a probabilistic model that finds maximum likely segmentations of extended subsegments, while only being trained on individual instruction segments. Our results in a game environment and a simulated robotic gripper setting underscore the importance of segmentation; randomly sampled segments diminish performance, while incorporating labelled segments from PS improves policy performance to the level of a policy trained on twice the amount of labelled data.
Niklas Höpner, Ilaria Tiddi, Herke van Hoof
AAAI1
2025 Making Universal Policies Universal
Niklas Höpner, David Kuric, Herke van Hoof
AAMAS1
2023 A General Learning Framework for Open Ad Hoc Teamwork Using Graph-based Policy Learning
abstract
Open ad hoc teamwork is the problem of training a single agent to efficiently collaborate with an unknown group of teammates whose composition may change over time. A variable team composition creates challenges for the agent, such as the requirement to adapt to new team dynamics and dealing with changing state vector sizes. These challenges are aggravated in real-world applications in which the controlled agent only has a partial view of the environment. In this work, we develop a class of solutions for open ad hoc teamwork under full and partial observability. We start by developing a solution for the fully observable case that leverages graph neural network architectures to obtain an optimal policy based on reinforcement learning. We then extend this solution to partially observable scenarios by proposing different methodologies that maintain belief estimates over the latent environment states and team composition. These belief estimates are combined with our solution for the fully observable case to compute an agent's optimal policy under partial observability in open ad hoc teamwork. Empirical results demonstrate that our solution can learn efficient policies in open ad hoc teamwork in fully and partially observable cases. Further analysis demonstrates that our methods' success is a result of effectively learning the effects of teammates' actions while also inferring the inherent state of the environment under partial observability.
Arrasy Rahman, Ignacio Carlucho, Niklas Höpner, Stefano V. Albrecht
J. Mach. Learn. Res.3
2022 Leveraging Class Abstraction for Commonsense Reinforcement Learning via Residual Policy Gradient Methods
abstract
Enabling reinforcement learning (RL) agents to leverage a knowledge base while learning from experience promises to advance RL in knowledge intensive domains. However, it has proven difficult to leverage knowledge that is not manually tailored to the environment. We propose to use the subclass relationships present in open-source knowledge graphs to abstract away from specific objects. We develop a residual policy gradient method that is able to integrate knowledge across different abstraction levels in the class hierarchy. Our method results in improved sample efficiency and generalisation to unseen objects in commonsense games, but we also investigate failure modes, such as excessive noise in the extracted class knowledge or environments with little class structure.
Niklas Höpner, Ilaria Tiddi, Herke van Hoof
IJCAI1
2021 Towards Open Ad Hoc Teamwork Using Graph-based Policy Learning
abstract
Ad hoc teamwork is the challenging problem of designing an autonomous agent which can adapt quickly to collaborate with teammates without prior coordination mechanisms, including joint training. Prior work in this area has focused on closed teams in which the number of agents is fixed. In this work, we consider open teams by allowing agents with different fixed policies to enter and leave the environment without prior notification. Our solution builds on graph neural networks to learn agent models and joint-action value models under varying team compositions. We contribute a novel action-value computation that integrates the agent model and joint-action value model to produce action-value estimates. We empirically demonstrate that our approach successfully models the effects other agents have on the learner, leading to policies that robustly adapt to dynamic team compositions and significantly outperform several alternative methods.
Arrasy Rahman, Niklas Höpner, Filippos Christianos, Stefano V. Albrecht
ICML2