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Qirui Mi

dblp:312/9342 · DBLP profile ↗
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7ranked-venue papers
4as first author
7since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Computer networks · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Multi-agent systems · 44% Reinforcement learning · 35% Language models and text generation · 21%
Interdisciplinary, comprehensive, and emerging computing
3 papers
Computational social science and digital humanities · 72% Computational finance and economics · 28%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.012026
Think, Speak, Decide: Language-Augmented Multi-Agent Reinforcement Learning for Economic Decision-Making · AAAI 2026
Knowledge, reasoning and agents › Multi-agent systems
agent-based simulation
0.912025
EconGym: A Scalable AI Testbed with Diverse Economic Tasks · NeurIPS 2025
Natural language and speech › Language models and text generation
LLM agents
0.912025
MF-LLM: Simulating Population Decision Dynamics via a Mean-Field Large Language Model Framework · NeurIPS 2025
Knowledge, reasoning and agents › Multi-agent systems › agent-based simulation
social simulation
0.912025
MF-LLM: Simulating Population Decision Dynamics via a Mean-Field Large Language Model Framework · NeurIPS 2025
Computational social science and digital humanities
group decision-making
0.912025
MF-LLM: Simulating Population Decision Dynamics via a Mean-Field Large Language Model Framework · NeurIPS 2025
Computational social science and digital humanities
social simulation
0.912025
MF-LLM: Simulating Population Decision Dynamics via a Mean-Field Large Language Model Framework · NeurIPS 2025
Knowledge, reasoning and agents › Multi-agent systems › multi-agent environments
real-time strategy games
0.812024
Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach · NeurIPS 2024
Machine learning › Reinforcement learning
strategic decision-making
0.812024
Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach · NeurIPS 2024
Natural language and speech › Language models and text generation
large language model
0.312026
Think, Speak, Decide: Language-Augmented Multi-Agent Reinforcement Learning for Economic Decision-Making · AAAI 2026
Machine learning › Reinforcement learning
agent evaluation
0.212024
Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

multi-agent reinforcement learning · 2.0large language model · 2.0reinforcement learning · 1.7information bottleneck · 1.7fine-tuning · 1.7economic modeling · 1.7mean-field theory · 0.9mean field theory · 0.9chain-of-thought · 0.8chain of summarization · 0.8
YearPublicationVenuePosition
2026 Think, Speak, Decide: Language-Augmented Multi-Agent Reinforcement Learning for Economic Decision-Making
abstract
Economic decision‑making depends not only on structured signals—such as prices and taxes—but also on unstructured language, including peer dialogue and media narratives. While multi‑agent reinforcement learning (MARL) has shown promise in optimizing economic decisions, it struggles with the semantic ambiguity and contextual richness of language. We propose LAMP (Language‑Augmented Multi‑Agent Policy), the first framework to integrate language into economic decision‑making, narrowing the gap to real‑world settings. LAMP follows a Think–Speak–Decide pipeline: (1) Think interprets numerical observations to extract short‑term shocks and long‑term trends, caching high‑value reasoning trajectories. (2) Speak crafts and exchanges strategic messages based on the reasoning, updating beliefs by parsing peer communications. (3) Decide fuses numerical data, reasoning, and reflections into a MARL policy to optimize language‑augmented decision‑making. Experiments in economic simulation show that LAMP outperforms both MARL and LLM‑only baselines in cumulative return (+63.5%, +34.0%), robustness (+18.8%, +59.4%), and interpretability. These results demonstrate the potential of language‑augmented policies to deliver more effective and robust economic strategies.
Heyang Ma, Qirui Mi, Qipeng Yang, Zijun Fan, Haifeng Zhang 0002
AAAI2
2025 Learning Macroeconomic Policies Through Dynamic Stackelberg Mean-Field Games
abstract
Macroeconomic outcomes emerge from individuals’ decisions, making it essential to model how agents interact with macro policy via consumption, investment, and labor choices. We formulate this as a dynamic Stackelberg game: the government (leader) sets policies, and agents (followers) respond by optimizing their behavior over time. Unlike static models, this dynamic formulation captures temporal dependencies and strategic feedback critical to policy design. However, as the number of agents increases, explicitly simulating all agent–agent and agent–government interactions becomes computationally infeasible. To address this, we propose the Dynamic Stackelberg Mean Field Game (DSMFG) framework, which approximates these complex interactions via agent–population and government–population couplings. This approximation preserves individual-level feedback while ensuring scalability, enabling DSMFG to jointly model three core features of real-world policy-making: dynamic feedback, asymmetry, and large-scale. We further introduce Stackelberg Mean Field Reinforcement Learning (SMFRL), a data-driven algorithm that learns the leader’s optimal policies while maintaining personalized responses for individual agents. Empirically, we validate our approach in a large-scale simulated economy, where it scales to 1,000 agents (vs. 100 in prior work) and achieves a 4× GDP gain over classical economic methods and a 19× improvement over the static 2022 U.S. federal income tax policy.
Qirui Mi, Chengdong Ma, Si-Yu Xia, Yan Song 0003, Mengyue Yang, Jun Wang 0012, Haifeng Zhang 0002
ECAI1
2025 Mean Field Correlated Imitation Learning
Chengdong Ma, Qirui Mi, Ning Yang 0005, Mengyue Yang, Haifeng Zhang 0002, Jun Wang 0012, Yaodong Yang 0001
AAMAS3
2025 EconGym: A Scalable AI Testbed with Diverse Economic Tasks
abstract
Artificial intelligence (AI) has become a powerful tool for economic research, enabling large-scale simulation and policy optimization. However, applying AI effectively requires simulation platforms for scalable training and evaluation—yet existing environments remain limited to simplified, narrowly scoped tasks, falling short of capturing complex economic challenges such as demographic shifts, multi-government coordination, and large-scale agent interactions.To address this gap, we introduce EconGym, a scalable and modular testbed that connects diverse economic tasks with AI algorithms. Grounded in rigorous economic modeling, EconGym implements 11 heterogeneous role types (e.g., households, firms, banks, governments), their interaction mechanisms, and agent models with well-defined observations, actions, and rewards. Users can flexibly compose economic roles with diverse agent algorithms to simulate rich multi-agent trajectories across 25+ economic tasks for AI-driven policy learning and analysis.Experiments show that EconGym supports diverse and cross-domain tasks—such as coordinating fiscal, pension, and monetary policies—and enables benchmarking across AI, economic methods, and hybrids. Results indicate that richer task composition and algorithm diversity expand the policy space, while AI agents guided by classical economic methods perform best in complex settings. EconGym also scales to 100k agents with high realism and efficiency.
Qirui Mi, Qipeng Yang, Zijun Fan, Wentian Fan, Heyang Ma, Chengdong Ma, Si-Yu Xia, Bo An 0001, Jun Wang 0012, Haifeng Zhang 0002
NeurIPS1
2025 MF-LLM: Simulating Population Decision Dynamics via a Mean-Field Large Language Model Framework
abstract
Simulating collective decision-making involves more than aggregating individual behaviors; it emerges from dynamic interactions among individuals. While large language models (LLMs) offer strong potential for social simulation, achieving quantitative alignment with real-world data remains a key challenge. To bridge this gap, we propose the \textbf{M}ean-\textbf{F}ield \textbf{LLM} (\textbf{MF-LLM}) framework, the first to incorporate mean field theory into LLM-based social simulation. MF-LLM models bidirectional interactions between individuals and the population through an iterative process, generating population signals to guide individual decisions, which in turn update the signals. This interplay produces coherent trajectories of collective behavior. To improve alignment with real-world data, we introduce \textbf{IB-Tune}, a novel fine-tuning method inspired by the \textbf{I}nformation \textbf{B}ottleneck principle, which retains population signals most predictive of future actions while filtering redundant history. Evaluated on a real-world social dataset, MF-LLM reduces KL divergence to human population distributions by \textbf{47\%} compared to non-mean-field baselines, enabling accurate trend forecasting and effective intervention planning. Generalizing across 7 domains and 4 LLM backbones, MF-LLM provides a scalable, high-fidelity foundation for social simulation.
Qirui Mi, Mengyue Yang, Xiangning Yu 0001, Cheng Deng 0001, Bo An 0001, Haifeng Zhang 0002, Xu Chen 0017, Jun Wang 0012
NeurIPS1
2024 Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach
abstract
With the continued advancement of Large Language Models (LLMs) Agents in reasoning, planning, and decision-making, benchmarks have become crucial in evaluating these skills. However, there is a notable gap in benchmarks for real-time strategic decision-making. StarCraft II (SC2), with its complex and dynamic nature, serves as an ideal setting for such evaluations. To this end, we have developed TextStarCraft II, a specialized environment for assessing LLMs in real-time strategic scenarios within SC2. Addressing the limitations of traditional Chain of Thought (CoT) methods, we introduce the Chain of Summarization (CoS) method, enhancing LLMs' capabilities in rapid and effective decision-making. Our key experiments included: 1. LLM Evaluation: Tested 10 LLMs in TextStarCraft II, most of them defeating LV5 build-in AI, showcasing effective strategy skills. 2. Commercial Model Knowledge: Evaluated four commercial models on SC2 knowledge; GPT-4 ranked highest by Grandmaster-level experts. 3. Human-AI Matches: Experimental results showed that fine-tuned LLMs performed on par with Gold-level players in real-time matches, demonstrating comparable strategic abilities. All code and data from this study have been made pulicly available at https://github.com/histmeisah/Large-Language-Models-play-StarCraftII
Weiyu Ma, Qirui Mi, Yongcheng Zeng, Runji Lin, Yuqiao Wu, Jun Wang 0012, Haifeng Zhang 0002
NeurIPS2
2021 Joint Caching and Transmission in the Mobile Edge Network: An Multi-Agent Learning Approach
abstract
Joint caching and transmission optimization problem is challenging due to the deep coupling between decisions. This paper proposes an iterative distributed multi-agent learning approach to jointly optimize caching and transmission. The goal of this approach is to minimize the total transmission delay of all users. In this iterative approach, each iteration includes caching optimization and transmission optimization. A multi-agent reinforcement learning (MARL)-based caching network is developed to cache popular tasks, such as answering which files to evict from the cache and which files to storage. Based on the cached files of the caching network, the transmission network transmits cached files for users by single transmission (ST) or joint transmission (JT) with multi-agent Bayesian learning automaton (MABLA) method. And then users access the edge servers with the minimum transmission delay. The experimental results demonstrate the performance of the proposed multi-agent learning approach.
Qirui Mi, Ning Yang 0005, Haifeng Zhang 0002, Haijun Zhang 0001, Jun Wang 0012
GLOBECOM1