Hyeonggon Ryu

dblp:313/1366 · DBLP profile ↗
← Back
10ranked-venue papers
2as first author
10since 2021 · last 2026
0009-0000-5638-1832ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 2 first-author · 9 since 2021Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021
YearPublicationVenuePosition
2026 MMAU-Pro: A Challenging and Comprehensive Benchmark for Holistic Evaluation of Audio General Intelligence
abstract
Audio comprehension-including speech, non-speech sounds, and music-is essential for achieving human-level intelligence. Consequently, AI agents must demonstrate holistic audio understanding to qualify as generally intelligent. However, evaluating auditory intelligence comprehensively remains challenging. To address this gap, we introduce MMAU-Pro, the most comprehensive and rigorously curated benchmark for assessing audio intelligence in AI systems. MMAU-Pro contains 5,305 instances, where each instance has one or more audios paired with human expert-generated question-answer pairs, spanning speech, sound, music, and their combinations. Unlike existing benchmarks, MMAU-Pro evaluates auditory intelligence across 49 unique skills and multiple complex dimensions, including long-form audio comprehension, spatial audio reasoning, multi-audio understanding, among others. All questions are meticulously designed to require deliberate multi-hop reasoning, including both multiple-choice and open-ended response formats. Importantly, audio data is sourced directly ``from the wild" rather than from existing datasets with known distributions. We evaluate 22 leading open-source and proprietary multimodal AI models, revealing significant limitations: even state-of-the-art models such as Gemini 2.5 Flash and Audio Flamingo 3 achieve only 59.2% and 51.7% accuracy, respectively, approaching random performance in multiple categories. Our extensive analysis highlights specific shortcomings and provides novel insights, offering actionable perspectives for the community to enhance future AI systems' progression toward audio general intelligence. The benchmark and code is available at https://sonalkum.github.io/mmau-pro.
Sonal Kumar, Simon Sedlácek, Vaibhavi Lokegaonkar, Fernando López, Wenyi Yu, Nishit Anand, Hyeonggon Ryu, Lichang Chen, Maxim Plicka, Miroslav Hlavácek, William Fineas Ellingwood, Sathvik Udupa, Siyuan Hou, Allison Ferner, Sara Barahona, Cecilia Bolaños, Satish Rahi, Laura Herrera-Alarcón, Satvik Dixit, Rupali S. Patil, Soham Deshmukh, Lasha Koroshinadze, L. Paola García-Perera, Eleni Zanou, Themos Stafylakis, Joon Son Chung, David F. Harwath, Dinesh Manocha, Alicia Lozano-Diez, Santosh Kesiraju, Sreyan Ghosh, Ramani Duraiswami
AAAI7
2025 Seeing Speech and Sound: Distinguishing and Locating Audio Sources in Visual Scenes
abstract
We present a unified model capable of simultaneously grounding both spoken language and non-speech sounds within a visual scene, addressing key limitations in current audio-visual grounding models. Existing approaches are typically limited to handling either speech or non-speech sounds independently, or at best, together but sequentially without mixing. This limitation prevents them from capturing the complexity of real-world audio sources that are often mixed. Our approach introduces a "mix-and-separate" framework with audio-visual alignment objectives that jointly learn correspondence and disentanglement using mixed audio. Through these objectives, our model learns to produce distinct embeddings for each audio type, enabling effective disentanglement and grounding across mixed audio sources. Additionally, we created a new dataset to evaluate simultaneous grounding of mixed audio sources, demonstrating that our model outperforms prior methods. Our approach also achieves comparable or better performance in standard segmentation and cross-modal retrieval tasks, highlighting the benefits of our mix-and-separate approach.
Hyeonggon Ryu, Seongyu Kim, Joon Son Chung, Arda Senocak
CVPR1
2025 Toward Interactive Sound Source Localization: Better Align Sight and Sound!
abstract
Recent studies on learning-based sound source localization have primarily focused on localization performance. However, prior work and existing benchmarks often overlook a crucial aspect: cross-modal interaction, which is essential for interactive sound source localization. This interaction is vital for understanding semantically matched or mismatched audio-visual events, such as silent objects or true sound sources among multiple objects. In this work, we comprehensively examine the cross-modal interaction of existing methods, benchmarks, evaluation metrics, and cross-modal understanding tasks. We identify the overlooked points of previous studies and make several contributions to address them. First, we propose a learning framework that incorporates retrieval-based and hand-crafted augmentation techniques, enhancing cross-modal interaction through cross-modal alignment. Second, we introduce new evaluation metrics to accurately and rigorously assess localization methods, focusing on both localization performance and cross-modal interaction. Third, to thoroughly analyze interactive sound source localization, we present a new semi-synthetic benchmark with diverse categorical combinations. Finally, we evaluate both interactive sound source localization and auxiliary cross-modal retrieval tasks, benchmarking competing methods alongside our own. Our new benchmark and evaluation metrics reveal that previous methods struggle with interactive sound source localization tasks, largely due to their limited cross-modal interaction capabilities. Our method, which features enhanced cross-modal alignment, demonstrates superior sound source localization and cross-modal interaction performance. This work provides the most comprehensive analysis of sound source localization to date, with extensive validation of competing methods on both existing and new benchmarks using both new and standard evaluation metrics.
Arda Senocak, Hyeonggon Ryu, Junsik Kim 0001, Tae-Hyun Oh, Hanspeter Pfister, Joon Son Chung
IEEE Trans. Pattern Anal. Mach. Intell.2
2024 Speech Guided Masked Image Modeling for Visually Grounded Speech
abstract
The objective of this study is to investigate the learning process of Visually Grounded Speech (VGS) models through joint learning that combines contrastive learning and masked image modeling. Typically, VGS models ahn to establish audio-visual alignment between images and then spoken captions within a contrastive learning framework. Building upon this seminal concept, in this work, we explore whether visual reconstruction with the help of cross-modality can enhance alignment, given that spoken captions describe visual appearances. To achieve this, we extend the contrastive learning-based VGS models by incorporating a masked autoencoder that utilizes cross-attention in the decoder. Through this cross-modal interaction in the decoder, spoken caption features guide the model to reconstruct the masked patches and capture correspondence between the two modalities. Our findings suggest that integrating cross-modal reconstruction within the contrastive learning framework enhances audio-visual feature alignment. Consequently, our proposed method gives comparable performance to existing models that utilize prior knowledge or other modalities, such as object region proposals or Contrastive Language-Image Pretraining (CLIP).
Jongbhin Woo, Hyeonggon Ryu, Arda Senocak, Joon Son Chung
ICASSP2
2024 Let Me Finish My Sentence: Video Temporal Grounding with Holistic Text Understanding
abstract
Video Temporal Grounding (VTG) aims to identify visual frames in a video clip that match text queries. Recent studies in VTG employ cross-attention to correlate visual frames and text queries as individual token sequences. However, these approaches overlook a crucial aspect of the problem: a holistic understanding of the query sentence. A model may capture correlations between individual word tokens and arbitrary visual frames while possibly missing out on the global meaning. To address this, we introduce two primary contributions: (1) a visual frame-level gate mechanism that incorporates holistic textual information, (2) cross-modal alignment loss to learn the fine-grained correlation between query and relevant frames. As a result, we regularize the effect of individual word tokens and suppress irrelevant visual frames. We demonstrate that our method outperforms state-of-the-art approaches in VTG benchmarks, indicating that holistic text understanding guides the model to focus on the semantically important parts within the video.
Jongbhin Woo, Hyeonggon Ryu, Youngjoon Jang 0001, Jae-Won Cho, Joon Son Chung
ACM Multimedia2
2023 Generative Bias for Robust Visual Question Answering
abstract
The task of Visual Question Answering (VQA) is known to be plagued by the issue of VQA models exploiting biases within the dataset to make its final prediction. Various previous ensemble based debiasing methods have been proposed where an additional model is purposefully trained to be biased in order to train a robust target model. However, these methods compute the bias for a model simply from the label statistics of the training data or from single modal branches. In this work, in order to better learn the bias a target VQA model suffers from, we propose a generative method to train the bias model directly from the target model, called GenB. In particular, GenB employs a generative network to learn the bias in the target model through a combination of the adversarial objective and knowledge distillation. We then debias our target model with GenB as a bias model, and show through extensive experiments the effects of our method on various VQA bias datasets including VQA-CP2, VQA-CP1, GQA-OOD, and VQA-CE, and show state-of-the-art results with the LXMERT architecture on VQA-CP2.
Jae-Won Cho, Dong-Jin Kim 0003, Hyeonggon Ryu, In-So Kweon
CVPR3
2023 Hindi as a Second Language: Improving Visually Grounded Speech with Semantically Similar Samples
abstract
The objective of this work is to explore the learning of visually grounded speech models (VGS) from multilingual perspective. Bilingual VGS models are generally trained with an equal number of spoken captions from both languages. However, in reality, there can be an imbalance among the languages for the available spoken captions. Our key contribution in this work is to leverage the power of a high-resource language in a bilingual visually grounded speech model to improve the performance of a low-resource language. We introduce two methods to distill the knowledge of high-resource language into low-resource languages: (1) incorporating a strong pre-trained high-resource language encoder and (2) using semantically similar spoken captions. Our experiments show that combining these two approaches effectively enables the low-resource language to surpass the performances of monolingual and bilingual counterparts for cross-modal retrieval tasks.
Hyeonggon Ryu, Arda Senocak, In-So Kweon, Joon Son Chung
ICASSP1
2023 Sound Source Localization is All about Cross-Modal Alignment
abstract
Humans can easily perceive the direction of sound sources in a visual scene, termed sound source localization. Recent studies on learning-based sound source localization have mainly explored the problem from a localization perspective. However, prior arts and existing benchmarks do not account for a more important aspect of the problem, cross-modal semantic understanding, which is essential for genuine sound source localization. Cross-modal semantic understanding is important in understanding semantically mismatched audio-visual events, e.g., silent objects, or off-screen sounds. To account for this, we propose a cross-modal alignment task as a joint task with sound source localization to better learn the interaction between audio and visual modalities. Thereby, we achieve high localization performance with strong cross-modal semantic understanding. Our method outperforms the state-of-the-art approaches in both sound source localization and cross-modal retrieval. Our work suggests that jointly tackling both tasks is necessary to conquer genuine sound source localization.
Arda Senocak, Hyeonggon Ryu, Junsik Kim 0001, Tae-Hyun Oh, Hanspeter Pfister, Joon Son Chung
ICCV2
2022 Learning Sound Localization Better from Semantically Similar Samples
abstract
The objective of this work is to localize the sound sources in visual scenes. Existing audio-visual works employ contrastive learning by assigning corresponding audio-visual pairs from the same source as positives while randomly mismatched pairs as negatives. However, these negative pairs may contain semantically matched audio-visual information. Thus, these semantically correlated pairs, "hard positives", are mistakenly grouped as negatives. Our key contribution is showing that hard positives can give similar response maps to the corresponding pairs. Our approach incorporates these hard positives by adding their response maps into a contrastive learning objective directly. We demonstrate the effectiveness of our approach on VGG-SS and SoundNet-Flickr test sets, showing favorable performance to the state-of-the-art methods.
Arda Senocak, Hyeonggon Ryu, Junsik Kim 0001, In-So Kweon
ICASSP2
2022 Less Can Be More: Sound Source Localization With a Classification Model
abstract
In this paper, we tackle sound localization as a natural outcome of the audio-visual video classification problem. Differently from the existing sound localization approaches, we do not use any explicit sub-modules or training mechanisms but use simple cross-modal attention on top of the representations learned by a classification loss. Our key contribution is to show that a simple audio-visual classification model has the ability to localize sound sources accurately and to give on par performance with state-of-the-art methods by proving that indeed "less is more". Furthermore, we propose potential applications that can be built based on our model. First, we introduce informative moment selection to enhance the localization task learning in the existing approaches compare to mid-frame usage. Then, we introduce a pseudo bounding box generation procedure that can significantly boost the performance of the existing methods in semi-supervised settings or be used for large-scale automatic annotation with minimal effort from any video dataset.
Arda Senocak, Hyeonggon Ryu, Junsik Kim 0001, In-So Kweon
WACV2