Demo Data from EDBT 2026 / reviewers in the wild / expert
Maxime Allard
dblp:313/1726
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2024
0000-0001-5433-9593ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Optimization for machine learning · 36% Reinforcement learning · 31% Efficient and distributed learning · 18% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Optimization for machine learning › stochastic search
population-based methods |
0.8 | 1 | 2024 | QDax: A Library for Quality-Diversity and Population-based Algorithms with Hardware Acceleration · J. Mach. Learn. Res. 2024 |
Machine learning › Optimization for machine learning › evolutionary computation
quality-diversity |
0.8 | 1 | 2024 | QDax: A Library for Quality-Diversity and Population-based Algorithms with Hardware Acceleration · J. Mach. Learn. Res. 2024 |
Machine learning › Reinforcement learning › population-based learning › evolutionary learning › population-based reinforcement learning
evolutionary reinforcement learning |
0.7 | 1 | 2023 | Neuroevolution is a Competitive Alternative to Reinforcement Learning for Skill Discovery · ICLR 2023 |
Machine learning › Deep learning architectures and training › neural network training
neuroevolution |
0.7 | 1 | 2023 | Neuroevolution is a Competitive Alternative to Reinforcement Learning for Skill Discovery · ICLR 2023 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery |
0.7 | 1 | 2023 | Neuroevolution is a Competitive Alternative to Reinforcement Learning for Skill Discovery · ICLR 2023 |
Methods — techniques the papers use, named apart from their topics
neuroevolution · 1.4reinforcement learning · 0.8quality-diversity optimization · 0.8evolutionary algorithm · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | QDax: A Library for Quality-Diversity and Population-based Algorithms with Hardware AccelerationabstractQDax is an open-source library with a streamlined and modular API for Quality-Diversity (QD) optimisation algorithms in Jax. The library serves as a versatile tool for optimisation purposes, ranging from black-box optimisation to continuous control. QDax offers implementations of popular QD, Neuroevolution, and Reinforcement Learning (RL) algorithms, supported by various examples. All the implementations can be just-in-time compiled with Jax, facilitating efficient execution across multiple accelerators, including GPUs and TPUs. These implementations effectively demonstrate the framework's flexibility and user-friendliness, easing experimentation for research purposes. Furthermore, the library is thoroughly documented and has 93% test coverage. Félix Chalumeau, Bryan Lim, Raphaël Boige, Maxime Allard, Luca Grillotti, Manon Flageat, Valentin Macé, Guillaume Richard, Arthur Flajolet, Thomas Pierrot, Antoine Cully |
J. Mach. Learn. Res. | 4 |
| 2023 | Neuroevolution is a Competitive Alternative to Reinforcement Learning for Skill Discovery
Félix Chalumeau, Raphaël Boige, Bryan Lim, Valentin Macé, Maxime Allard, Arthur Flajolet, Antoine Cully, Thomas Pierrot |
ICLR | 5 |
| 2023 | Online Damage Recovery for Physical Robots with Hierarchical Quality-DiversityabstractIn real-world environments, robots need to be resilient to damages and robust to unforeseen scenarios. Quality-Diversity (QD) algorithms have been successfully used to make robots adapt to damages in seconds by leveraging a diverse set of learned skills. A high diversity of skills increases the chances of a robot to succeed at overcoming new situations since there are more potential alternatives to solve a new task. However, finding and storing a large behavioural diversity of multiple skills often leads to an increase in computational complexity. Furthermore, robot planning in a large skill space is an additional challenge that arises with an increased number of skills. Hierarchical structures can help to reduce this search and storage complexity by breaking down skills into primitive skills. In this article, we extend the analysis of the Hierarchical Trial and Error algorithm, which uses a hierarchical behavioural repertoire to learn diverse skills and leverages them to make the robot adapt quickly in the physical world. We show that the hierarchical decomposition of skills enables the robot to learn more complex behaviours while keeping the learning of the repertoire tractable. Experiments with a hexapod robot both in simulation and the physical world show that our method solves a maze navigation task with up to, respectively, 20% and 43% less actions than the best baselines while having 78% less complete failures. Maxime Allard, Simón C. Smith, Konstantinos Chatzilygeroudis, Bryan Lim, Antoine Cully |
ACM Trans. Evol. Learn. Optim. | 1 |
| 2022 | Hierarchical quality-diversity for online damage recoveryabstractAdaptation capabilities, like damage recovery, are crucial for the deployment of robots in complex environments. Several works have demonstrated that using repertoires of pre-trained skills can enable robots to adapt to unforeseen mechanical damages in a few minutes. These adaptation capabilities are directly linked to the behavioural diversity in the repertoire. The more alternatives the robot has to execute a skill, the better are the chances that it can adapt to a new situation. However, solving complex tasks, like maze navigation, usually requires multiple different skills. Finding a large behavioural diversity for these multiple skills often leads to an intractable exponential growth of the number of required solutions. In this paper, we introduce the Hierarchical Trial and Error algorithm, which uses a hierarchical behavioural repertoire to learn diverse skills and leverages them to make the robot more adaptive to different situations. We show that the hierarchical decomposition of skills enables the robot to learn more complex behaviours while keeping the learning of the repertoire tractable. The experiments with a hexapod robot show that our method solves maze navigation tasks with 20% less actions in the most challenging scenarios than the best baseline while having 57% less complete failures. Maxime Allard, Simón C. Smith, Konstantinos Chatzilygeroudis, Antoine Cully |
GECCO | 1 |