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Agniv Chatterjee

dblp:313/3179 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 84% Face, body and person analysis · 12% Segmentation and scene understanding · 4%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d human reconstruction
0.912025
PICO: Reconstructing 3D People In Contact with Objects · CVPR 2025
Computer vision › 3D vision
3d shape reconstruction
0.912025
PICO: Reconstructing 3D People In Contact with Objects · CVPR 2025
Computer vision › 3D vision › 3d human reconstruction
human-object interaction reconstruction
0.912025
PICO: Reconstructing 3D People In Contact with Objects · CVPR 2025
Computer vision › 3D vision › 3d shape reconstruction
mesh fitting
0.912025
PICO: Reconstructing 3D People In Contact with Objects · CVPR 2025
Computer vision › 3D vision
3d human pose estimation
0.312025
PICO: Reconstructing 3D People In Contact with Objects · CVPR 2025
Computer vision › Segmentation and scene understanding › context modeling
scene context understanding
0.212023
DECO: Dense Estimation of 3D Human-Scene Contact In The Wild · ICCV 2023

Methods — techniques the papers use, named apart from their topics

vision foundation model · 0.9render-and-compare fitting · 0.9optimization · 0.9attention mechanism · 0.7SMPL body model · 0.7
YearPublicationVenuePosition
2025 PICO: Reconstructing 3D People In Contact with Objects
abstract
Recovering 3D Human-Object Interaction (HOI) from single images is challenging due to depth ambiguities, occlusions, and the huge variation in object shape and appearance. Thus, past work requires controlled settings such as known object shapes and contacts, and tackles only limited object classes. Instead, we need methods that generalize to natural images and novel object classes. We tackle this in two main ways: (1) We collect PICO-db, a new dataset of natural images uniquely paired with dense 3D contact correspondences on both body and object meshes. To this end, we use images from the recent DAMON dataset that are paired with annotated contacts, but only on a canonical 3D body. In contrast, we seek contact labels on both the body and the object. To infer these, given an image, we retrieve an appropriate 3D object mesh from a database by leveraging vision foundation models. Then, we project DAMON’s body contact patches onto the object via a novel method needing only 2 clicks per patch. This minimal human input establishes rich contact correspondences between bodies and objects. (2) We exploit our new dataset in a novel render-and-compare fitting method, called PICO-fit, to recover 3D body and object meshes in interaction. PICO-fit infers contact for the SMPL-X body, retrieves a likely 3D object mesh and contact from PICO-db for that object, and uses the contact to iteratively fit the 3D body and object meshes to image evidence via optimization. Uniquely, PICO-fit works well for many object classes that no existing method can tackle. This is crucial for scaling HOI understanding in the wild. Our data and code are available at https://pico.is.tue.mpg.de.
Alpár Cseke, Shashank Tripathi, Saikumar Dwivedi, Arjun Lakshmipathy, Agniv Chatterjee, Michael J. Black, Dimitrios Tzionas
CVPR5
2023 DECO: Dense Estimation of 3D Human-Scene Contact In The Wild
abstract
Understanding how humans use physical contact to interact with the world is key to enabling human-centric artificial intelligence. While inferring 3D contact is crucial for modeling realistic and physically-plausible human-object interactions, existing methods either focus on 2D, consider body joints rather than the surface, use coarse 3D body regions, or do not generalize to in-the-wild images. In contrast, we focus on inferring dense, 3D contact between the full body surface and objects in arbitrary images. To achieve this, we first collect DAMON, a new dataset containing dense vertex-level contact annotations paired with RGB images containing complex human-object and human-scene contact. Second, we train DECO, a novel 3D contact detector that uses both body-part-driven and scene-context-driven attention to estimate vertex-level contact on the SMPL body. DECO builds on the insight that human observers recognize contact by reasoning about the contacting body parts, their proximity to scene objects, and the surrounding scene context. We perform extensive evaluations of our detector on DAMON as well as on the RICH and BEHAVE datasets. We significantly outperform existing SOTA methods across all benchmarks. We also show qualitatively that DECO generalizes well to diverse and challenging real-world human interactions in natural images. The code, data, and models are available at https://deco.is.tue.mpg.de.
Shashank Tripathi, Agniv Chatterjee, Jean-Claude Passy, Hongwei Yi, Dimitrios Tzionas, Michael J. Black
ICCV2