Shaozhang Dai

dblp:313/6586 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2026
0000-0001-8097-0012ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Interaction techniques and input · 37% Personal fabrication and tangible interfaces · 26% Haptics and multimodal interaction · 14%
Computer graphics and multimedia
2 papers
Visualization and visual analytics · 60% Virtual and augmented reality · 40%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools › visualization
immersive visualization
0.912025
Precise Embodied Data Selection with Haptic Feedback while Retaining Room-Scale Visualisation Context · IEEE Trans. Vis. Comput. Graph. 2025
Interaction techniques and input
selection techniques
0.912025
Precise Embodied Data Selection with Haptic Feedback while Retaining Room-Scale Visualisation Context · IEEE Trans. Vis. Comput. Graph. 2025
Interaction techniques and input
gesture input
0.812024
NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-Air Interactions · ACM Trans. Graph. 2024
Interaction techniques and input › gesture input
mid-air interaction
0.812024
NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-Air Interactions · ACM Trans. Graph. 2024
Haptics and multimodal interaction › haptic interface
haptic controller
0.712023
RoboHapalytics: A Robot Assisted Haptic Controller for Immersive Analytics · IEEE Trans. Vis. Comput. Graph. 2023
Immersive interaction
immersive analytics
0.712023
RoboHapalytics: A Robot Assisted Haptic Controller for Immersive Analytics · IEEE Trans. Vis. Comput. Graph. 2023
Personal fabrication and tangible interfaces
tangible interaction
0.712023
RoboHapalytics: A Robot Assisted Haptic Controller for Immersive Analytics · IEEE Trans. Vis. Comput. Graph. 2023
Visualization and visual analytics
data exploration
0.312026
MarioChart: Autonomous Tangibles as Active Proxy Interfaces for Embodied Casual Data Exploration · CHI 2026
Haptics and multimodal interaction
haptic feedback
0.312025
Precise Embodied Data Selection with Haptic Feedback while Retaining Room-Scale Visualisation Context · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality
immersive visualization
0.212023
RoboHapalytics: A Robot Assisted Haptic Controller for Immersive Analytics · IEEE Trans. Vis. Comput. Graph. 2023

Methods — techniques the papers use, named apart from their topics

robot carts · 2.0empirical study · 2.0user study · 1.3hand tracking · 1.3magic portal metaphor · 0.9extendable-hand interaction · 0.9controlled study · 0.9torque-based model · 0.8recovery factor · 0.8empirical measurement · 0.8
YearPublicationVenuePosition
2026 MarioChart: Autonomous Tangibles as Active Proxy Interfaces for Embodied Casual Data Exploration
abstract
We introduce the notion of an Active Proxy interface, i.e. tangible models as proxies for physical data referents, supporting interactive exploration of data through active manipulation. We realise an active proxy data visualisation system, “MarioChart", using robot carts relocating themselves on a tabletop, e.g., to align with their data referents in a map or other visual layout. We consider a casual-data exploration scenario involving a multivariate campus sustainability dataset, using scale models as proxies for their physical building data referents. Our empirical study (n=12) compares active proxy use with conventional tablet interaction, finding that our active proxy system enhances short-term spatial memory of data and enables faster completion of certain data analytic tasks. It shows no significant differences compared to traditional touchscreens in long-term memory, physical fatigue, mental workload, or user engagement. Our study offers an initial baseline for active proxy techniques and advances understanding of tangible interfaces in situated data visualisation.
Shaozhang Dai, Kadek Ananta Satriadi, Jim Smiley, Barrett Ens, Lonni Besançon, Tim Dwyer
CHI1
2025 Precise Embodied Data Selection with Haptic Feedback while Retaining Room-Scale Visualisation Context
abstract
Room-scale immersive data visualisations provide viewers a wide-scale overview of a large dataset, but to interact precisely with individual data points they typically have to navigate to change their point of view. In traditional screen-based visualisations, focus-and-context techniques allow visualisation users to keep a full dataset in view while making detailed selections. Such techniques have been studied extensively on desktop to allow precise selection within large data sets, but they have not been explored in immersive 3D modalities. In this paper we develop a novel immersive focus-and-context technique based on a "magic portal" metaphor adapted specifically for data visualisation scenarios. An extendable-hand interaction technique is used to place a portal close to the region of interest. The other end of the portal then opens comfortably within the user's physical reach such that they can reach through to precisely select individual data points. Through a controlled study with 12 participants, we find strong evidence that portals reduce overshoots in selection and overall hand trajectory length, reducing arm and shoulder fatigue compared to ranged interaction without the portal. The portals also enable us to use a robot arm to provide haptic feedback for data within the limited volume of the portal region. In a second study with another 12 participants we found that haptics provided a positive experience (qualitative feedback) but did not significantly reduce fatigue. We demonstrate applications for portal-based selection through two use-case scenarios.
Shaozhang Dai, Yi Li 0058, Barrett Ens, Lonni Besançon, Tim Dwyer
IEEE Trans. Vis. Comput. Graph.1
2024 NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-Air Interactions
abstract
Natural gestures are crucial for mid-air interaction, but predicting and managing muscle fatigue is challenging. Existing torque-based models are limited in their ability to model above-shoulder interactions and to account for fatigue recovery. We introduce a new hybrid model, NICER , which combines a torque-based approach with a new term derived from the empirical measurement of muscle contraction and a recovery factor to account for decreasing fatigue during rest. We evaluated NICER in a mid-air selection task using two interaction methods with different degrees of perceived fatigue. Results show that NICER can accurately model above-shoulder interactions as well as reflect fatigue recovery during rest periods. Moreover, both interaction methods show a stronger correlation with subjective fatigue measurement ( ρ = 0.978/0.976) than a previous model, Cumulative Fatigue ( ρ = 0.966/0.923), confirming that NICER is a powerful analytical tool to predict fatigue across a variety of gesture-based interactive applications.
Yi Li 0058, Benjamin Tag, Shaozhang Dai, Robert George Crowther, Tim Dwyer, Pourang Irani, Barrett Ens
ACM Trans. Graph.3
2023 RoboHapalytics: A Robot Assisted Haptic Controller for Immersive Analytics
abstract
Immersive environments offer new possibilities for exploring three-dimensional volumetric or abstract data. However, typical mid-air interaction offers little guidance to the user in interacting with the resulting visuals. Previous work has explored the use of haptic controls to give users tangible affordances for interacting with the data, but these controls have either: been limited in their range and resolution; were spatially fixed; or required users to manually align them with the data space. We explore the use of a robot arm with hand tracking to align tangible controls under the user's fingers as they reach out to interact with data affordances. We begin with a study evaluating the effectiveness of a robot-extended slider control compared to a large fixed physical slider and a purely virtual mid-air slider. We find that the robot slider has similar accuracy to the physical slider but is significantly more accurate than mid-air interaction. Further, the robot slider can be arbitrarily reoriented, opening up many new possibilities for tangible haptic interaction with immersive visualisations. We demonstrate these possibilities through three use-cases: selection in a time-series chart; interactive slicing of CT scans; and finally exploration of a scatter plot depicting time-varying socio-economic data.
Shaozhang Dai, Jim Smiley, Tim Dwyer, Barrett Ens, Lonni Besançon
IEEE Trans. Vis. Comput. Graph.1