Jingkai Sun

dblp:313/7265 · DBLP profile ↗
← Back
12ranked-venue papers
2as first author
12since 2021 · last 2026
0000-0002-1032-2957ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 1 first-author · 8 since 2021Systems, architecture and hardware · 5 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021
YearPublicationVenuePosition
2026 DEGS: Deformable Event-Based 3D Gaussian Splatting From RGB and Event Stream
abstract
Reconstructing Dynamic 3D Gaussian Splatting (3DGS) from low-framerate RGB videos is challenging. This is because large inter-frame motions will increase the uncertainty of the solution space. For example, one pixel in the first frame might have more choices to reach the corresponding pixel in the second frame. Event cameras can asynchronously capture rapid visual changes and are robust to motion blur, but they do not provide color information. Intuitively, the event stream can provide deterministic constraints for the inter-frame large motion by the event trajectories. Hence, combining low-temporal resolution images with high-framerate event streams can address this challenge. However, it is challenging to jointly optimize Dynamic 3DGS using both RGB and event modalities due to the significant discrepancy between these two data modalities. This paper introduces a novel framework that jointly optimizes dynamic 3DGS from the two modalities. The key idea is to adopt event motion priors to guide the optimization of the deformation fields. First, we extract the motion priors encoded in event streams by using the proposed LoCM unsupervised fine-tuning framework to adapt an event flow estimator to a certain unseen scene. Then, we present the geometry-aware data association method to build the event-Gaussian motion correspondence, which is the primary foundation of the pipeline, accompanied by two useful strategies, namely motion decomposition and inter-frame pseudo-label. Extensive experiments show that our method outperforms existing image and event-based approaches across synthetic and real scenes and prove that our method can effectively optimize dynamic 3DGS with the help of event data.
Junhao He, Jia Li 0057, Qiang Zhang 0029, Jiahang Cao, Yi Gu 0005, Jingkai Sun, Renjing Xu
IEEE Trans. Vis. Comput. Graph.9
2025 Fully Spiking Neural Network for Legged Robots
abstract
Recent advancements in legged robots using deep reinforcement learning have led to significant progress. Quadruped robots can perform complex tasks in challenging environments, while bipedal and humanoid robots have also achieved breakthroughs. Current reinforcement learning methods leverage diverse robot bodies and historical information to perform actions, but previous research has not emphasized the speed and energy consumption of network inference and the biological significance of neural networks. Most networks are traditional artificial neural networks that utilize multilayer perceptrons (MLP). This paper presents a novel Spiking Neural Network (SNN) for legged robots, showing exceptional performance in various simulated terrains. SNNs provide natural advantages in inference speed and energy consumption, and their pulse-form processing enhances biological interpretability. This study presents a highly efficient SNN for legged robots that can be seamlessly integrated into other learning models.
Xiaoyang Jiang, Qiang Zhang 0029, Jingkai Sun, Jiahang Cao, Jingtong Ma, Renjing Xu
ICASSP3
2025 Event Masked Autoencoder: Point-wise Action Recognition with Event-Based Cameras
abstract
Dynamic vision sensors (DVS) are bio-inspired devices that capture visual information in the form of asynchronous events, which encode changes in pixel intensity with high temporal resolution and low latency. These events provide rich motion cues that can be exploited for various computer vision tasks, such as action recognition. However, most existing DVS-based action recognition methods lose temporal information during data transformation or suffer from noise and outliers caused by sensor imperfections or environmental factors. To address these challenges, we propose a novel framework that preserves and exploits the spatiotemporal structure of event data for action recognition. Our framework consists of two main components: 1) a point-wise event masked autoencoder (MAE) that learns a compact and discriminative representation of event patches by reconstructing them from masked raw event camera points data; 2) an improved event points patch generation algorithm that leverages an event data inlier model and point-wise data augmentation techniques to enhance the quality and diversity of event points patches. To the best of our knowledge, our approach introduces the pre-train method into event camera raw points data for the first time, and we propose a novel event points patch embedding to utilize transformer-based models on event cameras.
Jingkai Sun, Qiang Zhang 0029, Jiahang Cao, Hao Cheng 0015, Renjing Xu
ICASSP1
2025 ES-Parkour: Advanced Robot Parkour with Bio-inspired Event Camera and Spiking Neural Network
abstract
In recent years, quadruped robotics has advanced significantly, particularly in perception and motion control via reinforcement learning, enabling complex motions in challenging environments. Visual sensors like depth cameras enhance stability and robustness but face limitations, such as low operating frequencies relative to joint control and sensitivity to lighting, which hinder outdoor deployment. Additionally, deep neural networks in sensor and control systems increase computational demands. To address these issues, we introduce spiking neural networks (SNNs) and event cameras to perform a challenging quadruped parkour task. Event cameras capture dynamic visual data, while SNNs efficiently process spike sequences, mimicking biological perception. Experimental results demonstrate that this approach significantly outperforms traditional models, achieving excellent parkour performance with just 11.7% of the energy consumption of an artificial neural network (ANN)-based model, yielding an 88.3% energy reduction. By integrating event cameras with SNNs, our work advances robotic reinforcement learning and opens new possibilities for applications in demanding environments.
Qiang Zhang 0029, Jiahang Cao, Jingkai Sun, Yecheng Shao, Yijie Guo, Renjing Xu
ICME3
2025 Mamba Policy: Towards Efficient 3D Diffusion Policy with Hybrid Selective State Models
abstract
Diffusion models have been widely employed in the field of 3D manipulation due to their efficient capability to learn distributions, allowing for precise prediction of action trajectories. However, diffusion models typically rely on large parameter UNet backbones as policy networks, which can be challenging to deploy on resource-constrained devices. Recently, the Mamba model has emerged as a promising solution for efficient modeling, offering low computational complexity and strong performance in sequence modeling. In this work, we propose the Mamba Policy, a lighter but stronger policy that reduces the parameter count by over 80% compared to the original policy network while achieving superior performance. Specifically, we introduce the XMamba Block, which effectively integrates input information with conditional features and leverages a combination of Mamba and Attention mechanisms for deep feature extraction. Extensive experiments demonstrate that the Mamba Policy excels on the Adroit, Dexart, and MetaWorld datasets, requiring significantly fewer computational resources. Additionally, we highlight the Mamba Policy’s enhanced robustness in long-horizon scenarios compared to baseline methods and explore the performance of various Mamba variants within the Mamba Policy framework. Real-world experiments are also conducted to further validate its effectiveness. Our open-source project page can be found at https://andycao1125.github.io/mamba_policy/.
Jiahang Cao, Qiang Zhang 0029, Jingkai Sun, Hao Cheng 0015, Yulin Li 0001, Jun Ma 0008, Kun Wu 0001, Yecheng Shao, Yijie Guo, Renjing Xu
IROS3
2025 Distillation-PPO: A Novel Two-Stage Reinforcement Learning Framework for Humanoid Robot Perceptive Locomotion
abstract
In recent years, humanoid robots have garnered significant attention from both academia and industry due to their high adaptability to environments and human-like characteristics. With the rapid advancement of reinforcement learning, substantial progress has been made in the walking control of humanoid robots. However, existing methods still face challenges when dealing with complex environments and irregular terrains. In the field of perceptive locomotion, existing approaches are generally divided into two-stage methods and end-to-end methods. Two-stage methods first train a teacher policy in a simulated environment and then use distillation techniques, such as DAgger, to transfer the privileged information learned as latent features or actions to the student policy. End-to-end methods, on the other hand, forgo the learning of privileged information and directly learn policies from a partially observable Markov decision process (POMDP) through reinforcement learning. However, due to the lack of supervision from a teacher policy, end-to-end methods often face difficulties in training and exhibit unstable performance in real-world applications. This paper proposes an innovative two-stage perceptive locomotion framework that combines the advantages of teacher policies learned in a fully observable Markov decision process (MDP) to regularize and supervise the student policy. At the same time, it leverages the characteristics of reinforcement learning to ensure that the student policy can continue to learn in a POMDP, thereby enhancing the model’s upper bound. Our experimental results demonstrate that our two-stage training framework achieves higher training efficiency and stability in simulated environments, while also exhibiting better robustness and generalization capabilities in real-world applications.
Qiang Zhang 0029, Jingkai Sun, Jiahang Cao, Yijie Guo, Renjing Xu
IROS3
2024 EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting
abstract
Event cameras offer promising advantages such as high dynamic range and low latency, making them well-suited for challenging lighting conditions and fast-moving scenarios. However, reconstructing 3D scenes from raw event streams is difficult because event data is sparse and does not carry absolute color information. To release its potential in 3D reconstruction, we propose the first event-based generalizable 3D reconstruction framework, which reconstructs scenes as 3D Gaussians from only event input in a feedforward manner and can generalize to unseen cases without any retraining. This framework includes a depth estimation module, an intensity reconstruction module, and a Gaussian regression module. These submodules connect in a cascading manner, and we collaboratively train them with a designed joint loss to make them mutually promote. To facilitate related studies, we build a novel event-based 3D dataset with various material objects and calibrated labels of greyscale images, depth maps, camera poses, and silhouettes. Experiments show models that have jointly trained significantly outperform those trained individually. Our approach performs better than all baselines in reconstruction quality, and depth/intensity predictions with satisfactory rendering speed.
Junhao He, Jingkai Sun, Renjing Xu
ICML5
2024 Prompt, Plan, Perform: LLM-based Humanoid Control via Quantized Imitation Learning
abstract
In recent years, reinforcement learning and imitation learning have shown great potential for controlling humanoid robots’ motion. However, these methods typically create simulation environments and rewards for specific tasks, resulting in the requirements of multiple policies and limited capabilities for tackling complex and unknown tasks. To overcome these issues, we present a novel approach that combines adversarial imitation learning with large language models (LLMs). This innovative method enables the agent to learn reusable skills with a single policy and solve zero-shot tasks under the guidance of LLMs. In particular, we utilize the LLM as a strategic planner for applying previously learned skills to novel tasks through the comprehension of task-specific prompts. This empowers the robot to perform the specified actions in a sequence. To improve our model, we incorporate codebook-based vector quantization, allowing the agent to generate suitable actions in response to unseen textual commands from LLMs. Furthermore, we design general reward functions that consider the distinct motion features of humanoid robots, ensuring the agent imitates the motion data while maintaining goal orientation without additional guiding direction approaches or policies. To the best of our knowledge, this is the first framework that controls humanoid robots using a single learning policy network and LLM as a planner. Extensive experiments demonstrate that our method exhibits efficient and adaptive ability in complicated motion tasks.
Jingkai Sun, Qiang Zhang 0029, Yiqun Duan, Xiaoyang Jiang, Renjing Xu
ICRA1
2024 Reinforcement Learning with Generalizable Gaussian Splatting
abstract
An excellent representation is crucial for reinforcement learning (RL) performance, especially in vision-based reinforcement learning tasks. The quality of the environment representation directly influences the achievement of the learning task. Previous vision-based RL typically uses explicit or implicit ways to represent environments, such as images, points, voxels, and neural radiance fields. However, these representations contain several drawbacks. They cannot either describe complex local geometries or generalize well to unseen scenes, or require precise foreground masks. Moreover, these implicit neural representations are akin to a "black box", significantly hindering interpretability. 3D Gaussian Splatting (3DGS), with its explicit scene representation and differentiable rendering nature, is considered a revolutionary change for reconstruction and representation methods. In this paper, we propose a novel Generalizable Gaussian Splatting framework to be the representation of RL tasks, called GSRL. Through validation in the RoboMimic environment, our method achieves better results than other baselines in multiple tasks, improving the performance by 10%, 44%, and 15% compared with baselines on the hardest task. This work is the first attempt to leverage generalizable 3DGS as a representation for RL.
Qiang Zhang 0029, Jingkai Sun, Jiahang Cao, Weining Zhang, Yecheng Shao, Yijie Guo, Renjing Xu
IROS3
2024 Whole-body Humanoid Robot Locomotion with Human Reference
abstract
Recently, humanoid robots have made significant advances in their ability to perform challenging tasks due to the deployment of Reinforcement Learning (RL), however, the inherent complexity of humanoid robots, including the difficulty of designing complicated reward functions and training entire sophisticated systems, still poses a notable challenge. To conquer these challenges, after many iterations and in-depth investigations, we have meticulously developed a full-size humanoid robot, "Adam", whose innovative structural design greatly improves the efficiency and effectiveness of the imitation learning process. In addition, we have developed a novel imitation learning framework based on an adversarial motion prior, which applies not only to Adam but also to humanoid robots in general. Using the framework, Adam can exhibit unprecedented human-like characteristics in locomotion tasks. Our experimental results demonstrate that the proposed framework enables Adam to achieve human-comparable performance in complex locomotion tasks, marking the first time that human locomotion data has been used for imitation learning in a full-size humanoid robot. For more video demonstrations, please visit our YouTube channel: https://www.youtube.com/watch?v=7hK2ySYBa1I
Qiang Zhang 0029, Peter Cui, David Yan, Jingkai Sun, Yiqun Duan, Weining Zhang, Yijie Guo, Arthur Zhang, Renjing Xu
IROS4
2024 DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering
abstract
Learning-based simulators show great potential for simulating particle dynamics when 3D groundtruth is available, but per-particle correspondences are not always accessible. The development of neural rendering presents a new solution to this field to learn 3D dynamics from 2D images by inverse rendering. However, existing approaches still suffer from ill-posed natures resulting from the 2D to 3D uncertainty, for example, specific 2D images can correspond with various 3D particle distributions. To mitigate such uncertainty, we consider a conventional, mechanically interpretable framework as the physical priors and extend it to a learning-based version. In brief, we incorporate the learnable graph kernels into the classic Discrete Element Analysis (DEA) framework to implement a novel mechanics-informed network architecture. In this case, the graph networks are only used for approximating some specific mechanical operators in the DEA framework rather than the whole dynamics mapping. By integrating the strong physics priors, our methods can effectively learn the dynamics of various materials from the partial 2D observations in a unified manner. Experiments show that our approach outperforms other learned simulators by a large margin in this context and is robust to different renderers, fewer training samples, and fewer camera views.
Jingkai Sun, Junhao He, Qiang Zhang 0019, Renjing Xu
NeurIPS2
2022 An efficient Spatial-Temporal model based on gated linear units for trajectory prediction
Shaohua Liu 0002, Yisu Wang, Jingkai Sun, Tianlu Mao
Neurocomputing3