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Haizhao Dai

dblp:313/9109 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2025
0009-0006-2655-4556ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 63% Geometric modeling and processing · 23% Image and video processing · 12%
Artificial intelligence
2 papers
3D vision · 60% Representation and self-supervised learning · 40%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Bioinformatics and computational biology · 100%

Topics — the 13 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
pose estimation
0.912025
CryoFastAR: Fast Cryo-EM AB Initio Reconstruction Made Easy · ICCV 2025
Bioinformatics and computational biology › structural biology
cryo-electron microscopy
0.912025
CryoFastAR: Fast Cryo-EM AB Initio Reconstruction Made Easy · ICCV 2025
Geometric modeling and processing
3d reconstruction
0.912025
BG-Triangle: Bezier Gaussian Triangle for 3D Vectorization and Rendering · CVPR 2025
Rendering
differentiable rendering
0.912025
BG-Triangle: Bezier Gaussian Triangle for 3D Vectorization and Rendering · CVPR 2025
Rendering › neural rendering
neural scene representation
0.912025
BG-Triangle: Bezier Gaussian Triangle for 3D Vectorization and Rendering · CVPR 2025
Rendering › geometric rendering
vector graphics rendering
0.912025
BG-Triangle: Bezier Gaussian Triangle for 3D Vectorization and Rendering · CVPR 2025
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
self-supervised representation learning
0.812024
DRACO: A Denoising-Reconstruction Autoencoder for Cryo-EM · NeurIPS 2024
Bioinformatics and computational biology › bioimage informatics
cryo-EM image analysis
0.812024
DRACO: A Denoising-Reconstruction Autoencoder for Cryo-EM · NeurIPS 2024
Image and video processing › image restoration
image denoising
0.812024
DRACO: A Denoising-Reconstruction Autoencoder for Cryo-EM · NeurIPS 2024
Rendering
human performance rendering
0.612022
Human Performance Modeling and Rendering via Neural Animated Mesh · ACM Trans. Graph. 2022
Rendering
neural rendering
0.612022
Human Performance Modeling and Rendering via Neural Animated Mesh · ACM Trans. Graph. 2022
Computer vision › 3D vision
3d reconstruction
0.312025
CryoFastAR: Fast Cryo-EM AB Initio Reconstruction Made Easy · ICCV 2025
Rendering
real-time rendering
0.312025
BG-Triangle: Bezier Gaussian Triangle for 3D Vectorization and Rendering · CVPR 2025

Methods — techniques the papers use, named apart from their topics

noise2noise · 2.3denoising-reconstruction autoencoder · 2.3progressive training · 1.7multi-view feature integration · 1.7contrast transfer function modeling · 1.7pruning · 0.9gaussian splatting · 0.9bézier triangles · 0.9adaptive densification · 0.9non-rigid tracking · 0.6lumigraph rendering · 0.6implicit volumetric rendering · 0.6hash encoding · 0.6
YearPublicationVenuePosition
2025 BG-Triangle: Bezier Gaussian Triangle for 3D Vectorization and Rendering
abstract
Differentiable rendering enables efficient optimization by allowing gradients to be computed through the rendering process, facilitating 3D reconstruction, inverse rendering and neural scene representation learning. To ensure differentiability, existing solutions approximate or reformulate traditional rendering operations using smooth, probabilistic proxies such as volumes or Gaussian primitives. Consequently, they struggle to preserve sharp edges due to the lack of explicit boundary definitions. We present a novel hybrid representation, Bézier Gaussian Triangle (BG-Triangle), that combines Bézier triangle-based vector graphics primitives with Gaussian-Based probabilistic models, to maintain accurate shape modeling while conducting resolution-independent differentiable rendering. We present a robust and effective discontinuity-aware rendering technique to reduce uncertainties at object boundaries. We also employ an adaptive densification and pruning scheme for efficient training while reliably handling level-of-detail (LoD) variations. Experiments show that BG-Triangle achieves comparable rendering quality as 3DGS [27] but with superior boundary preservation. More importantly, BG-Triangle uses a much smaller number of primitives than its alternatives, showcasing the benefits of vectorized graphics primitives and the potential to bridge the gap between classic and emerging representations.
Minye Wu, Haizhao Dai, Kaixin Yao, Tinne Tuytelaars, Jingyi Yu 0001
CVPR2
2025 CryoFastAR: Fast Cryo-EM AB Initio Reconstruction Made Easy
abstract
Pose estimation from unordered images is fundamental for 3D reconstruction, robotics, and scientific imaging. Recent geometric foundation models, such as DUSt3R, enable end-to-end dense 3D reconstruction but remain underexplored in scientific imaging fields like cryo-electron microscopy (cryo-EM) for near-atomic protein reconstruction. In cryo-EM, pose estimation and 3D reconstruction from unordered particle images still depend on time-consuming iterative optimization, primarily due to challenges such as low signal-to-noise ratios (SNR) and distortions from the contrast transfer function (CTF). We introduce CryoFastAR, the first geometric foundation model that can directly predict poses from Cryo-EM noisy images for Fast ab initio Reconstruction. By integrating multi-view features and training on large-scale simulated cryo-EM data with realistic noise and CTF modulations, CryoFastAR enhances pose estimation accuracy and generalization. To enhance training stability, we propose a progressive training strategy that first allows the model to extract essential features under simpler conditions before gradually increasing difficulty to improve robustness. Experiments show that CryoFastAR achieves comparable quality while significantly accelerating inference over traditional iterative approaches on both synthetic and real datasets.
Jiakai Zhang, Shouchen Zhou, Haizhao Dai, Xinhang Liu, Peihao Wang, Zhiwen Fan, Yuan Pei, Jingyi Yu 0001
ICCV3
2024 DRACO: A Denoising-Reconstruction Autoencoder for Cryo-EM
abstract
Foundation models in computer vision have demonstrated exceptional performance in zero-shot and few-shot tasks by extracting multi-purpose features from large-scale datasets through self-supervised pre-training methods. However, these models often overlook the severe corruption in cryogenic electron microscopy (cryo-EM) images by high-level noises. We introduce DRACO, a Denoising-Reconstruction Autoencoder for CryO-EM, inspired by the Noise2Noise (N2N) approach. By processing cryo-EM movies into odd and even images and treating them as independent noisy observations, we apply a denoising-reconstruction hybrid training scheme. We mask both images to create denoising and reconstruction tasks. For DRACO's pre-training, the quality of the dataset is essential, we hence build a high-quality, diverse dataset from an uncurated public database, including over 270,000 movies or micrographs. After pre-training, DRACO naturally serves as a generalizable cryo-EM image denoiser and a foundation model for various cryo-EM downstream tasks. DRACO demonstrates the best performance in denoising, micrograph curation, and particle picking tasks compared to state-of-the-art baselines.
Yingjun Shen, Haizhao Dai, Qihe Chen, Jiakai Zhang, Yuan Pei, Jingyi Yu 0001
NeurIPS2
2022 Human Performance Modeling and Rendering via Neural Animated Mesh
abstract
We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper, we present a comprehensive neural approach for high-quality reconstruction, compression, and rendering of human performances from dense multi-view videos. Our core intuition is to bridge the traditional animated mesh workflow with a new class of highly efficient neural techniques. We first introduce a neural surface reconstructor for high-quality surface generation in minutes. It marries the implicit volumetric rendering of the truncated signed distance field (TSDF) with multi-resolution hash encoding. We further propose a hybrid neural tracker to generate animated meshes, which combines explicit non-rigid tracking with implicit dynamic deformation in a self-supervised framework. The former provides the coarse warping back into the canonical space, while the latter implicit one further predicts the displacements using the 4D hash encoding as in our reconstructor. Then, we discuss the rendering schemes using the obtained animated meshes, ranging from dynamic texturing to lumigraph rendering under various bandwidth settings. To strike an intricate balance between quality and bandwidth, we propose a hierarchical solution by first rendering 6 virtual views covering the performer and then conducting occlusion-aware neural texture blending. We demonstrate the efficacy of our approach in a variety of mesh-based applications and photo-realistic free-view experiences on various platforms, i.e., inserting virtual human performances into real environments through mobile AR or immersively watching talent shows with VR headsets.
Fuqiang Zhao, Yuheng Jiang, Kaixin Yao, Jiakai Zhang, Haizhao Dai, Yuhui Zhong, Yingliang Zhang, Minye Wu, Lan Xu 0003, Jingyi Yu 0001
ACM Trans. Graph.6