Demo Data from EDBT 2026 / reviewers in the wild / expert
Yuxin Kong
dblp:313/9739
· DBLP profile ↗
9ranked-venue papers
5as first author
9since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Computer networks · 3 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Generative modeling · 76% Probabilistic and Bayesian machine learning · 13% Efficient and distributed learning · 8% | |
| Computer networks
3 papers |
Edge and fog computing · 93% Network optimization and economics · 7% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 100% |
Topics — the 12 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › diffusion model
text-to-image generation |
1.9 | 2 | 2026 | Distributed and Controllable Mobile Text-to-Image Generation With User Preference Guarantee · IEEE Trans. Mob. Comput. 2026 Characterizing and Scheduling of Diffusion Process for Text-to-Image Generation in Edge Networks · IEEE Trans. Mob. Comput. 2025 |
Machine learning › Generative modeling
diffusion model |
1.8 | 2 | 2026 | Distributed and Controllable Mobile Text-to-Image Generation With User Preference Guarantee · IEEE Trans. Mob. Comput. 2026 FontDiffuser: One-Shot Font Generation via Denoising Diffusion with Multi-Scale Content Aggregation and Style Contrastive Learning · AAAI 2024 |
Visual content generation and editing
font generation |
1.3 | 2 | 2024 | FontDiffuser: One-Shot Font Generation via Denoising Diffusion with Multi-Scale Content Aggregation and Style Contrastive Learning · AAAI 2024 Look Closer to Supervise Better: One-Shot Font Generation via Component-Based Discriminator · CVPR 2022 |
Edge and fog computing › edge inference
collaborative inference |
1.0 | 1 | 2026 | Distributed and Controllable Mobile Text-to-Image Generation With User Preference Guarantee · IEEE Trans. Mob. Comput. 2026 |
Edge and fog computing
mobile edge computing |
1.0 | 1 | 2026 | Distributed and Controllable Mobile Text-to-Image Generation With User Preference Guarantee · IEEE Trans. Mob. Comput. 2026 |
Machine learning › Probabilistic and Bayesian machine learning › stochastic processes
diffusion process |
0.9 | 1 | 2025 | Characterizing and Scheduling of Diffusion Process for Text-to-Image Generation in Edge Networks · IEEE Trans. Mob. Comput. 2025 |
Machine learning › Generative modeling › image generation
image-to-image generation |
0.8 | 1 | 2024 | FontDiffuser: One-Shot Font Generation via Denoising Diffusion with Multi-Scale Content Aggregation and Style Contrastive Learning · AAAI 2024 |
Edge and fog computing › video analytics
edge video analytics |
0.7 | 1 | 2023 | Edge-Assisted On-Device Model Update for Video Analytics in Adverse Environments · ACM Multimedia 2023 |
Machine learning › Generative modeling
generative adversarial network |
0.6 | 1 | 2022 | Look Closer to Supervise Better: One-Shot Font Generation via Component-Based Discriminator · CVPR 2022 |
Machine learning › Efficient and distributed learning
distributed training |
0.3 | 1 | 2026 | Distributed and Controllable Mobile Text-to-Image Generation With User Preference Guarantee · IEEE Trans. Mob. Comput. 2026 |
Network optimization and economics
resource allocation |
0.3 | 1 | 2025 | Characterizing and Scheduling of Diffusion Process for Text-to-Image Generation in Edge Networks · IEEE Trans. Mob. Comput. 2025 |
Computer vision › Video understanding and tracking
video analytics |
0.2 | 1 | 2023 | Edge-Assisted On-Device Model Update for Video Analytics in Adverse Environments · ACM Multimedia 2023 |
Methods — techniques the papers use, named apart from their topics
pareto frontier · 2.0diffusion model · 2.0deep reinforcement learning · 2.0queuing model · 1.7monte carlo tree search · 1.7style contrastive learning · 1.5multi-scale content aggregation · 1.5denoising diffusion · 1.5retraining scheduling · 1.3keyframe extraction · 0.7key frame extraction · 0.7few-shot learning · 0.6component-aware module · 0.6adversarial learning · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Distributed and Controllable Mobile Text-to-Image Generation With User Preference GuaranteeabstractIn this paper, we investigate controllable mobile text-to-image generation at scale, considering diverse user preferences. In particular, we observe that, by incorporating visual conditions (e.g.,Canny maps and depth maps) as supplementary inputs alongside text prompts, fine-grained and controllable image generation could be achieved. To this end, we propose a system design for distributed and controllable mobile text-to-image generation by leveraging edge computing. This system can satisfy diverse user-specified quality preferences at reduced transmission cost through effective cooperation of mobile and edge computing. In particular, the proposed system consists of aVisual Condition Engineeringmodule and aDistributed Denoising Controlmodule. Since extensive profiling reveals that different visual conditions affect both generation quality and sensitivity to image encoding parameters, the first module selects the optimal configuration of user-specific visual condition on mobile devices. Key to this module is a Pareto Frontier-based model which subtly balances user-preferred generation quality and transmission efficiency. The second module enables collaborative generation by adaptively distributing denoising tasks between mobile devices and the edge server, according to their available computing resources. At the core of this module is an efficient deep reinforcement learning algorithm designed to optimize the dynamic distribution of denoising tasks. By integrating the deep diffusion model, this algorithm achieves superior action space exploration capabilities while maintaining fast convergence and reliable execution, thereby facilitating enhanced adaptability under variable computing resource scenarios. Extensive experimental results reveal that, the designed system can achieve a reduction in transmission cost by over 90% and enhance user satisfaction by up to 18%, with consistent performance across various diffusion models under diverse resource constraints. Yuxin Kong, Peng Yang 0004, Jizhe Zhou 0002, Xuemin Shen |
IEEE Trans. Mob. Comput. | 1 |
| 2025 | QT-TextSR: Enhancing scene text image super-resolution via efficient interaction with text recognition using a Query-aware TransformerabstractScene text image super-resolution (STISR) has obtained widespread attention in recent years due to its ability to enhance text recognition performance. Many previous methods proposed to incorporate text prior knowledge into the super-resolution architecture for reconstructing high-quality text images. However, these text priors are typically derived from pretrained text recognition models, and the inaccurate recognition feedback will hinder overall performance. In this paper, we propose a novel model, QT-TextSR, which promotes scene text image super-resolution by introducing efficient interaction with text recognition to release the inaccurate text feedback through a Query-aware Transformer. Specifically, QT-TextSR decomposes scene text image super-resolution and scene text recognition into different sets of queries within a Vision-Language Cooperation Module, explicitly modeling discriminative and interactive features between text recognition and text image super-resolution tasks. By employing two separate yet simultaneous projection heads on the corresponding features, QT-TextSR can recover the low-quality text image meanwhile obtain the recognition results. Additionally, to mitigate the limitations caused by recognition errors and enhance text structure preservation, we introduce a strong texture prior through self-supervised pre-training, leveraging visual cues more effectively. Experiments on public dataset, TextZoom demonstrate that our QT-TextSR significantly outperforms previous state-of-the-art methods in the metrics of Recognition Accuracy (68% v s . 65.5%), PSNR (22.51 v s . 22.10), and SSIM (0.7960 v s . 7930). The code for QT-TextSR is available at https://github.com/lcy0604/QT-TextSR . Chongyu Liu, Dezhi Peng, Yuxin Kong, Jiaixin Zhang, Longfei Xiong, Jiwei Duan |
Neurocomputing | 4 |
| 2025 | Adaptive On-Device Model Update for Responsive Video Analytics in Adverse EnvironmentsabstractWhile advanced lightweight models excel at real-time inference on resource-constrained end cameras in general scenarios, they often face limitations in adverse environments because of poor generalization ability. To achieve accurate inference in adverse environments, it becomes imperative to design adaptive model update strategies that can efficiently respond to the occurrence of adverse environments. In this paper, we propose a video analytics system that can continuously and responsively update the on-device lightweight model to handle various adverse environments. Our system consists of three modules, namely, a key frame extractor, a trigger controller, and a retraining manager. The key frame extractor identifies the most informative frames with minimal redundancy for bandwidth-efficient transmission. Those key frames are then used for potential model retraining and updating. Once the trigger controller detects a notable accuracy drop above an adaptive threshold within those selected key frames, it initiates the retraining process and evaluates the current urgency level. Then the retraining manager responds by generating the optimal retraining configuration that strikes a balance between inference accuracy and retraining latency. The retrained model is subsequently enforced to the end camera for responsive update. The designed system is prototyped on typical end devices and an edge server. Extensive experimental results under real-world datasets demonstrate that, the designed system is robust to handle various adverse environments, significantly improving the overall detection accuracy (up to 29%) and reducing more than 50% of the retraining time. Yuxin Kong, Peng Yang 0004 |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2025 | Characterizing and Scheduling of Diffusion Process for Text-to-Image Generation in Edge NetworksabstractArtificial Intelligence-Generated Content (AIGC) technology is transforming content creation by enabling diverse customized and quality services. However, the limited computing resources on mobile devices hinder the provisioning of AIGC services at scale, pose challenges in guaranteeing user-satisfied content quality requirement. To address these challenges, we first investigate the characteristics of prompt category and inference models in Text-to-Image (T2I) diffusion process. It is observed that, model size, denoising steps, and computing resource, are three deciding factors to image generation utility. Based on this insight, we first design an edge-assisted AIGC service system to efficiently process multi-user T2I generative requests, employing a multi-flow queuing model to capture multi-user dynamics and characterize the impact of diffusion scheduling on service latency. The system schedules the diffusion process of T2I generation across edge-deployed models, balancing service quality and computing resource. To maximize generation utility under resource constraints, we propose a Monte Carlo Tree Search-based diffusion scheduling algorithm embedded with adaptive computing resource allocation subroutine. This algorithm ensures that, resource allocation dynamically adapts to scheduling decisions in real time, enabling an effective trade-off between service quality and latency. Extensive experimental comparison against baseline approaches demonstrates that, the proposed system can enhance the generation utility by up to 7.3$\%$, achieving a 2.9$\%$improvement in quality score and a 33.3$\%$reduction in service latency. Shuangwei Gao, Peng Yang 0004, Yuxin Kong, Feng Lyu 0001, Ning Zhang 0007 |
IEEE Trans. Mob. Comput. | 3 |
| 2024 | FontDiffuser: One-Shot Font Generation via Denoising Diffusion with Multi-Scale Content Aggregation and Style Contrastive LearningabstractAutomatic font generation is an imitation task, which aims to create a font library that mimics the style of reference images while preserving the content from source images. Although existing font generation methods have achieved satisfactory performance, they still struggle with complex characters and large style variations. To address these issues, we propose FontDiffuser, a diffusion-based image-to-image one-shot font generation method, which innovatively models the font imitation task as a noise-to-denoise paradigm. In our method, we introduce a Multi-scale Content Aggregation (MCA) block, which effectively combines global and local content cues across different scales, leading to enhanced preservation of intricate strokes of complex characters. Moreover, to better manage the large variations in style transfer, we propose a Style Contrastive Refinement (SCR) module, which is a novel structure for style representation learning. It utilizes a style extractor to disentangle styles from images, subsequently supervising the diffusion model via a meticulously designed style contrastive loss. Extensive experiments demonstrate FontDiffuser's state-of-the-art performance in generating diverse characters and styles. It consistently excels on complex characters and large style changes compared to previous methods. The code is available at https://github.com/yeungchenwa/FontDiffuser. Zhenhua Yang, Dezhi Peng, Yuxin Kong, Yuyi Zhang 0002, Cong Yao |
AAAI | 3 |
| 2024 | Joint Model Assignment and Resource Allocation for Cost-Effective Mobile Generative ServicesabstractArtificial Intelligence Generated Content (AIGC) services can efficiently satisfy user-specified content creation demands, but the high computational requirements pose various challenges to supporting mobile users at scale. In this paper, we present our design of an edge-enabled AIGC service provisioning system to properly assign computing tasks of generative models to edge servers, thereby improving overall user experience and reducing content generation latency. Specifically, once the edge server receives user requested task prompts, it dynamically assigns appropriate models and allocates computing resources based on features of each category of prompts. The generated contents are then delivered to users. The key to this system is a proposed probabilistic model assignment approach, which estimates the quality score of generated contents for each prompt based on category labels. Next, we introduce a heuristic algorithm that enables adaptive configuration of both generation steps and resource allocation, according to the various task requests received by each generative model on the edge. Simulation results demonstrate that the designed system can effectively enhance the quality of generated content by up to 4.7% while reducing response delay by up to 39.1% compared to benchmarks. Shuangwei Gao, Peng Yang 0004, Yuxin Kong, Feng Lyu 0001, Ning Zhang 0007 |
GLOBECOM | 3 |
| 2024 | GARDEN: Generative Prior Guided Network for Scene Text Image Super-Resolution
Yuxin Kong, Weihong Ma, Yang Xue 0001 |
ICDAR (5) | 1 |
| 2023 | Edge-Assisted On-Device Model Update for Video Analytics in Adverse EnvironmentsabstractWhile large deep neural networks excel at general video analytics tasks, the significant demand on computing capacity makes them infeasible for real-time inference on resource-constrained end cameras. In this paper, we propose an edge-assisted framework that continuously updates the lightweight model deployed on the end cameras to achieve accurate predictions in adverse environments. This framework consists of three modules, namely, a key frame extractor, a trigger controller, and a retraining manager. The low-cost key frame extractor obtains frames that can best represent the current environment. Those frames are then transmitted and buffered as the retraining data for model update at the edge server. Once the trigger controller detects a significant accuracy drop in the selected frames, the retraining manager outputs the optimal retraining configuration balancing the accuracy and time cost. We prototype our system on two end devices of different computing capacities with one edge server. The results demonstrate that our approach significantly improves accuracy across all tested adverse environment scenarios (up to 24%) and reduces more than 50% of the retraining time compared to existing benchmarks. Yuxin Kong, Peng Yang 0004 |
ACM Multimedia | 1 |
| 2022 | Look Closer to Supervise Better: One-Shot Font Generation via Component-Based DiscriminatorabstractAutomatic font generation remains a challenging research issue due to the large amounts of characters with complicated structures. Typically, only a few samples can serve as the style/content reference (termed few-shot learning), which further increases the difficulty to preserve local style patterns or detailed glyph structures. We investigate the drawbacks of previous studies and find that a coarsegrained discriminator is insufficient for supervising a font generator. To this end, we propose a novel Component-Aware Module (CAM), which supervises the generator to decouple content and style at a more fine-grained level, i.e., the component level. Different from previous studies struggling to increase the complexity of generators, we aim to perform more effective supervision for a relatively simple generator to achieve its full potential, which is a brand new perspective for font generation. The whole framework achieves remarkable results by coupling component-level supervision with adversarial learning, hence we call it Component-Guided GAN, shortly CG-GAN. Extensive experiments show that our approach outperforms state-of-the-art one-shot font generation methods. Furthermore, it can be applied to handwritten word synthesis and scene text image editing, suggesting the generalization of our approach. Yuxin Kong, Canjie Luo, Weihong Ma, Qiyuan Zhu, Shenggao Zhu, Nicholas Jing Yuan |
CVPR | 1 |