Demo Data from EDBT 2026 / reviewers in the wild / expert
Alessandro Traspadini
dblp:314/6332
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2026
0000-0003-1526-7536ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
1 paper |
Cellular and mobile networks · 88% Network performance modeling · 12% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Cellular and mobile networks
5G NR |
1.0 | 1 | 2026 | End-to-End Simulation of 5G NR Integrated Access and Backhaul Networks for Remote Maritime Connectivity · IEEE Trans. Commun. 2026 |
Cellular and mobile networks › wireless backhaul
integrated access and backhaul |
1.0 | 1 | 2026 | End-to-End Simulation of 5G NR Integrated Access and Backhaul Networks for Remote Maritime Connectivity · IEEE Trans. Commun. 2026 |
Cellular and mobile networks
millimeter-wave communication |
0.3 | 1 | 2026 | End-to-End Simulation of 5G NR Integrated Access and Backhaul Networks for Remote Maritime Connectivity · IEEE Trans. Commun. 2026 |
Network performance modeling › simulation modeling
system-level simulation |
0.3 | 1 | 2026 | End-to-End Simulation of 5G NR Integrated Access and Backhaul Networks for Remote Maritime Connectivity · IEEE Trans. Commun. 2026 |
Methods — techniques the papers use, named apart from their topics
ns-3 simulation · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | End-to-End Simulation of 5G NR Integrated Access and Backhaul Networks for Remote Maritime ConnectivityabstractMillimeter wave (mmWave) 5th generation (5G) networks offer high data rates but face coverage challenges due to severe path loss and blockage. These problems motivate the use of Integrated Access and Backhaul (IAB) as a flexible wireless backhaul solution that extends connectivity to cell boundaries and unfibered areas, including maritime environments. This paper overviews the latest 3GPP specifications for IAB networks in Releases 16 through 18. Then, it presents an ns-3 module for IAB, featuring a complete end-to-end protocol stack, including the backhaul adaptation protocol (BAP) layer, flexible slot and control configurations, and multiplexing schemes based on both time and frequency division.We test the IAB module via extensive system-level simulations in a custom maritime scenario where vessels, equipped with IAB-nodes, can simultaneously act as access points and relays, forming dynamic multi-hop networks that maintain connectivity via wireless backhaul to shore-based stations. We evaluate different topologies and channel conditions, providing insights into the design and deployment of mmWave IAB networks in offshore environments. Alessandro Traspadini, Matteo Pagin, Raphaël Ihamouine, Rupert Lucas, Andrew Noren, Michele Zorzi, Marco Giordani |
IEEE Trans. Commun. | 1 |
| 2025 | Performance Evaluation of LoRa for IoT Applications in Non-Terrestrial Networks via ns-3abstractThe integration of Internet of Things (IoT) and Non-Terrestrial Networks (NTNs) has emerged as a key paradigm to provide connectivity for sensors and actuators via satellite gateways in remote areas where terrestrial infrastructure is limited or unavailable. Among other Low-Power Wide-Area Network (LPWAN) technologies for IoT, Long Range (LoRa) holds great potential given its long range, energy efficiency, and flexibility. In this paper, we explore the feasibility and performance of LoRa to support large-scale IoT connectivity through Low Earth Orbit (LEO) satellite gateways. To do so, we developed a new ns3-LoRa-NTN simulation module, which integrates and extends the ns3-LoRa and ns3-NTN modules, to enable full-stack end-to-end simulation of satellite communication in LoRa networks. Our results, given in terms of average data rate and Packet Reception Ratio (PRR), confirm that LoRa can effectively support direct communication from the ground to LEO satellites, but network optimization is required to mitigate collision probability when end nodes use the same Spreading Factors (SFs) over long distances. Alessandro Traspadini, Michele Zorzi, Marco Giordani |
GLOBECOM | 1 |
| 2025 | Sensing-Based Beamformed Resource Allocation in Standalone Millimeter-Wave Vehicular NetworksabstractIn 3GPP New Radio (NR) Vehicle-to-Everything (V2X), the new standard for next-generation vehicular networks, vehicles can autonomously select sidelink resources for data transmission, which permits network operations without cellular coverage. However, standalone resource allocation is uncoordinated, and is complicated by the high mobility of the nodes that may introduce unforeseen channel collisions (e.g., when a transmitting vehicle changes path) or free up resources (e.g., when a vehicle moves outside of the communication area). Moreover, unscheduled resource allocation is prone to the hidden node and exposed node problems, which are particularly critical considering directional transmissions. In this paper, we implement and demonstrate a new channel access scheme for NR V2X in Frequency Range 2 (FR2), i.e., at millimeter wave (mmWave) frequencies, based on directional and beamformed transmissions along with Sidelink Control Information (SCI) to select resources for transmission. We prove via simulation that this approach can reduce the probability of collision for resource allocation, compared to a baseline solution that does not configure SCI transmissions. Alessandro Traspadini, Anay Ajit Deshpande, Marco Giordani, Chinmay Mahabal, Takayuki Shimizu, Michele Zorzi |
ICC | 1 |
| 2025 | Performance Evaluation of Satellite-Based Data Offloading on Starlink ConstellationsabstractVehicular Edge Computing (VEC) is a key research area in autonomous driving. As Intelligent Transportation Systems (ITSs) continue to expand, ground vehicles (GVs) face the challenge of handling huge amounts of sensor data to drive safely. Specifically, due to energy and capacity limitations, GVs will need to offload resource-hungry tasks to external (cloud) computing units for faster processing. In 6th generation (6G) wireless systems, the research community is exploring the concept of Non-Terrestrial Networks (NTNs), where satellites can serve as space edge computing nodes to aggregate, store, and process data from GVs. In this paper we propose new data offloading strategies between a cluster of GVs and satellites in the Low Earth Orbits (LEOs), to optimize the trade-off between coverage and end-to-end delay. For the accuracy of the simulations, we consider real data and orbits from the Starlink constellation, one of the most representative and popular examples of commercial satellite deployments for communication. Our results demonstrate that Starlink satellites can support real-time offloading under certain conditions that depend on the onboard computational capacity of the satellites, the frame rate of the sensors, and the number of GVs. Alexander Bonora, Alessandro Traspadini, Marco Giordani, Michele Zorzi |
WCNC | 2 |
| 2024 | Questset: A VR Dataset for Network and Quality of Experience StudiesabstractThe rapid development of Virtual Reality (VR) technology has led the industry and research community to look at its major challenges with increased interest. The main challenge in ensuring a high Quality of Experience (QoE) for users is represented by cybersickness, a phenomenon similar to motion sickness experienced by many VR users, while at the same time, the high data rates needed by VR require the definition of traffic models for network optimization. These two problems are intertwined, but have never been studied jointly before due to the lack of suitable datasets. In this paper, we present Questset, the first dataset designed for this purpose. Questset contains over 40 hours of VR traces from 70 users playing commercially available video games, and includes both traffic data for network optimization, and movement and user experience data for cybersickness analysis. Therefore, Questset represents an enabler to jointly address the main VR challenges in the near future. Sara Baldoni, Federica Battisti, Federico Chiariotti, Fabio Mistrorigo, Alfi Baqiatus Shofi, Paolo Testolina, Alessandro Traspadini, Andrea Zanella, Michele Zorzi |
MMSys | 7 |