EDBT 2026 Demo / reviewers in the wild / expert
Suyi Jiang
dblp:314/6461
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 82% Generative modeling · 15% Video understanding and tracking · 3% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
neural rendering |
1.2 | 2 | 2023 | HumanGen: Generating Human Radiance Fields with Explicit Priors · CVPR 2023 NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactions · CVPR 2022 |
Machine learning › Generative modeling › generative adversarial network
3d-aware image synthesis |
0.7 | 1 | 2023 | HumanGen: Generating Human Radiance Fields with Explicit Priors · CVPR 2023 |
Computer vision › 3D vision › novel view synthesis
radiance field |
0.7 | 1 | 2023 | HumanGen: Generating Human Radiance Fields with Explicit Priors · CVPR 2023 |
Visual content generation and editing
3d content generation |
0.7 | 1 | 2023 | HumanGen: Generating Human Radiance Fields with Explicit Priors · CVPR 2023 |
Computer vision › 3D vision
3d reconstruction |
0.6 | 1 | 2022 | NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactions · CVPR 2022 |
Computer vision › 3D vision › novel view synthesis
free-viewpoint rendering |
0.6 | 1 | 2022 | NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactions · CVPR 2022 |
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction |
0.6 | 1 | 2022 | NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactions · CVPR 2022 |
Computer vision › 3D vision › neural rendering
volume rendering |
0.6 | 1 | 2022 | NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactions · CVPR 2022 |
Computer vision › 3D vision › 3d reconstruction
volumetric capture |
0.6 | 1 | 2022 | NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactions · CVPR 2022 |
Machine learning › Generative modeling › generative adversarial network
GAN-based generation |
0.2 | 1 | 2023 | HumanGen: Generating Human Radiance Fields with Explicit Priors · CVPR 2023 |
Computer vision › Video understanding and tracking
object tracking |
0.2 | 1 | 2022 | NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactions · CVPR 2022 |
Methods — techniques the papers use, named apart from their topics
two-stage blending · 1.3hybrid feature representation · 1.3anchor image · 1.33D GAN · 1.3non-rigid fusion · 0.6neural implicit modeling · 0.6layer-wise rendering · 0.6RGB-D fusion · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Physical Education Using VR Mobile Apps: Development of Individual Thinking Skills and Self-EsteemabstractWe, the Editors and Publisher of the International Journal of Human–Computer Interaction have retracted the following article:Ning, C., Li, M., & Jiang, S (2024). Physical Education Using VR Mobile Apps: Development of Individual Thinking Skills and Self-Esteem. International Journal of Human–Computer Interaction, 41(16), 10339–10349. https://doi.org/10.1080/10447318.2024.2433593Following publication, concerns were raised by a third party about the methods and results described in the article. The publisher agreed with the concerns and contacted the authors for an explanation; however, the authors did not respond. As verifying the validity of published work is core to the integrity of the scholarly record, we are therefore retracting the article.We have been informed in our decision-making by our editorial policies and the COPE guidelines.The retracted article will remain online to maintain the scholarly record, but it will be digitally watermarked on each page as “Retracted.” ChangFeng Ning, Menglu Li, Suyi Jiang |
Int. J. Hum. Comput. Interact. | 3 |
| 2023 | HumanGen: Generating Human Radiance Fields with Explicit PriorsabstractRecent years have witnessed the tremendous progress of 3D GANs for generating view-consistent radiance fields with photo-realism. Yet, high-quality generation of human radiance fields remains challenging, partially due to the limited human-related priors adopted in existing methods. We present HumanGen, a novel 3D human generation scheme with detailed geometry and 360° realistic free-view rendering. It explicitly marries the 3D human generation with various priors from the 2D generator and 3D reconstructor of humans through the design of “anchor image”. We introduce a hybrid feature representation using the anchor image to bridge the latent space of HumanGen with the existing 2D generator. We then adopt a pronged design to disentangle the generation of geometry and appearance. With the aid of the anchor image, we adapt a 3D reconstructor for fine-grained details synthesis and propose a two-stage blending scheme to boost appearance generation. Extensive experiments demonstrate our effectiveness for state-of-the-art 3D human generation regarding geometry details, texture quality, and free-view performance. Notably, HumanGen can also incorporate various off-the-shelf 2D latent editing methods, seamlessly lifting them into 3D. Suyi Jiang, Haimin Luo, Wenzheng Chen |
CVPR | 1 |
| 2022 | NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactionsabstract4D modeling of human-object interactions is critical for numerous applications. However, efficient volumetric capture and rendering of complex interaction scenarios, especially from sparse inputs, remain challenging. In this paper, we propose NeuralHOFusion, a neural approach for volumetric human-object capture and rendering using sparse consumer RGBD sensors. It marries traditional non-rigid fusion with recent neural implicit modeling and blending advances, where the captured humans and objects are layer-wise disentangled. For geometry modeling, we propose a neural implicit inference scheme with non-rigid key-volume fusion, as well as a template-aid robust object tracking pipeline. Our scheme enables detailed and complete geometry generation under complex interactions and occlusions. Moreover, we introduce a layer-wise human-object texture rendering scheme, which combines volumetric and image-based rendering in both spatial and temporal domains to obtain photo-realistic results. Extensive experiments demonstrate the effectiveness and efficiency of our approach in synthesizing photo-realistic free-view results under complex human-object interactions. Yuheng Jiang, Suyi Jiang, Guoxing Sun 0001, Zhuo Su 0006, Minye Wu, Jingyi Yu 0001, Lan Xu 0003 |
CVPR | 2 |