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Yuansheng Guan

dblp:314/9648 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 85% Computer animation and physical simulation · 15%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
talking head generation
1.922026
Training-Free Multi-Character Audio-Driven Animation via Diffusion Transformer with Reward Feedback · AAAI 2026
Playmate: Flexible Control of Portrait Animation via 3D-Implicit Space Guided Diffusion · ICML 2025
Visual content generation and editing › video generation
long video generation
1.012026
Training-Free Multi-Character Audio-Driven Animation via Diffusion Transformer with Reward Feedback · AAAI 2026
Computer animation and physical simulation › character animation
multi-character animation
1.012026
Training-Free Multi-Character Audio-Driven Animation via Diffusion Transformer with Reward Feedback · AAAI 2026
Visual content generation and editing
video generation
1.012026
Training-Free Multi-Character Audio-Driven Animation via Diffusion Transformer with Reward Feedback · AAAI 2026
Visual content generation and editing › diffusion model
diffusion-based generation
0.912025
Playmate: Flexible Control of Portrait Animation via 3D-Implicit Space Guided Diffusion · ICML 2025
Visual content generation and editing › image animation
portrait animation
0.912025
Playmate: Flexible Control of Portrait Animation via 3D-Implicit Space Guided Diffusion · ICML 2025
Computer vision › 3D vision › implicit neural representation
implicit 3d representation
0.312025
Playmate: Flexible Control of Portrait Animation via 3D-Implicit Space Guided Diffusion · ICML 2025

Methods — techniques the papers use, named apart from their topics

motion disentanglement · 1.7emotion control module · 1.7diffusion model · 1.7reward feedback · 1.0diffusion transformer · 1.0classifier-free guidance · 1.0LoRA · 1.0
YearPublicationVenuePosition
2026 Training-Free Multi-Character Audio-Driven Animation via Diffusion Transformer with Reward Feedback
abstract
Recent advances in diffusion models have significantly improved audio-driven human video generation, surpassing traditional methods in both quality and controllability. However, existing approaches still face challenges in lip-sync accuracy, temporal coherence for long video generation, and multi-character animation. In this work, we propose a diffusion transformer (DiT)-based framework for generating lifelike talking videos of arbitrary length, and introduce a training-free method for multi-character audio-driven animation. First, we employ a LoRA-based training strategy combined with a position shift inference approach, which enables efficient long video generation while preserving the capabilities of the foundation model. Moreover, we combine partial parameter updates with reward feedback to enhance both lip synchronization and natural body motion. Finally, we propose a training-free approach, Mask Classifier-Free Guidance (Mask-CFG), for multi-character animation, which requires no specialized datasets or model modifications and supports audio-driven animation for three or more characters. Experimental results demonstrate that our method outperforms existing state-of-the-art approaches, achieving high-quality, temporally coherent, and multi-character audio-driven video generation in a simple, efficient, and cost-effective manner.
Xingpei Ma, Shenneng Huang, Jiaran Cai, Yuansheng Guan, Hanfeng Zhao, Shunsi Zhang
AAAI4
2025 Playmate: Flexible Control of Portrait Animation via 3D-Implicit Space Guided Diffusion
abstract
Recent diffusion-based talking face generation models have demonstrated impressive potential in synthesizing videos that accurately match a speech audio clip with a given reference identity. However, existing approaches still encounter significant challenges due to uncontrollable factors, such as inaccurate lip-sync, inappropriate head posture and the lack of fine-grained control over facial expressions. In order to introduce more face-guided conditions beyond speech audio clips, a novel two-stage training framework Playmate is proposed to generate more lifelike facial expressions and talking faces. In the first stage, we introduce a decoupled implicit 3D representation along with a meticulously designed motion-decoupled module to facilitate more accurate attribute disentanglement and generate expressive talking videos directly from audio cues. Then, in the second stage, we introduce an emotion-control module to encode emotion control information into the latent space, enabling fine-grained control over emotions and thereby achieving the ability to generate talking videos with desired emotion. Extensive experiments demonstrate that Playmate not only outperforms existing state-of-the-art methods in terms of video quality, but also exhibits strong competitiveness in lip synchronization while offering improved flexibility in controlling emotion and head pose. The code will be available at https://github.com/Playmate111/Playmate.
Xingpei Ma, Jiaran Cai, Yuansheng Guan, Shenneng Huang, Shunsi Zhang
ICML3
2022 TMGAN-PLC: Audio Packet Loss Concealment using Temporal Memory Generative Adversarial Network
abstract
Real-time communications in packet-switched networks have become widely used in daily communication, while they inevitably suffer from network delays and data losses in constrained real-time conditions.To solve these problems, audio packet loss concealment (PLC) algorithms have been developed to mitigate voice transmission failures by reconstructing the lost information.Limited by the transmission latency and device memory, it is still intractable for PLC to accomplish high-quality voice reconstruction using a relatively small packet buffer.In this paper, we propose a temporal memory generative adversarial network for audio PLC, dubbed TMGAN-PLC, which is comprised of a novel nested-UNet generator and the time-domain/frequency-domain discriminators.Specifically, a combination of the nested-UNet and temporal featurewise linear modulation is elaborately devised in the generator to finely adjust the intra-frame information and establish inter-frame temporal dependencies.To complement the missing speech content caused by longer loss bursts, we employ multistage gated vector quantizers to capture the correct content and reconstruct the near-real smooth audio.Extensive experiments on the PLC Challenge dataset demonstrate that the proposed method yields promising performance in terms of speech quality, intelligibility, and PLCMOS.
Yuansheng Guan, Guochen Yu, Andong Li, Chengshi Zheng
INTERSPEECH1