EDBT 2026 Demo / reviewers in the wild / expert
Weikang Wan
dblp:314/9770
· DBLP profile ↗
7ranked-venue papers
3as first author
7since 2021 · last 2025
0000-0002-8998-862XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 3 first-author · 7 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Robot manipulation · 32% Reinforcement learning · 26% Motion planning and robot control · 14% |
Topics — the 22 heaviest of 23, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
imitation learning |
2.4 | 3 | 2025 | DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning · ICRA 2025 DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation Learning · NeurIPS 2024 LOTUS: Continual Imitation Learning for Robot Manipulation Through Unsupervised Skill Discovery · ICRA 2024 |
Robotics › Robot manipulation
grasping |
1.3 | 2 | 2023 | UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learning · ICCV 2023 UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy · CVPR 2023 |
Robotics › Robot manipulation › grasping
multifingered grasping |
1.3 | 2 | 2023 | UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learning · ICCV 2023 UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy · CVPR 2023 |
Robotics › Motion planning and robot control
robot learning |
1.0 | 2 | 2025 | LOTUS: Continual Imitation Learning for Robot Manipulation Through Unsupervised Skill Discovery · ICRA 2024 DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning · ICRA 2025 |
Robotics › Robot manipulation › dexterous manipulation
bimanual dexterous manipulation |
0.9 | 1 | 2025 | DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning · ICRA 2025 |
Natural language and speech › Language models and text generation › prompting
demonstration generation |
0.9 | 1 | 2025 | DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning · ICRA 2025 |
Robotics › Robot manipulation
dexterous manipulation |
0.9 | 1 | 2025 | DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning · ICRA 2025 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning |
0.9 | 1 | 2025 | Na Vid-4D: Unleashing Spatial Intelligence in Egocentric RGB-D Videos for Vision-and-Language Navigation · ICRA 2025 |
Computer vision › Vision and language
vision-and-language navigation |
0.9 | 1 | 2025 | Na Vid-4D: Unleashing Spatial Intelligence in Egocentric RGB-D Videos for Vision-and-Language Navigation · ICRA 2025 |
Robotics › Motion planning and robot control › trajectory optimization
gradient-based trajectory optimization |
0.8 | 1 | 2024 | DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.8 | 1 | 2024 | DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill composition |
0.8 | 1 | 2024 | LOTUS: Continual Imitation Learning for Robot Manipulation Through Unsupervised Skill Discovery · ICRA 2024 |
Robotics › Motion planning and robot control
trajectory optimization |
0.8 | 1 | 2024 | DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
goal-conditioned policy |
0.7 | 1 | 2023 | UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy · CVPR 2023 |
Robotics › Robot manipulation › grasping › grasp planning
grasp pose generation |
0.7 | 1 | 2023 | UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy · CVPR 2023 |
Robotics › Robot manipulation › grasping
vision-based grasping |
0.7 | 1 | 2023 | UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learning · ICCV 2023 |
Computer vision › 3D vision › pose estimation
3d hand pose estimation |
0.6 | 1 | 2022 | HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction · CVPR 2022 |
Computer vision › 3D vision › point cloud segmentation
4d point cloud segmentation |
0.6 | 1 | 2022 | HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction · CVPR 2022 |
Computer vision › 3D vision › 3d scene understanding
dynamic scene understanding |
0.6 | 1 | 2022 | HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction · CVPR 2022 |
Computer vision › 3D vision
depth estimation |
0.3 | 1 | 2025 | Na Vid-4D: Unleashing Spatial Intelligence in Egocentric RGB-D Videos for Vision-and-Language Navigation · ICRA 2025 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
0.3 | 1 | 2025 | DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning · ICRA 2025 |
Machine learning › Reinforcement learning
policy learning |
0.2 | 1 | 2023 | UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learning · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 0.9trajectory synthesis · 0.9policy learning · 0.9imitation learning · 0.9depth feature injection · 0.9RGB-D video · 0.9open-vocabulary vision model · 0.8meta-controller · 0.8diffusion model · 0.8differentiable trajectory optimization · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation LearningabstractImitation learning from human demonstrations is an effective means to teach robots manipulation skills. But data acquisition is a major bottleneck in applying this paradigm more broadly, due to the high costs and human efforts involved. There has been significant interest in imitation learning for bimanual dexterous robots, like humanoids. Unfortunately, data collection is even more challenging here due to the difficulty of simultaneously controlling the two arms and multi-fingered hands. Automated data generation in simulation is a compelling, scalable alternative to fuel this need for training data. To this end, we introduce DexMimicGen, a large-scale automated data generation system that synthesizes trajectories from a handful of human demonstrations for bimanual robots with dexterous hands. We present a collection of simulation environments in the setting of bimanual dexterous manipulation, spanning a range of manipulation behaviors and different requirements for coordination among the two arms. We generate 21K demos across these tasks from just 60 source human demos and study the effect of several data generation and policy learning decisions on agent performance. Finally, we present a real-to-sim-to-real pipeline and deploy it on a real-world humanoid can sorting task. Generated datasets, simulation environments and additional results are at dexmimicgen.github.io. Zhenyu Jiang 0002, Yuqi Xie, Zhenjia Xu, Weikang Wan, Ajay Mandlekar, Linxi Fan, Yuke Zhu |
ICRA | 5 |
| 2025 | Na Vid-4D: Unleashing Spatial Intelligence in Egocentric RGB-D Videos for Vision-and-Language NavigationabstractUnderstanding and reasoning about the 4D space-time is crucial for Vision-and-Language Navigation (VLN). However, previous works lack in-depth exploration in this aspect, resulting in bottlenecked spatial perception and action precision of VLN agents. In this work, we introduce NaVid-4D, a Vision Language Model (VLM) based navigation agent taking the lead in explicitly showcasing the capabilities of spatial intelligence in the real world. Given natural language instructions, NaVid-4D requires only egocentric RGB-D video streams as observations to perform spatial understanding and reasoning for generating precise instruction-following robotic actions. NaVid-4D learns navigation policies using the data from simulation environments and is endowed with precise spatial understanding and reasoning capabilities using web data. Without the need to pre-train an RGB-D foundation model, we propose a method capable of directly injecting the depth features into the visual encoder of a VLM. We further compare the use of factually captured depth information with the monocularly estimated one and find NaVid-4D works well with both while using estimated depth offers greater gener-alization capability and better mitigates the sim-to-real gap. Extensive experiments demonstrate that NaVid-4D achieves state-of-the-art performance in simulation environment and makes impressive VLN performance with spatial intelligence happen in the real world. Weikang Wan, Xiqian Yu, Jiazhao Zhang, Bo Zhao 0015, Zhibo Chen 0001, Zhongyuan Wang 0006, Zhizheng Zhang 0004, He Wang 0010 |
ICRA | 2 |
| 2024 | LOTUS: Continual Imitation Learning for Robot Manipulation Through Unsupervised Skill DiscoveryabstractWe introduce LOTUS, a continual imitation learning algorithm that empowers a physical robot to continuously and efficiently learn to solve new manipulation tasks throughout its lifespan. The core idea behind LOTUS is constructing an ever-growing skill library from a sequence of new tasks with a small number of human demonstrations. LOTUS starts with a continual skill discovery process using an open-vocabulary vision model, which extracts skills as recurring patterns presented in unsegmented demonstrations. Continual skill discovery updates existing skills to avoid catastrophic forgetting of previous tasks and adds new skills to solve novel tasks. LOTUS trains a meta-controller that flexibly composes various skills to tackle vision-based manipulation tasks in the lifelong learning process. Our comprehensive experiments show that LOTUS outperforms state-of-the-art baselines by over 11% in success rate, showing its superior knowledge transfer ability compared to prior methods. More results and videos can be found on the project website: https://ut-austin-rpl.github.io/Lotus/. Weikang Wan, Rutav Shah, Yuke Zhu |
ICRA | 1 |
| 2024 | DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation LearningabstractThis paper introduces DiffTORI, which utilizes $\textbf{Diff}$erentiable $\textbf{T}$rajectory $\textbf{O}$ptimization as the policy representation to generate actions for deep $\textbf{R}$einforcement and $\textbf{I}$mitation learning. Trajectory optimization is a powerful and widely used algorithm in control, parameterized by a cost and a dynamics function. The key to our approach is to leverage the recent progress in differentiable trajectory optimization, which enables computing the gradients of the loss with respect to the parameters of trajectory optimization. As a result, the cost and dynamics functions of trajectory optimization can be learned end-to-end. DiffTORI addresses the “objective mismatch” issue of prior model-based RL algorithms, as the dynamics model in DiffTORI is learned to directly maximize task performance by differentiating the policy gradient loss through the trajectory optimization process. We further benchmark DiffTORI for imitation learning on standard robotic manipulation task suites with high-dimensional sensory observations and compare our method to feedforward policy classes as well as Energy-Based Models (EBM) and Diffusion. Across 15 model based RL tasks and 35 imitation learning tasks with high-dimensional image and point cloud inputs, DiffTORI outperforms prior state-of-the-art methods in both domains. Weikang Wan, Yufei Wang 0007, Zackory Erickson, David Held |
NeurIPS | 1 |
| 2023 | UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned PolicyabstractIn this work, we tackle the problem of learning universal robotic dexterous grasping from a point cloud observation under a table-top setting. The goal is to grasp and lift up objects in high-quality and diverse ways and generalize across hundreds of categories and even the unseen. Inspired by successful pipelines used in parallel gripper grasping, we split the task into two stages: 1) grasp proposal (pose) generation and 2) goal-conditioned grasp execution. For the first stage, we propose a novel probabilistic model of grasp pose conditioned on the point cloud observation that factorizes rotation from translation and articulation. Trained on our synthesized large-scale dexterous grasp dataset, this model enables us to sample diverse and high-quality dexterous grasp poses for the object point cloud. For the second stage, we propose to replace the motion planning used in parallel gripper grasping with a goal-conditioned grasp policy, due to the complexity involved in dexterous grasping execution. Note that it is very challenging to learn this highly generalizable grasp policy that only takes realistic inputs without oracle states. We thus propose several important innovations, including state canonicalization, object curriculum, and teacher-student distillation. In-tegrating the two stages, our final pipeline becomes the first to achieve universal generalization for dexterous grasping, demonstrating an average success rate of more than 60% on thousands of object instances, which significantly out-performs all baselines, meanwhile showing only a minimal generalization gap. Yinzhen Xu, Weikang Wan, Zikang Shan, Hao Shen 0015, Ruicheng Wang, Yijia Weng, Jiayi Chen 0003, Tengyu Liu, Li Yi 0001, He Wang 0010 |
CVPR | 2 |
| 2023 | UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist LearningabstractWe propose a novel, object-agnostic method for learning a universal policy for dexterous object grasping from realistic point cloud observations and proprioceptive information under a table-top setting, namely UniDexGrasp++. To address the challenge of learning the vision-based policy across thousands of object instances, we propose Geometry-aware Curriculum Learning (GeoCurriculum) and Geometry-aware iterative Generalist-Specialist Learning (GiGSL) which leverage the geometry feature of the task and significantly improve the generalizability. With our proposed techniques, our final policy shows universal dexterous grasping on thousands of object instances with 85.4% and 78.2% success rate on the train set and test set which outperforms the state-of-the-art baseline UniDexGrasp by 11.7% and 11.3%, respectively. Weikang Wan, Yun Liu 0018, Zikang Shan, Yaodong Yang 0001, Li Yi 0001, He Wang 0010 |
ICCV | 1 |
| 2022 | HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object InteractionabstractWe present HOI4D, a large-scale 4D egocentric dataset with rich annotations, to catalyze the research of category-level human-object interaction. HOI4D consists of 2.4M RGB-D egocentric video frames over 4000 sequences col-lected by 9 participants interacting with 800 different ob-ject instances from 16 categories over 610 different indoor rooms. Frame-wise annotations for panoptic segmentation, motion segmentation, 3D hand pose, category-level object pose and hand action have also been provided, together with reconstructed object meshes and scene point clouds. With HOI4D, we establish three benchmarking tasks to pro-mote category-level HOI from 4D visual signals including semantic segmentation of 4D dynamic point cloud se-quences, category-level object pose tracking, and egocen-tric action segmentation with diverse interaction targets. In-depth analysis shows HOI4D poses great challenges to existing methods and produces huge research opportunities. Yun Liu 0018, Che Jiang, Kangbo Lyu, Weikang Wan, Hao Shen 0015, Boqiang Liang, Zhoujie Fu, He Wang 0010, Li Yi 0001 |
CVPR | 5 |