Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhoujie Fu
dblp:314/9842
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 60% Generative modeling · 34% Video understanding and tracking · 6% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › diffusion model
3d shape generation |
0.8 | 1 | 2024 | Sculpt3D: Multi-View Consistent Text-to-3D Generation with Sparse 3D Prior · CVPR 2024 |
Visual content generation and editing
multi-view consistency |
0.8 | 1 | 2024 | Sculpt3D: Multi-View Consistent Text-to-3D Generation with Sparse 3D Prior · CVPR 2024 |
Visual content generation and editing › 3d content generation
text-to-3d generation |
0.8 | 1 | 2024 | Sculpt3D: Multi-View Consistent Text-to-3D Generation with Sparse 3D Prior · CVPR 2024 |
Computer vision › 3D vision › pose estimation
3d hand pose estimation |
0.6 | 1 | 2022 | HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction · CVPR 2022 |
Computer vision › 3D vision › point cloud segmentation
4d point cloud segmentation |
0.6 | 1 | 2022 | HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction · CVPR 2022 |
Computer vision › 3D vision › 3d scene understanding
dynamic scene understanding |
0.6 | 1 | 2022 | HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction · CVPR 2022 |
Machine learning › Generative modeling
diffusion model |
0.2 | 1 | 2024 | Sculpt3D: Multi-View Consistent Text-to-3D Generation with Sparse 3D Prior · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
ray sampling · 1.5keypoint supervision · 1.5diffusion model · 1.5panoptic segmentation · 0.6object pose tracking · 0.6motion segmentation · 0.6RGB-D sensing · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Sculpt3D: Multi-View Consistent Text-to-3D Generation with Sparse 3D PriorabstractRecent works on text-to-3d generation show that using only 2D diffusion supervision for 3D generation tends to produce results with inconsistent appearances (e.g., faces on the back view) and inaccurate shapes (e.g., animals with extra legs). Existing methods mainly address this issue by retraining diffusion models with images rendered from 3D data to ensure multi-view consistency while struggling to balance 2D generation quality with 3D consistency. In this paper, we present a new framework Sculpt3D that equips the current pipeline with explicit injection of 3D priors from retrieved reference objects without re-training the 2D diffusion model. Specifically, we demonstrate that high-quality and diverse 3D geometry can be guaranteed by keypoints supervision through a sparse ray sampling approach. Moreover, to ensure accurate appearances of different views, we further modulate the output of the 2D diffusion model to the correct patterns of the template views without altering the generated object's style. These two decoupled designs effectively harness 3D information from reference objects to generate 3D objects while preserving the generation quality of the 2D diffusion model. Extensive experiments show our method can largely improve the multi-view consistency while retaining fidelity and diversity. Our project page is available at: https://stellarcheng.github.io/Sculpt3D/. Fan Yang 0103, Chengzeng Feng, Zhoujie Fu, Chuan-Sheng Foo, Guosheng Lin, Fayao Liu |
CVPR | 5 |
| 2022 | HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object InteractionabstractWe present HOI4D, a large-scale 4D egocentric dataset with rich annotations, to catalyze the research of category-level human-object interaction. HOI4D consists of 2.4M RGB-D egocentric video frames over 4000 sequences col-lected by 9 participants interacting with 800 different ob-ject instances from 16 categories over 610 different indoor rooms. Frame-wise annotations for panoptic segmentation, motion segmentation, 3D hand pose, category-level object pose and hand action have also been provided, together with reconstructed object meshes and scene point clouds. With HOI4D, we establish three benchmarking tasks to pro-mote category-level HOI from 4D visual signals including semantic segmentation of 4D dynamic point cloud se-quences, category-level object pose tracking, and egocen-tric action segmentation with diverse interaction targets. In-depth analysis shows HOI4D poses great challenges to existing methods and produces huge research opportunities. Yun Liu 0018, Che Jiang, Kangbo Lyu, Weikang Wan, Hao Shen 0015, Boqiang Liang, Zhoujie Fu, He Wang 0010, Li Yi 0001 |
CVPR | 8 |