EDBT 2026 Demo / reviewers in the wild / expert
Binzhe Yuan
dblp:315/0035
· DBLP profile ↗
6ranked-venue papers
1as first author
6since 2021 · last 2026
0000-0002-0979-624XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Scalarium: A Unified Scala-based Co-Simulation Framework for Agile Chip Development
Yuefeng Zhang, Wenkai Zhou, Binzhe Yuan, Junsheng Chen, Xiangyu Zhang 0002, Hao Geng, Xin Lou 0001 |
ASP-DAC | 4 |
| 2026 | A High-Performance Neural Rendering Accelerator Based on Novel Multi-Level Ray Scheduling and Dual-Process BackendabstractNeural rendering enables photorealistic scene re-construction but remains difficult to deploy on edge devices due to intensive computation, redundant sampling, and memory bandwidth constraints. This work presents a high-performance neural rendering accelerator for real-time embedded rendering. The proposed design integrates: (1) a dual-process backend with fused micro-MLPs to significantly improve sample processing efficiency, (2) multi-resolution spatial partitioning with adaptive ray clustering to exploit sparsity and achieve over 95% cache hit rate, and (3) a multi-level scheduling framework with proactive prefetching to reduce MLP stalls. Implemented on FPGA, the prototype achieves 94.7 FPS at 800×800 resolution with 6.4 W power consumption. An ASIC implementation in 28 nm technology sustains 440 FPS at 268 mW. Experimental results demonstrate state-of-the-art performance and energy efficiency while preserving rendering quality above 30 dB PSNR. Wenkai Zhou, Yuefeng Zhang, Binzhe Yuan, Junsheng Chen, Luntian Zhang, Xiangyu Zhang 0002, Pingqiang Zhou, Jingyi Yu 0001, Xin Lou 0001 |
DATE | 4 |
| 2026 | An Energy-Efficient Edge Coprocessor for Neural Rendering With Explicit Data Reuse StrategiesabstractNeural radiance fields (NeRFs) have transformed 3-D reconstruction and rendering, facilitating photorealistic image synthesis from sparse viewpoints. This work introduces an explicit data reuse neural rendering (EDR-NR) architecture, which reduces frequent external memory accesses (EMAs) and cache misses by exploiting the spatial locality from three phases, including rays, ray packets (RPs), and samples. The EDR-NR architecture features a four-stage scheduler that clusters rays on the basis of$Z$-order, prioritize lagging rays when ray divergence happens, reorders RPs based on spatial proximity, and issues samples out-of-orderly (OoO) according to the availability of on-chip feature data. In addition, a four-tier hierarchical RP marching (HRM) technique is integrated with an axis-aligned bounding box (AABB) to facilitate spatial skipping (SS), reducing redundant computations and improving throughput. Moreover, a balanced allocation strategy for feature storage is proposed to mitigate SRAM bank conflicts. Fabricated using a 40-nm process with a die area of 10.5 mm2, the EDR-NR chip demonstrates a$2.41\times $enhancement in normalized energy efficiency, a$1.21\times $improvement in normalized area efficiency, a$1.20\times $increase in normalized throughput, and a 53.42% reduction in on-chip SRAM consumption compared with state-of-the-art accelerators. Binzhe Yuan, Xiangyu Zhang 0002, Yuefeng Zhang, Haochuan Wan, Zhechen Yuan, Junsheng Chen, Yunxiang He, Junran Ding, Chaolin Rao, Wenyan Su, Pingqiang Zhou, Jingyi Yu 0001, Xin Lou 0001 |
IEEE Trans. Very Large Scale Integr. Syst. | 1 |
| 2025 | A Neural Rendering Coprocessor With Optimized Ray Representation and MarchingabstractNeural rendering, a transformative approach for 3-D scene reconstruction and rendering, has advanced rapidly in recent years. This article introduces an energy-efficient neural rendering coprocessor that implements the popular and widely used instant neural graphics primitive (Instant-NGP) algorithm. In particular, we address the challenges of limited resources for deploying Instant-NGP on edge by proposing a dedicated architecture, which incorporates three main innovations: 1) we optimize occupancy grid queries in the ray marching module by partitioning the grid and decoupling the query process from sampling point generation, which improves both efficiency and memory usage; 2) we introduce a bilinked list-based ray switching strategy, which ensures continuous pipeline utilization to overcome the inefficiencies caused by sequential processing; and 3) we optimize the hash encoding process by incorporating quantization-aware training (QAT), enabling the hash table to fit into on-chip memory, thereby improving performance on resource-constrained devices. To demonstrate the effectiveness of our architecture, we design and fabricate a proof-of-concept chip using 40-nm CMOS technology and develop a testing system to evaluate its performance. Measurement results validate the advantages of the proposed design, showing that our chip achieves superior energy efficiency compared to both server and edge graphics processing units (GPUs), as well as other state-of-the-art neural rendering chip designs. Zhechen Yuan, Binzhe Yuan, Chaolin Rao, Yiren Zhu, Yunxiang He, Pingqiang Zhou, Jingyi Yu 0001, Xin Lou 0001 |
IEEE Trans. Very Large Scale Integr. Syst. | 2 |
| 2024 | Ray Reordering for Hardware-Accelerated Neural Volume RenderingabstractNeural Volume Rendering (NVR) has advanced explosively since the advent of Neural Radiance Field (NeRF), a technique for novel view synthesis of complex scenes based on a finite set of input views. Existing ray casting-based NVR approaches process rays concurrently to leverage parallelism but fails to consider its impact on cache locality, which ultimately undermines the efficiency of corresponding dedicated hardware accelerator designs. We further observed that there exhibits spatial correspondence between features and voxels in NVR that can be exploited by processing in the order of voxel, not ray. This paper introduces a novel approach to meticulously reorder the execution of rays, ensuring that rays with similar memory access patterns are processed in parallel, thereby enhancing cache locality. On the basis of that, we also propose an efficient backend architecture and a corresponding memory subsystem, facilitating accurate data prefetching to hide off-chip memory latency. To validate the proposed architecture, we implement our design in VerilogHDL and evaluate the performance by post-synthesis simulation with real scene data. The evaluation results demonstrate that our design markedly enhances the efficiency of NVR processing, achieving a considerable speedup ($1.62\times $) compared to the state-of-the-art NVR accelerator, while necessitating significantly less silicon area ($5.12\times $) and power ($32.79\times $). Junran Ding, Yunxiang He, Binzhe Yuan, Zhechen Yuan, Pingqiang Zhou, Jingyi Yu 0001, Xin Lou 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 3 |
| 2022 | ICARUS: A Specialized Architecture for Neural Radiance Fields RenderingabstractThe practical deployment of Neural Radiance Fields (NeRF) in rendering applications faces several challenges, with the most critical one being low rendering speed on even high-end graphic processing units (GPUs). In this paper, we present ICARUS, a specialized accelerator architecture tailored for NeRF rendering. Unlike GPUs using general purpose computing and memory architectures for NeRF, ICARUS executes the complete NeRF pipeline using dedicated plenoptic cores (PLCore) consisting of a positional encoding unit (PEU), a multi-layer perceptron (MLP) engine, and a volume rendering unit (VRU). A PLCore takes in positions & directions and renders the corresponding pixel colors without any intermediate data going off-chip for temporary storage and exchange, which can be time and power consuming. To implement the most expensive component of NeRF, i.e., the MLP, we transform the fully connected operations to approximated reconfigurable multiple constant multiplications (MCMs), where common subexpressions are shared across different multiplications to improve the computation efficiency. We build a prototype ICARUS using Synopsys HAPS-80 S104, a field programmable gate array (FPGA)-based prototyping system for large-scale integrated circuits and systems design. We evaluate the power-performancearea (PPA) of a PLCore using 40nm LP CMOS technology. Working at 400 MHz, a single PLCore occupies 16.5 mm 2 and consumes 282.8 mW, translating to 0.105 uJ/sample. The results are compared with those of GPU and tensor processing unit (TPU) implementations. Chaolin Rao, Huangjie Yu, Haochuan Wan, Jindong Zhou, Yueyang Zheng, Minye Wu, Anpei Chen, Binzhe Yuan, Pingqiang Zhou, Xin Lou 0001, Jingyi Yu 0001 |
ACM Trans. Graph. | 9 |