Demo Data from EDBT 2026 / reviewers in the wild / expert
Boqiang Liang
dblp:315/0387
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 91% Video understanding and tracking · 9% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › pose estimation
3d hand pose estimation |
0.6 | 1 | 2022 | HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction · CVPR 2022 |
Computer vision › 3D vision › point cloud segmentation
4d point cloud segmentation |
0.6 | 1 | 2022 | HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction · CVPR 2022 |
Computer vision › 3D vision › 3d scene understanding
dynamic scene understanding |
0.6 | 1 | 2022 | HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction · CVPR 2022 |
Methods — techniques the papers use, named apart from their topics
panoptic segmentation · 0.6object pose tracking · 0.6motion segmentation · 0.6RGB-D sensing · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object InteractionabstractWe present HOI4D, a large-scale 4D egocentric dataset with rich annotations, to catalyze the research of category-level human-object interaction. HOI4D consists of 2.4M RGB-D egocentric video frames over 4000 sequences col-lected by 9 participants interacting with 800 different ob-ject instances from 16 categories over 610 different indoor rooms. Frame-wise annotations for panoptic segmentation, motion segmentation, 3D hand pose, category-level object pose and hand action have also been provided, together with reconstructed object meshes and scene point clouds. With HOI4D, we establish three benchmarking tasks to pro-mote category-level HOI from 4D visual signals including semantic segmentation of 4D dynamic point cloud se-quences, category-level object pose tracking, and egocen-tric action segmentation with diverse interaction targets. In-depth analysis shows HOI4D poses great challenges to existing methods and produces huge research opportunities. Yun Liu 0018, Che Jiang, Kangbo Lyu, Weikang Wan, Hao Shen 0015, Boqiang Liang, Zhoujie Fu, He Wang 0010, Li Yi 0001 |
CVPR | 7 |