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Boqiang Liang

dblp:315/0387 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 91% Video understanding and tracking · 9%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › pose estimation
3d hand pose estimation
0.612022
HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction · CVPR 2022
Computer vision › 3D vision › point cloud segmentation
4d point cloud segmentation
0.612022
HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction · CVPR 2022
Computer vision › 3D vision › 3d scene understanding
dynamic scene understanding
0.612022
HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction · CVPR 2022

Methods — techniques the papers use, named apart from their topics

panoptic segmentation · 0.6object pose tracking · 0.6motion segmentation · 0.6RGB-D sensing · 0.6
YearPublicationVenuePosition
2022 HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction
abstract
We present HOI4D, a large-scale 4D egocentric dataset with rich annotations, to catalyze the research of category-level human-object interaction. HOI4D consists of 2.4M RGB-D egocentric video frames over 4000 sequences col-lected by 9 participants interacting with 800 different ob-ject instances from 16 categories over 610 different indoor rooms. Frame-wise annotations for panoptic segmentation, motion segmentation, 3D hand pose, category-level object pose and hand action have also been provided, together with reconstructed object meshes and scene point clouds. With HOI4D, we establish three benchmarking tasks to pro-mote category-level HOI from 4D visual signals including semantic segmentation of 4D dynamic point cloud se-quences, category-level object pose tracking, and egocen-tric action segmentation with diverse interaction targets. In-depth analysis shows HOI4D poses great challenges to existing methods and produces huge research opportunities.
Yun Liu 0018, Che Jiang, Kangbo Lyu, Weikang Wan, Hao Shen 0015, Boqiang Liang, Zhoujie Fu, He Wang 0010, Li Yi 0001
CVPR7