Demo Data from EDBT 2026 / reviewers in the wild / expert
Qitao Zhao
dblp:315/5970
· DBLP profile ↗
4ranked-venue papers
4as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 76% Generative modeling · 10% Face, body and person analysis · 7% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 12 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d human pose estimation
2d-to-3d pose lifting |
1.3 | 2 | 2023 | A Single 2D Pose with Context is Worth Hundreds for 3D Human Pose Estimation · NeurIPS 2023 PoseFormerV2: Exploring Frequency Domain for Efficient and Robust 3D Human Pose Estimation · CVPR 2023 |
Computer vision › 3D vision
3d human pose estimation |
1.3 | 2 | 2023 | A Single 2D Pose with Context is Worth Hundreds for 3D Human Pose Estimation · NeurIPS 2023 PoseFormerV2: Exploring Frequency Domain for Efficient and Robust 3D Human Pose Estimation · CVPR 2023 |
Computer vision › 3D vision
camera pose estimation |
1.0 | 2 | 2025 | Sparse-view Pose Estimation and Reconstruction via Analysis by Generative Synthesis · NeurIPS 2024 DiffusionSfM: Predicting Structure and Motion via Ray Origin and Endpoint Diffusion · CVPR 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | DiffusionSfM: Predicting Structure and Motion via Ray Origin and Endpoint Diffusion · CVPR 2025 |
Computer vision › 3D vision
structure from motion |
0.9 | 1 | 2025 | DiffusionSfM: Predicting Structure and Motion via Ray Origin and Endpoint Diffusion · CVPR 2025 |
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | Sparse-view Pose Estimation and Reconstruction via Analysis by Generative Synthesis · NeurIPS 2024 |
Computer vision › 3D vision › pose estimation
pose refinement |
0.8 | 1 | 2024 | Sparse-view Pose Estimation and Reconstruction via Analysis by Generative Synthesis · NeurIPS 2024 |
Computer vision › 3D vision › 3d reconstruction › multi-view reconstruction
sparse-view reconstruction |
0.8 | 1 | 2024 | Sparse-view Pose Estimation and Reconstruction via Analysis by Generative Synthesis · NeurIPS 2024 |
Computer vision › Face, body and person analysis
human pose estimation |
0.7 | 1 | 2023 | A Single 2D Pose with Context is Worth Hundreds for 3D Human Pose Estimation · NeurIPS 2023 |
Computer vision › Segmentation and scene understanding › context modeling
spatial context |
0.7 | 1 | 2023 | A Single 2D Pose with Context is Worth Hundreds for 3D Human Pose Estimation · NeurIPS 2023 |
Rendering
neural radiance fields |
0.2 | 1 | 2024 | Sparse-view Pose Estimation and Reconstruction via Analysis by Generative Synthesis · NeurIPS 2024 |
Rendering
novel view synthesis |
0.2 | 1 | 2024 | Sparse-view Pose Estimation and Reconstruction via Analysis by Generative Synthesis · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
transformer · 2.2neural radiance field · 1.5diffusion model · 1.5analysis-by-synthesis · 1.5ray parameterization · 0.9denoising diffusion · 0.9pre-trained 2d pose detector · 0.7frequency-domain feature fusion · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DiffusionSfM: Predicting Structure and Motion via Ray Origin and Endpoint DiffusionabstractCurrent Structure-from-Motion (SfM) methods typically follow a two-stage pipeline, combining learned or geometric pairwise reasoning with a subsequent global optimization step. In contrast, we propose a data-driven multi-view reasoning approach that directly infers 3D scene geometry and camera poses from multi-view images. Our framework, DiffusionSfM, parameterizes scene geometry and cameras as pixel-wise ray origins and endpoints in a global frame and employs a transformer-based denoising diffusion model to predict them from multi-view inputs. To address practical challenges in training diffusion models with missing data and unbounded scene coordinates, we introduce specialized mechanisms that ensure robust learning. We empirically validate DiffusionSfM on both synthetic and real datasets, demonstrating that it outperforms classical and learning-based approaches while naturally modeling uncertainty. Qitao Zhao, Amy Lin, Jeff Tan, Jason Y. Zhang 0001, Deva Ramanan, Shubham Tulsiani |
CVPR | 1 |
| 2024 | Sparse-view Pose Estimation and Reconstruction via Analysis by Generative SynthesisabstractInferring the 3D structure underlying a set of multi-view images typically requires solving two co-dependent tasks -- accurate 3D reconstruction requires precise camera poses, and predicting camera poses relies on (implicitly or explicitly) modeling the underlying 3D. The classical framework of analysis by synthesis casts this inference as a joint optimization seeking to explain the observed pixels, and recent instantiations learn expressive 3D representations (e.g., Neural Fields) with gradient-descent-based pose refinement of initial pose estimates. However, given a sparse set of observed views, the observations may not provide sufficient direct evidence to obtain complete and accurate 3D. Moreover, large errors in pose estimation may not be easily corrected and can further degrade the inferred 3D. To allow robust 3D reconstruction and pose estimation in this challenging setup, we propose SparseAGS, a method that adapts this analysis-by-synthesis approach by: a) including novel-view-synthesis-based generative priors in conjunction with photometric objectives to improve the quality of the inferred 3D, and b) explicitly reasoning about outliers and using a discrete search with a continuous optimization-based strategy to correct them. We validate our framework across real-world and synthetic datasets in combination with several off-the-shelf pose estimation systems as initialization. We find that it significantly improves the base systems' pose accuracy while yielding high-quality 3D reconstructions that outperform the results from current multi-view reconstruction baselines. Qitao Zhao, Shubham Tulsiani |
NeurIPS | 1 |
| 2023 | PoseFormerV2: Exploring Frequency Domain for Efficient and Robust 3D Human Pose EstimationabstractRecently, transformer-based methods have gained significant success in sequential 2D-to-3D lifting human pose estimation. As a pioneering work, PoseFormer captures spatial relations of human joints in each video frame and human dynamics across frames with cascaded transformer layers and has achieved impressive performance. However, in real scenarios, the performance of PoseFormer and its follow-ups is limited by two factors: (a) The length of the input joint sequence; (b) The quality of 2D joint detection. Existing methods typically apply self-attention to all frames of the input sequence, causing a huge computational burden when the frame number is increased to obtain advanced estimation accuracy, and they are not robust to noise naturally brought by the limited capability of 2D joint detectors. In this paper, we propose PoseFormerV2, which exploits a compact representation of lengthy skeleton sequences in the frequency domain to efficiently scale up the receptive field and boost robustness to noisy 2D joint detection. With minimum modifications to PoseFormer, the proposed method effectively fuses features both in the time domain and frequency domain, enjoying a better speed-accuracy trade-off than its precursor. Extensive experiments on two benchmark datasets (i.e., Human3.6M and MPI-INF-3DHP) demonstrate that the proposed approach significantly outperforms the original PoseFormer and other transformer-based variants. Code is released at https://github.com/ QitaoZhao/PoseFormerV2. Qitao Zhao, Mengyuan Liu 0001, Pichao Wang, Chen Chen 0001 |
CVPR | 1 |
| 2023 | A Single 2D Pose with Context is Worth Hundreds for 3D Human Pose EstimationabstractThe dominant paradigm in 3D human pose estimation that lifts a 2D pose sequence to 3D heavily relies on long-term temporal clues (i.e., using a daunting number of video frames) for improved accuracy, which incurs performance saturation, intractable computation and the non-causal problem. This can be attributed to their inherent inability to perceive spatial context as plain 2D joint coordinates carry no visual cues. To address this issue, we propose a straightforward yet powerful solution: leveraging the $\textit{readily available}$ intermediate visual representations produced by off-the-shelf (pre-trained) 2D pose detectors -- no finetuning on the 3D task is even needed. The key observation is that, while the pose detector learns to localize 2D joints, such representations (e.g., feature maps) implicitly encode the joint-centric spatial context thanks to the regional operations in backbone networks. We design a simple baseline named $\textbf{Context-Aware PoseFormer}$ to showcase its effectiveness. $\textit{Without access to any temporal information}$, the proposed method significantly outperforms its context-agnostic counterpart, PoseFormer, and other state-of-the-art methods using up to $\textit{hundreds of}$ video frames regarding both speed and precision. $\textit{Project page:}$ https://qitaozhao.github.io/ContextAware-PoseFormer Qitao Zhao, Mengyuan Liu 0001, Chen Chen 0015 |
NeurIPS | 1 |