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Teoman Ulusoy

dblp:316/2096 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 77% Interaction techniques and input · 23%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › information visualization
data physicalization
0.612022
Touch and Beyond: Comparing Physical and Virtual Reality Visualizations · IEEE Trans. Vis. Comput. Graph. 2022
User interface design and tools › visualization
virtual reality visualization
0.612022
Touch and Beyond: Comparing Physical and Virtual Reality Visualizations · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

user study · 1.1
YearPublicationVenuePosition
2022 Touch and Beyond: Comparing Physical and Virtual Reality Visualizations
abstract
We compare physical and virtual reality (VR) versions of simple data visualizations and explore how the addition of virtual annotation and filtering tools affects how viewers solve basic data analysis tasks. We report on two studies, inspired by previous examinations of data physicalizations. The first study examines differences in how viewers interact with physical hand-scale, virtual hand-scale, and virtual table-scale visualizations and the impact that the different forms had on viewer's problem solving behavior. A second study examines how interactive annotation and filtering tools might support new modes of use that transcend the limitations of physical representations. Our results highlight challenges associated with virtual reality representations and hint at the potential of interactive annotation and filtering tools in VR visualizations.
Kurtis Thorvald Danyluk, Teoman Ulusoy, Wei Wei 0069, Wesley Willett
IEEE Trans. Vis. Comput. Graph.2